
Space Hulk: Deathwing is a First-Person Shooter experience based on Games Workshop's classic Space Hulk boardgame set in the universe of Warhammer 40,000.
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Languages: English*, French, German, Spanish - Spain*languages with full audio support
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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It's my second playthrough, I'd already done a run on Enhanced and I wasn't planning on doing this again, but my friend wanted help with assists. Oddly enough, their tracker wasn't registering any assists regardless of host! They did for me, so milage may vary! Also, if I wanted to get all class branches in one go, I had to do it without closing the game. If I did I lost all skill points I didn't use. This was NOT the case for my friend, so again, milage may vary. Another bug was when trading assists, some enemies didn't show on my friends screen even though they were taking damage. 16k on SH.
Мне отнюдь не сложно влепить обзор и на "оригинал". Надо было пробовать игру в первые часы после покупки (5 лет назад) и оформлять возврат. Не смейте тратить время, нервы и деньги на этот "продукт" от streumных французов.
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Hours played at review time, across 42 reviews with recorded playtime.
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Space Hulk: Deathwing takes one of Warhammer 40,000's most iconic concepts and places players inside Terminator Armour while fighting through a Space Hulk overrun by Tyranids. On paper, it's an excellent idea. In practice, however, I constantly felt that the gameplay never fully evolved enough to take advantage of its own concept. Visually, the game looks good and remains faithful to the Warhammer 40,000 universe. However, graphics alone have never been enough for me to judge a game, and most of my criticism comes from the gameplay rather than its presentation. My biggest issue is how the game represents Terminator Armour. I understand that the developers needed to balance the gameplay, but I never truly felt like I was controlling one of the Imperium's most powerful warriors. More than the balance itself, I never felt the size, weight or overwhelming presence that a Terminator should have. It often feels like playing a standard Space Marine with a larger health pool instead of wearing one of Warhammer's most iconic and resilient suits of armour. Difficulty is another area where I believe the game makes the wrong decisions. Instead of increasing enemy numbers or creating more dangerous combat situations, it mainly relies on making enemies absorb significantly more damage. Bolt weapons fire explosive ammunition, so watching smaller enemies survive multiple shots removes part of the satisfaction those weapons should provide. I believe the game would have benefited far more from larger enemy hordes and better encounter design than simply turning weaker enemies into bullet sponges. Another major problem is how little the gameplay evolves throughout the campaign. After a few hours, you've already experienced almost everything the game has to offer. Most missions follow the exact same formula: move through corridors, eliminate enemies, hack a terminal, open a door and continue forward. The hacking mechanic had much greater potential than simply opening doors. It could have allowed players to control more defensive systems, manipulate the environment or create different tactical approaches during combat. Instead, it remains a very basic mechanic that never develops into something more meaningful. The game is enjoyable, especially when played with friends, but I constantly felt that many of its mechanics remained too simple for the concept it was trying to deliver. The gameplay never truly evolves, and while the campaign stays consistently entertaining, it also becomes increasingly repetitive because very few new mechanics are introduced as the game progresses. It is impossible for me not to compare it with Space Marine 2. Although both games belong to different generations, Space Marine 2 demonstrates how this concept can evolve. Weapons feel far more impactful, melee combat carries much greater weight, enemy reactions better represent the power of a Space Marine, and the overall gameplay does a much better job of delivering that fantasy. Deathwing never quite reaches that level, even though the foundation is already there. For that reason, I cannot recommend the game despite giving it a 6/10. I enjoyed finishing it, and I believe Warhammer 40,000 fans may still find value in experiencing it, especially if they simply want to explore another title set in the universe. However, the game's biggest weakness is also its most important one: it never fully delivers the fantasy of fighting as a Terminator. The foundation is solid, but too many mechanics remain basic, leaving behind a game that could have been far more memorable than what it ultimately delivers. Score: 6/10 ☐ (1) Trash☐ (2) Horrible☐ (3) Very Bad☐ (4) Bad☐ (5) Average ☑ (6) Fine☐ (7) Good☐ (8) Very Good☐ (9) Great☐ (10) Masterpiece
[h1]Review[/h1] I acquired this game a long time ago when there were barely any Warhammer games. Finally, a coop shooter adaptation from the space hulk boardgame. I tried it out and after some time you realize that the gameplay is absolutely lacklustre [u]Gameplay[/u] The Space Hulk: Deathwing tries to combine slow, tactical squad-based shooting with the gameplay of a horde FPS but it fails to make either side work. Movement feels clunky and sluggish, which is intentional for Terminator armor, but instead the slow movement just increases gameplay time. Gunplay is alright but weapons lack feedback and impact from enemies. Melee combat is even worse as it feels pointless and underdeveloped. Ranged enemies are too strong to ignore therefore it’s not useful to take anything other than the regular storm bolter for yourself. You need communication with your other teammembers so there aren’t too many horde clearing or armor piercing weapons in the team. Enemy encounters quickly devolve into repetitive waves without proper level design to backup strand your ground situations. Levels are clearly designed first and then populated with tasks to do. Many pathways are useless to go. This might make sense from a lore or story perspective but less so in a gameplay sense. What baffles me is the decision to make your player character be able to run only for a few seconds which would save a lot of time in the big and long levels you have to play. The AI is a small issue. Squadmates sometimes just stop following or refuse orders. Multiplayer should have been the main focus, but the multiplayer is for the most part the same main story missions all over again. There is no progression system and player count was low on release and now its completely dead, which is unfortunate as the game is unique in its setting and movement, albeit not polished enough. Overall, the gameplay feels like a decent prototype rather than a final product. There is no long-term engagement and the intrinsic value of the game is not high enough to replay the same story levels again. They later added new levels and equipment but only revamped the multiplayer progression in form of an enhanced edition. After some time when the game wasn’t alive anymore. [u]Story[/u] The story leans heavily on Warhammer 40K lore, but does very little to make it engaging. Even for fans, the storytelling is weak. Characters lack depth and have no personality. Plot mostly serves as an excuse to move from one mission to the next. There is little meaningful payoff, leaving the entire campaign feeling flat and forgettable. [u]Sound[/u] Sound design is a strong point. Weapons don’t lack punch. Footsteps and ambient noises help for immersion proposes but there is no meaningful soundtrack. [u]Graphics[/u] Visually, the game is very pretty. The focus on big maps that have a lot of detail baffles me as there is not much reason to revisit them. Especially some parts have no gameplay purpose at all. [u]Conclusion/TL;DR[/u] The original Space Hulk: Deathwing is a flawed game with a strong concept but terrible execution. There is no long them commitment for the player to keep revisiting the rather mediocre gameplay. The setting is unique but it doesn’t help to make the game set itself apart as gameplay is more important than visual eye candy. It’s not a terrible game by any means, just forgettable.
神明之躯,比肩凡人,史上最弱终结者
Jogo dificil da desgraça, Jogando sozinho é complicado, vem até a mãe de Xenoformo contra voce, mata enorme, tudo confuso, a pourra de um labirinto com bixo vindo, a vida só recupera na base, voce só pode voltar na base 3 vezes na aprtida, se teu amigo morrer voce se fode... Dito isso, JOGAÇO DA PORRA.... Warhammer 40k é bom demais, universo todo fodido, gente morrendo, uma porrada de alienigenas putações querendo te matar, e voce explode absolutamente tudo e todos, igual 1 tank de guerra desgovernado moendo alienigena na porrada.... O JOGO É DIFICIL, MAS A SITUAÇÃO DOS CARA TAMBÉM PORRA, TEM QUE SER DIFICIL PRA TER GRAÇA, JOGAÇO 10/10, quem Reclama ´é pq não tem 10% de capacidade cognitiva pra jogar o game. Obrigado
Я не особо люблю когда на мою голову прыгает дура размером со шкаф, но эта игра исключение. Оптимизация вне меню ♥♥♥♥♥♥♥♥ даже на тостере запустилось без лагов. Единственное что жаль - нельзя орать "ЗА ИМПЕРАТОРА" ибо фраз в игре я не нашел (или можно поправьте в комментариях). Самое веселое это кооп где генокрадам вообще все равно что вы с другом на первом лвл и может заспавнить дуру с ласт уровней, а если приправить к этому запрет на пси-порталы то вообще веселуха. К игре рекомендую на 100%
норм
if u enjoy war hammer, and walking about in a bulky sui of terminator armor, this games for you :3
superb
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