
Space Hulk: Deathwing - Enhanced Edition is a First-Person Shooter based on Games Workshop’s cult classic board game set in Warhammer 40,000 universe. Expanding upon the original game, and featuring a host of new content, new features and a richer multiplayer mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 2/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Graphics and visuals are great, especially since its from 2018, How does it holdup as game? Not the best. balence issues and over all diffiucuty makes the game feel choppy. I see the appeal but just not a game for me.
It just feels a bit too old and outdated to be enjoyed for me. It feels more like a puzzle game than an action game, too much thinking is needed to figure out where to go and what to do. I end up spending a lot of time just ending up in a dead end and have to run back a few areas behind and try different routes to progress forward. I got this game as a Darktide enjoyer but this game is a lot different. If you like the Warhammer universe and want to know more about it I guess this game might be worth it but if you are someone looking for a cool game to enjoy i dont think this is it, I do not recommend, I can not find the motivation to finish the game sadly.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 305/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Korean*languages with full audio support
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
по скидке норм, сюжет этой игры филлерный без катсцен. Звук и анимации от первого лица сделаны супер убого, а ближний бой выглядит как кривая хyйня. Отдача при стрельбе и разброс тоже eбнутый
накачені мужики в павер арморі розйобуут тварей в темних тунелях, кайф
amogus
难度控制如屎,我™开最低难度,打到第2章就™打不下去了,给的药包根本不够用,装甲薄如蝉翼给人的感觉还不如普通动力甲根本没有安全感,近战动作僵硬,ai队友怪都贴脸上了还在那傻站着,游戏体验基本没有
TRES BON FPS WARHAMMER
It's a good Warhammer 40K game. I just got bored of it. I get bored doing the same task over and over, which is mowing down enemies with dumb AI allies. I don't play online and if the AI and gameplay were more like Republic Commandos it'd be a more solid game to me. As is... I love 40K but 40K gets repetitive if you let it. Endless epic battles are great until you understand what "endless" means.
Great Game, but the difficulty is stunning
Surprisingly hard, gameplay is a bit repetitive, but its fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 12.2K | 62% | $29.99 | |
| — | 5.8K | 55% | — | |
| $133.3M | 262.7K | 92% | $39.99 | |
| $8M | 21.7K | 91% | $14.99 | |
| $4.5M | 18.3K | 78% | $9.99 | |
| $184.8K | 561 | 71% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 11.4K | 76% | $14.99 | |
| $5.4M | 21.8K | 76% | $9.99 | |
| $5.4M | 13.5K | 65% | $19.99 | |
| $5.4M | 13.6K | 72% | $19.99 | |
| $5.4M | 5.8K | 61% | $20.09 | |
| $5.4M | 8.2K | 75% | $29.99 |