
Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 4 → 4.57/day in the week after.
About
Soulstone Survivors is a fast-paced action roguelite where you obliterate hordes of enemies, battle colossal bosses, and forge your path to godlike power. As a Void Hunter, harness devastating skills, craft unique weapons, and unlock game-breaking synergies in your quest for power.
350+ Skills, Endless Builds – Customize your playstyle with hundreds of active and passive abilities.
Face the Titans – Overcome massive bosses that test your strategy and reflexes.
Deep Progression – Unlock characters, upgrade a vast skill tree, and shape your perfect build.
Craft & Conquer – Forge over 100 unique weapons to push your power even further.
Ever-Changing Challenges – Take on curses, explore diverse maps, and master multiple game modes.
Become a Void Hunter – Learn about the order of the Void Hunters and face the Void King himself.
Join over a million players in the ultimate roguelite experience and carve your legend in the void!
We are a tiny team that chose to stay independent and continue developing the game we love, and would like to thank each and every one of you that has helped us along the way! Soulstone Survivors would not be the same without your feedback!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 26.8Kreviews | 91% | — | $9.8M |
| $14.99 | 2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is good. It's really good actually. It would be perfect if it had online coop, alas the game is singleplayer only, so please do keep that in mind. I will hereby recommend this game to you, and apologize for the incoherent mess that is the rest of this review. I tried to explain some aspects of the game, and I probably failed pretty bad at relating why the game is good, so.… uhh.… make sure to get a second opinion or something. This game is roguelite which in this specific instance means for the first few hours of playing you keep unlocking entirely new skilltrees. There are several interlinked progression systems inside and outside runs. Runs can be completed or turned looped in several different ways. There are multiple gamemodes. This game is dense with roguelite mechanics like few other games. The game is fun without grinding however, and while the higher difficulties of the later gamemodes do get kinda difficult without having at least [i]some[/i] unlocks, the game still offers a lot without having to do that. All of the characters, as well as their weapons, are horizontal progression, and this is where this game's replay value comes from. The fun part isn't doing the same run with the same character over and over, although you can do that if you really want to, and you can still mess around with modifiers to make the setting different, and your rolls are going to be different too. The fun part is running the same map with the 4th weapon on your 13th character, and most of it feels fresh simply because the weapon and character determine how the entire run feels; plus you can still go for different builds, so there is a lot of replay value, but it's never just a "boring grind", but a new run every single time. Now let's talk about the gameplay to give you an idea of whether you'd like this game or not. The controls consist of walking, looking, and dodging. Walking around in isometric should be self explanatory, looking around basically just determines which direction you look at on the 2D plane, and dodging will dodge in that direction. Your skills will auto-cast based on their cooldown, and if the skill is targeted it will aim where you look at the time. All you do is run around while avoiding the enemy attacks, trying to hit them with your attacks until they die and drop some xp nuggets. As soon as you have enough xp nuggets you level up and get to choose one new skill or upgrade (skills are like every 3 levels or so, I don't remember). So you slowly fill your six (or so) skill slots with different skills which will automatically cast, and you buff those skills with the upgrades you get. Upgrades are sometimes skill-specific ("skill X deal +20% damage"), and sometimes tag-based ("skills of type Magical have 20% less cooldown"). This means you can make a build based on a wide variety of criteria. If you aim for upgrades which buff physical attacks you can choose between poison or slash attacks, summons or projectiles, etc. and they still count as physical. Thus you have a lot of variety and aren't locked into always choosing the same skills for synergies. Every character has a subset of all skills available, some of them unique to them, others shared with other characters. There are also several other gamemodes with minor twists to this general concept like having to choose new skills several times during the run and not being able to choose the same skill twice. Keep in mind that with all the progression mechanics there is a certain learning curve to the game, so your first 10 minutes of gameplay are probably not representative of the entire gameplay.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 23 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, French, German, Spanish - Spain, Korean, Polish, Traditional Chinese, Italian +1 more
| $9.75−35% |
| 56ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 973 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Holy moly this game as better than drgs
好玩 燒雞
Quite enjoyable to make a few runs before sleep, then you just stop... Unless... ? 👀
Merece mais reconhecimento, goty
Когда совсем уж нечем заняться или хочется от всего отдохнуть
Ich habe das spiel im EA damals gekauft und muss sagen das ich mit dem team sehr zufireden bin, sie liefern was sie versprechen, das ist heutzutage ja eher seltend. ich freu mich schon auf dcie beiden neuen spiele. lgß
Ótimo passatempo!
Nice enough survivors-like.
Реально приятная игрулька
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $10.1K | 45 | 76% | $7.99 | |
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| $5.2M | 15.5K | 92% | $14.99 | |
| $486.6K | 1.8K | 85% | $9.99 | |
| $123.1K | 572 | 81% | $9.99 | |
| $25.5K | 122 | 80% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.8M | 12.2K | 80% | $19.99 | |
| $9.8M | 25.6K | 75% | $39.99 | |
| $9.8M | 15.4K | 77% | $19.99 | |
| $9.8M | 21.8K | 90% | $19.99 | |
| $9.7M | 18.8K | 95% | $24.99 | |
| $9.8M | 19.4K | 84% | $8.99 |