
Space Engineers 2 is a playable Early Access Alpha sandbox focused on engineering, exploration, and colonization in a fully destructible universe. Design and build ships, stations, and planetary bases while uncovering the story of Miro and Ivan Sokol. Help shape the future of the Almagest system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 14 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Engineers 2 is currently a Playable Alpha In Active Development and already lets you begin building, surviving, and colonizing the Almagest System.
You arrive in the distant Almagest System on humanity’s first large-scale colonization mission. Your ship is damaged on entry, your tools are basic, and the planets below are beautiful but unforgiving. From here, everything you build is up to you.
Explore planets, moons, asteroid rings, and dense clusters. Mine resources, construct bases and starships, complete contracts, discover Datapads, trade, expand into new sectors, and push the frontier forward alone now, and later together with friends as co-op and large-scale multiplayer arrive over the course of Early Access.
Space Engineers 2 takes everything we have learned over the past 10 years and reimagines the space engineering experience with more depth, precision, and creative freedom than ever before. Powered by our new VRAGE3 engine, creation and destruction feel better than ever.
Build ships, stations, bases, and machines. Mine asteroids, reshape terrain, carve tunnels, damage structures, and experiment in a fully destructible sandbox where engineering decisions matter.
Whether you are a veteran Space Engineer or new to the series, Space Engineers 2 gives you a growing sandbox where your creativity can shine while the game continues expanding through Early Access.
Explore the next generation of construction with the 25 cm Unified Grid System. No more large-grid vs small-grid separation: blocks fit together seamlessly, making it easier to create detailed and functional builds.
Mounting point visualization, grid lines, improved controls, and more intuitive building tools help you design, adjust, and refine your creations with greater precision.
Space Engineers 2 introduces major building improvements such as Grid Undo, copy/paste, symmetry, blueprints, Projection Building, Backpack Building, Area Welding, refined CTRL controls, and improved rotation and zoom.
These tools are designed to make engineering smoother for both newcomers and experienced players, while preserving the depth and creativity that define Space Engineers.
Take your creations to new speeds with upgraded max velocity: characters up to 310 m/s and grids up to 300 m/s. Magboots and automatic jetpack activation help you stay in control while building, exploring, and moving around large constructions, platforms, ships, and asteroids.
Mechanical systems are also expanding. Rotors and Pistons are already available in the current Alpha, with wheels, hinges, warheads, and additional engineering systems planned for future updates.
We redesigned UI/UX to make building smoother and more intuitive for both newcomers and pros, giving more freedom to bring your intricate ideas to life. VRAGE3 is being optimized throughout Early Access; performance can vary by hardware, world size, and build complexity. As Early Access progresses, you’ll be able to build bigger ships, fly more of them, and enjoy epic destruction in a truly immersive ride.
The current Alpha already includes a real sandbox survival experience. Manage power, oxygen, hydrogen, and health. Mine resources, process materials, manufacture components, build production chains, complete contracts, earn credits, discover Datapads, and begin expanding colonization across the Almagest System.
These systems are playable today, but still growing. Long-term survival progression, deeper colonization, richer economy and contracts, NPCs, campaign content, co-op, multiplayer, and many additional systems will continue arriving during Early Access.
Enjoy the beauty of space, industrial designs, planetary landscapes, and destructive engineering with next-level realism. Space Engineers 2 introduces ray-traced global illumination, realistic shadows, a new skybox, tessellated voxel materials, parallax effects for armor, volumetric clouds, and many other visual improvements that bring depth and realism to every scene.
Bring your ideas to life and share your Blueprints and Worlds with the community through Steam Workshop integration. Explore a growing collection of creations from other players, find inspiration, and discover new engineering challenges.
Space Engineers 2 also supports advanced modding through the VRAGE3 Mod HUB and Mod Editor tools, giving creators more ways to shape the future of the game.
Space Engineers 2 is available now in Playable Alpha. By joining during Early Access, you can play the current version, share feedback, report issues, and help shape the game as it grows toward full release.
If the current Alpha sounds exciting, buy now and start building. If you prefer to follow development until more features arrive, add Space Engineers 2 to your wishlist and follow our updates.
Buy or add to your wishlist: Space Engineers 2 on Steam.
Space Engineers 2 is now available in more languages, making it easier for players around the world to build, explore, and engineer in space. The game is currently available in Brazilian Portuguese, Czech, French, German, Italian, Polish, Slovak, Spanish, and Turkish.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pretty good considering its still in alpha, though i'm looking forward to the optimization and multiplayer in order to achieve better player experience.
space engineers in it as itself is an amazing game but i think there changing to many aspects of the old game alot of the programming for pistons and hinges are way over complicated which makes it difficult to figure out whats actually causing the issues, for some reason they make the connectors not pull anything so make sure you use the sorter to pull from ship along with the connector issue i believe they should add a new connection that will adjust for the blocks slightly off having small and big blocks on the same formatting causes alot of alignment issues which i feel can be fixed easy with a flex duct instead of having to work everything from a single point, i do like the game i just feel they could have used alot of the same things from the old game they should have just expanded it on there better software, i do understand its early access just giving my 2 sense lol, i hope yall have a great rest of your day. :)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Turkish
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Waiting for multiplayer. Amazing dev team.
Ich bin begeistert. SE 1 habe ich damals schon sehr gemocht und viel gespielt. (ME übrigens auch :-)) SE 2 macht ziemlich viele Dinge deutlich besser. Neben der Grafik (wirklich schön), ist auch die Fahr/Flug-Physik deutlich angenehmer. Wenn ich nun Raumschiffe erstelle, dann muss ich nicht so viel Angst haben, dass sie am Ende nicht fliegen, wegen Überlastung o.ä. (ohne große Berechnungen anstellen zu müssen) Das wird den meisten Spielern einen leichteren Einstieg ermöglichen. Die Fahrphysik von Bodenfahrzeugen gefällt mir auch sehr gut. Einfache Komponenten (wie Stahlplatten), können nun direkt aus Erzen hergestellt werden. Ein großer Pluspunkt, wie ich finde. Alles in Allem finde ich das Spiel bis hierhin schon sehr gelungen. Die Roadmap ist auch vielversprechend.
increible juego donde puedes crear cosas sin limite
Mühendislik, keşif, otomasyon ve nicelerinin dibine kadar hissettirdiği bir oyundu ilki, bu da öyle.. Yalnız hala ufak tefek hatalar ile karşılaşabiliyorsunuz ama düzelmeyecek şeyler değiller. Ama ilk oyun hala bir numara, bu onu geçebilirse başarı sayarım. Şuan iyi ama çok iyi değil.. Meraklıları tamamen sorunsuz ilki gibi bir oyun arıyorsa beklemede kalın indirime girerse alın derim. Fark etmez diyenler zaten çoktan almıştır.
It's heading in a great direction, but it's definitely in early development; don't buy if you're expecting anything close to the amount of content in SE1. I'm glad they're taking it slow and keeping it polished as they introduce new stuff. It's gonna be legendary once it catches up to SE1. My pc's a bit dated, running a 1660 super and i7-10700 and can barely run it comfortably on medium 4k.
new game. super.
A great game, really good continuation of the first game with some really nice upgrades. The missions are good and varied, the progression is way better than in the first game. It runs well on CachyOS with just a quick command line from ProtonDB site.
Even though it is in early access, still fun to absent mindedly crash my new ship into a astroid a 1000kms an hour
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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