
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.3K — a different platform, not this one.
Space Grunts is a turn-based, top-down, rogue-like where all your battles and interactions are handled using your deck of cards. JOIN OUR COMMUNITY GAMEPLAY Every game you play is uniquely generated from building blocks. No two levels are the same, no two game sessions are the same. As you progress through the levels you get to collect items for your inventory: weapons, shields, and dozens of other types of items. Each item in your inventory is a card in your deck . Don't want certain cards? don't pick them up! That's how you build your deck in this game: as you go. When you encounter aliens, you will engage with them in a card battle: Either you or the alien will choose the first card, depending on who attacks who. And then the other picks his card. Defeat the alien, and move on to the next! Card battles are swift , and to the point. The game will randomly generate events , alternate routes and decide what effects plant-spores have on you or the aliens. Like I said: no two games will be the same! FEATURES Endless variation - Every game plays like a unique mission for your away team - the layout is different every time. From the level layouts to special events, and alternate paths. Every game will be unique. Unique card/inventory system - Your inventory is your deck of cards, every weapon, shield, or item you pick up is a card you use in battles and sits in your inventory (your deck). Unlockable extras - Complete challenges to unlock special Trinkets to help you in your games. Complete multiple missions to permanently unlock Buff cards, and increase your experience level to unlock special passive cards.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Grunts is a turn-based, top-down, rogue-like where all your battles and interactions are handled using your deck of cards.
Every game you play is uniquely generated from building blocks. No two levels are the same, no two game sessions are the same. As you progress through the levels you get to collect items for your inventory: weapons, shields, and dozens of other types of items. Each item in your inventory is a card in your deck.
Don't want certain cards? don't pick them up! That's how you build your deck in this game: as you go.
When you encounter aliens, you will engage with them in a card battle: Either you or the alien will choose the first card, depending on who attacks who. And then the other picks his card. Defeat the alien, and move on to the next! Card battles are swift, and to the point.
The game will randomly generate events, alternate routes and decide what effects plant-spores have on you or the aliens. Like I said: no two games will be the same!
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3K | 9 | 67% | $9.99 | |
| — | 53 | 74% | $3.75 | |
| — | 373 | 76% | $2.99 | |
| — | 9 | 74% | $9.99 | |
| — | 2 | 60% | $15.99 | |
| — | 14 | 72% | $5.99 |