
Space Hulk: Tactics is a faithful adaptation of the board game Space Hulk, set in the Warhammer 40,000 universe, bringing a unique twist to the cult classic formula. Engage in bloody battles as either a squad of Terminator Space Marines or the deadly alien Genestealers.
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Space Hulk: Tactics is a faithful adaptation of the board game Space Hulk, set in the Warhammer 40,000 universe, bringing a unique twist to the cult classic formula. Engage in bloody battles through an immense Space Hulk - a twisted mass of asteroids, wrecked star ships, and debris – as either a squad of Terminator Space Marines or the deadly alien Genestealers. Which side will you choose?
Battle through two distinct, narrative-driven campaigns: lead a Blood Angels squad, which you will customise and upgrade as you progress, or take control of the Genestealers for the first time in a Space Hulk game!
Space Hulk: Tactics is based on the rules of the popular board game, given a fresh new spin in the form of the unique Card system. Cards provide more ways to customize your squad and allow you to turn the tide of battle with powerful abilities that trigger game-changing effects when used at the right moment.
Test your skills against other players in the expansive online competitive multiplayer. Command a swarm of Genestealers or a custom squad of different unit types from one of four Space Marine Chapters available – the Blood Angels, the Space Wolves, the Ultramarines, and the Dark Angels. The game includes a built-in intuitive map creation tool, to design your own original maps with custom objectives, and share them with other players!
A faithful adaptation of the Warhammer 40,000 board game Space Hulk, with a fresh twist to the classic rules
Engage in bloody tactical battles aboard a gigantic Space Hulk
Play through two campaigns from the point of view of the Blood Angels, and for the first time in a Space Hulk game, the deadly Genestealers!
Customize your units of Dark Angels, Ultramarines, Blood Angels, Space Wolves, and even Genestealers with hundreds of cosmetic items, cards, and equipment.
Challenge players online, playing either Genestealers or one of four Space Marines Chapters
Create and share your own missions with an intuitive map creation tool

Warhammer Classics is a collection of the greatest titles from the annals of Warhammer video game history, spanning the last 30 years, brought back to life as a series to celebrate their iconic legacy.
Because of their classic nature, some of the content may not accurately reflect current depictions, lore, or presentation within the current Warhammer universes and settings
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The best Space Hulk game
Fun little 40k game. Captures the Terminators vs 'stealers matchup pretty well. The AI can be a little slow and wonky but I'd say it's well worth the sale price.
I played Space Hulk on the Amiga 1200 and on PS 1. Both were a challenge and enjoyable. This is like a bargain basement rip off that you buy from some shyster on a street corner. Programmed by monkeys.
I cannot recommend that anyone buy this game. I don't really see any redeeming factors in it. Whether you like turn based strategy games, or the original game, this holds nothing for either fan. The first major problem is the speed at which the enemy AI takes their turn. Playing as the Space Marines, thankfully it doesn't take too long for the Genestealers to take their turn. Unless they end up spawning dozens of creatures onto the board, in which case they will move them all around and waste a ton of time. Playing as the Genestealers was pure torture, as enemies would take 10-15 seconds to decide on opening a door, or whether to go on overwatch, after taking 10-15 seconds to move forward a space. Absolutely rediculous and, I think, probably very badly broken. As for the game, there is really no fun to be had in it. I will be commenting mainly on the Space Marine campaign, as I couldn't even get through the first mission of the Genestealers. The random nature of the game combined with with extremely low base probabilities for shooting, and even lower in melee, means that unless you utilize overwatch every turn, your units will die. I missed four shots in a row on a Genestealer once with my Sergeant, combining moving and shooting. Once up to it in melee combat I converted a card for extra action points and used a card to give him better odds in melee combat. Two swings. The first swing was a miss. The second swing? Also a miss, but on the second swing I failed my parry, and was killed. Absolutely detestable gameplay. The only way I made progress was to move my Terminators and have them all overwatch each turn, sometimes into the backs of other units. As, of course, overwatch will miss sometimes (though less than regular shooting), and then when your front man goes down, you at least get another overwatch shot (which you will miss) before the Genestealer rips into the next guy in melee. This slowed the game down to an utter crawl, which did not make for a fun game that is combined with TIMERS. Yes, I love my tactical, turn based strategy games to have level timers. 10 turns to get to the extraction, 12 to plant a bomb, 15 turns to kill all enemies, etc. Really, I have to say, this seems to be the opposite of fun. The sad thing is that I can see this being a lot of fun on the tabletop, rolling the dice, and seeing the outcome. There are no dice to roll here, and the only outcome seems to be a very lackluster product. The amount of customization you can do on your units is paltry. You can switch some guys from having power fists to chain fists, some guys from having an autocannon to a heavy flamer or plasma gun. You can get an Apothacary who can revive the guy in front of him once. How neat. In the end it is really just boring. There isn't really any spicing up of the gameplay with unique unit abilities or something, through customizing their weapons and armour. There are modules, but they are mainly things like always allowing a unit to open a door when they shoot it, rather than the regular percentile chance. It is terribly underwhelming. As you progress in the campaign you can find resources on the hulk that allow you to unlock new unit cards, either to convert for extra action points, or to buff your terminators. The only cards that actually matter are the ones that give you a 100% chance to hit in melee or at range. Everything else is just, give them an extra chance to hit, extend overwatch range by three tiles, if you survive a melee attack get an extra chance to kill the enemy in the parry, etc. It is all very boring. Just avoid this. It is a shame because the music and voice acting are pretty good, and the game still looks great and holds up in the visuals. But yeah, don't buy this. Super boring to play as the Terminators, and the Genestealers are literally unplayable.
Я не понимаю как в это играть, мне нравится визуальный стиль и графика, звук и сюжет... Но я просто не понимаю как надо в это играть, даже на легком уровне сложности я в итоге просто застрял и космические жуки без шансов жрут моих бравых служителей Императора как бы я не пытался раскидать их по туннелям. Этой игре очень нужен какой-нибудь аркадный режим сложности с более живучими бойцами и более точными выстрелами болтера, потому что сейчас они падают от любого противника если не повезет.
this ovetheats my rig and powersurges
I've only played the Blood Angels campaign so far (with a fov and hit chance increase mod), and liked it a lot. Didn't experience any serious technical issues, just a couple minor things, and it scratched the nostalgia itch I had for the board game I played as a kid.
The developers clearly cared more about making this pretty than usable.
依托大份
Go play Spacehulk Deathwing instead This game look like that game, but plays like getting needles shoved in your ♥♥♥♥
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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