
Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 4 → 4.57/day in the week after.
About
Soulstone Survivors is a fast-paced action roguelite where you obliterate hordes of enemies, battle colossal bosses, and forge your path to godlike power. As a Void Hunter, harness devastating skills, craft unique weapons, and unlock game-breaking synergies in your quest for power.
350+ Skills, Endless Builds – Customize your playstyle with hundreds of active and passive abilities.
Face the Titans – Overcome massive bosses that test your strategy and reflexes.
Deep Progression – Unlock characters, upgrade a vast skill tree, and shape your perfect build.
Craft & Conquer – Forge over 100 unique weapons to push your power even further.
Ever-Changing Challenges – Take on curses, explore diverse maps, and master multiple game modes.
Become a Void Hunter – Learn about the order of the Void Hunters and face the Void King himself.
Join over a million players in the ultimate roguelite experience and carve your legend in the void!
We are a tiny team that chose to stay independent and continue developing the game we love, and would like to thank each and every one of you that has helped us along the way! Soulstone Survivors would not be the same without your feedback!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 26.8Kreviews | 91% | — | $9.8M |
| $14.99 | 2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Flashing lights go brrrrrrrrrrr
it fun, make brain go yay! cant shoot dogs tho but still 8/10
kox
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 23 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, French, German, Spanish - Spain, Korean, Polish, Traditional Chinese, Italian +1 more
| $9.75−35% |
| 56ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 973 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
时间长容易降低探索欲望,可玩性还是挺高,就是看不到整体人物加成.
Very deep survivor game with so much to unlock. Great value for your money. The devs keep updating this game very often.
best game ever
one of the best vampire survivor clones i have played (even better than Vampire survivors in my opinion), however it is way more easy than the rest like i won the first map i played without dying, like normaly in Vampire survivors or Mega Bong i cant do that since i dont understand the mechanics yet, however this one it did not matter what you do you just win (unless you try to die), to be fair later on it gets harder when you get to the max difficulty in the basic maps, or just go over to the next types of maps (Ritiual and the signs to summon the void boss), and only thing this is missing is CO-OP then this game all the rest
[h3]General Info[/h3] With a total playtime of almost a 100 h and all 460 achievments cleared (all achiev's were easily doable without any guide btw), I'd say I played the game "to its full extent". I would now LOVE to give this game a positive rating and be done with it ... but for one big reason I just cannot ... the obvious performance issues. There is more good & bad to say about the game, but the performance issues overshadow it all. Easily 90% of builds (esp. dot/debuff/minion builds, so yeah, basically everything) make the game stutter or slow down significantly after a short time of playing. I am not a coding expert, but I think there are just way to many backround calculations going on at the same time ... and that is what ultimately destroys the performance. To me, it feels like they also - finally - gave up on trying to fix that. [i]I started playing the game on an ancient 10 yo pc ... so I thought thats the reason for the perf. issues ... but in mid 2025 I switched to a more capable, brand new pc (AM5 9800X3d, 64gb DDR5 6000mhz ram, 5070Ti etc.) and nothing changed. Imo, It's clearly not a "hardware issue".[/i] Below a TLDR list of my personal pros and cons ... [h3]What's Good[/h3] - many interesting classes (22) with big skill trees - even multiple weapons per class (4-5 per class, defines starting skills & passive stats) - a plethora of potential builds to try - hidden secrets (fe: unlockable skills through secret bosses, even a 23rd class after fully unlocking all 22 skill trees, etc.) - literally a sh*t-ton of achievements (460) for achieve-hunters - kinda fairly priced for an indy game (lil bit less than 10 EUR for me) [h3]What's Bad[/h3] - performance issues! - honestly, insanly poor balancing between the different builds / skills / classes (fe: dot skills overall doing damage "faster" than actual instant skills) - performance issues! - the visual style of the game is pretty rough / edgy - performance issues! [h3]Overall Rating[/h3] 4/10 (= with "current/ongoing" performance issues) 8/10 (= without performance issues)
Wow, great game i was very surprise ! huge content !
⭐️⭐️⭐️⭐️⭐️ Absolute Masterpiece of the Roguelite Genre Soulstone Survivors is hands down one of the most addictive and polished action roguelites I’ve ever played. From the moment you drop into your first run, the fast-paced combat, explosive abilities, and constant progression hooks you in and doesn’t let go. The build variety is incredible. Every character feels unique, and the skill tree customization allows you to create wildly different playstyles—from screen-melting elemental chaos to precise, crit-focused destruction. The synergy between abilities is deeply satisfying, and watching your build snowball into absolute mayhem is pure dopamine. Visually, the game is stunning. The spell effects are flashy without being overwhelming, enemies are distinct and well-designed, and the arenas feel immersive and dynamic. Performance is smooth even when the entire screen is packed with enemies and spell effects—something not every game in this genre pulls off well. The progression system strikes the perfect balance between challenge and reward. Each run feels meaningful, whether you succeed or fail, because you’re always unlocking something new—characters, weapons, upgrades, or passive bonuses. If you enjoy games like Vampire Survivors but want deeper mechanics, better customization, and more satisfying combat, this is an absolute must-play. The developers clearly poured passion into every detail, and it shows. Top-tier game. Endless replayability. 10/10 experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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