
Become Kotel and liberate beloved Princess of Gigacrush that was abducted. Accept true-hearted friends to accompany your traverse.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
drugs are bad, m'key?
This has been true ever since the world accepted an Italian plumber saving a princess in a land of green pipes, mushroom people, and monsters: games don't need to make since to be enjoyed. Kotel floods your senses and unrelents until you beat this short and absurd casual game. It's like playing a child's game, except all your friends are trying their hardest to make the game difficult for you, shining a flashlight in your face, whispering distracting nonsense in your ear. So you play this game, giggling and annoyed, giggling and annoyed, on loop: until it starts making sense, and starts feeling normal, and you know what, it was a thrill!
i have schizophrenia
это какая вена
Я ебоанка мне нравится играть в симулятор бед трипа КОТЕЕЕЕЕЕЕЕЕЛ
Котёл
Димасик, свети ярче!
aklınıza gelen her türlü geometrik şekillerin havada uçuştuğu her türlü değişik şekillerdeki cisim varlık vslerin sizi kovaladığı değişik hızlı akan bi oyun derin şeyler anltamaya çalıştığını düşünüyorum ama ben anlamadım
:(
kotel ne gori has game design. i think the point of its design is to confuse the player, but once i started expecting that i enjoyed each level. i'm partial to the inconsistent lighting, but Dimasik is crap as a flashlight. there's goofy visuals and floaty controls, best for those with a niche taste. as schizophrenic, some effects in the game look exactly like a hallucination and i couldn't always tell the difference, which is good in my opinion. the final boss is worse than hell. don't expect to understand it, your senses will be overwhelmed. 90% of deaths you just won't know what killed you. the boss also hangs out of range most of the time, taunting player and prompting to fall off the level. my friend has beat it too and showed signs of ptsd after the experience. while casual initially, beating this game is only for those with great visual processing and a taste for masochism.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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