
Space Grunts 2 combines some of the fastest turn-based gameplay with card-battling mechanics in a 1950's sci-fi roguelike setting.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Reviews
Imagine playing Space Grunts but using cards to simulate the combat and this is what you get.
The idea is cool and works well. Once you get used to the deck, feels like " ok I can do this " ....then you die. Start over do better, die, repeat. You realize that it's not recommended to loot anything, but just things you think will do better. Sometimes you'll hope the exit is just around the corner, then you die. If you can get over the first 3-4 runs just to get familiar with the cards then you'll like this game. Hope there will be more content, I see a lot of potential here. For the actual price (early access) you get the right amount of stuff.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
It's a good game. It has a fun exploration mechanic interesting levels. The way the game mechanic works, I can almost imagine playing D&D but using Magic the Gathering cards as your stack of abilities. You start out the game with an inventory of items, each is a one-time-use and gets "discarded" when it's used. When you pick up new items during exploration, they get put on the bottom of the deck, which can expand out to about 50~ cards. When they all get used up, the deck gets shuffled and re-dealt. Just like Magic, one of the strategies here is to build a deck that contains useful, synergistic cards, and not to bloat it with every single thing you see lying on the floor. It would be different if you could just hit "I" and open your inventory to use an item, but you can't. Everything you pick up goes to the BOTTOM and you can only use the top cards. So it makes sense to toss out the useless ones and keep the deck trim with only what you use. Anyway, it's worth a buy. I'm interested to see where the developer takes it.
How can EVERYTHING that Orangepixel made is the worst gaming experience that can race with Ubermosh games... Y'now what, I'm just gonna copy paste this comment, for any game that I have from this developer...
kinda ass, refunded
A challenging little action turn-based deckbuilding procedurally-generated roguelike dungeon crawler that tends to keep me up late at night playing one more run. I'm still not very good at it, but it's alot of fun, so I keep on trying!!
A turn-based space station crawler with intuitive controls. You are dropped right into the adventure and learn everything as you go, so it's a smooth start. The core idea is that except for movement whatever you do is done via selecting cards from your hand that represent various actions, depending on your available gear -- attack, heal, get to cover, get info, retreat, and so on. Obviously, there's a deck building element here, and finding "the" right combos is always fun. Don't expect big drama or story in this game, but if you're a fan of cheesy 1950--60s sci-fi movies (as you should be), you'll find all the beloved tropes here. The areas you're exploring are procedurally generated, but there's a predefined progression of scenes, although I admit, I haven't been able to complete a full run yet. There are also various kinds of challenges and the obligatory "daily run." Extra points for the Captain's voice, a 2nd best Shatner-impression after Kevin Pollak's.
Cashes when I try to play in fullsceen
Fun and reasonably straightforward with a high replayability.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| — | 0 | 92% | — | |
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| $1.3K | 73 | 95% | $0.49 | |
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| $1.3K | 74 | 95% | $0.99 | |
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