
Explore a dark world brimming with hidden mysteries, master a diverse combat system, and inhabit the dual forces of two sisters in a coming-of-age dark fantasy story with fast-paced action, vicious enemies, and spectacular boss fights.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常不错的ACT~
Played this back when it launched for Xbox, and two weeks after I decided to do a glory run on pc. I find out that Soulstice 2 was being made, but only to be cancelled. Which is a shame since despite all it's main flaws, Soulstice had a set plan and identity that a AA studio tried to put out with as much soul and attention possible, and nailed most of it. But, it's main gripes I, and the vast consensus, had would be the direction they chose for the game's take on DMC Reboot's red and blue mechanic. They made a decision to make it worse and more annoying by changing it from color coded weapons, to a small field of either color that can harm enemies. The issue is that the field is always too small, and the color coded enemies constantly move out of the way. Combine that with a lot of types having armor and/or a stagger bar that prevents them from flinching and being sent airborne until broken. The freeflow of combat becomes restricted, as big enemies will just tank damage, occasionally attack, or orbit around you until their poise breaks or they die. It gets worse when a miniboss is felled, and you always have to kill 2 to 3 possessed ghosts before they revive that enemy type. It just makes combat limited, and causes it to drag on in a clunky manner. The lock on tends to be more or a hinderance than a help, and the constant visual assault of blue, dark blue, light blue, red, and brown for the whole run makes anyone take constant breaks. Which adds another gripe that can justifiably turn off people from picking up the game. But, despite that the game's combat can lock in just as much as it can feel off, and the visuals and art style have moments where it pops off. Especially, in the cinematics.
Started off with some general old school DMC1 charm with a camera real similar to DMC/RE/Onimusha. It sadly devolves into just inflated HP elite mobs with tedious boss designs using the red and blue fields you need to swap between mid combat. They do have a growing variety of mobs but then the only real difference between them is how much HP they have making it take you like 3-4 minutes to kill like 3 elites. This turns the game into just a boring slogfest even on the lowest difficulty. If mods could take care of this then I wouldve finished since the story, art style and general level design is good but i got to chapter 14/25 before i just got too bored with the new bigger HP pool mobs.
Para os fãs de Devil May Cry, esse jogo é um deleite. O combate é bem divertido, com uma grande variedade de armas e habilidades, sendo dinâmico e nada enjoativo. Além disso, há o sistema da Lute, a personagem que acompanha a protagonista, que é muito legal, com habilidades de defletir, parar e atordoar os inimigos. O jogo é um pouco mais longo do que a maioria dos hack and slash, então existe uma certa barriga no meio da campanha. Porém, quando chega à reta final, ele retoma o ritmo e fica muito empolgante. A história é bacana. Achei bem interessante a questão dos guerreiros transcendendo e tudo mais, além de contar com um final bastante surpreendente. Porém, uma das coisas negativas do jogo está nos cenários. Achei todos muito parecidos entre si: pontes, ruas e esgotos acabam passando uma sensação de repetição constante. Só mais para o final é que os ambientes ficam mais variados. Os inimigos também têm uma variedade razoável, mas, por conta da duração maior do jogo, acabam se repetindo mais do que o normal. No geral, vale bastante a pena, ainda mais em uma promoção. Eu paguei 9 conto nele e não me arrependo.
Oyun başlıyor hah diyorsun sonunda zevkle kombo yapabilceğim bir oyuna denk geldim sanırsam sonra oyun diyor ki hayır kamera açıları ile göz zevkini yok edicem yav 2.5d platform oynu mu oynuyorum hack and slash mi belli değil kombat kısmı bence keyifliydi ama 1.2 saatlik oynayışımda en son çıkmama sebep olan şey bölüm tasarımı ve gereksiz fazla platform oluşu bunu da 2.5d kamera açısıyla yapmaları tahammülden çıkarttı
good game
[h1]🗡️🖤 “A love letter to character action games that carves out its own identity.” ⚔️👻[/h1] Soulstice feels like a game made by people who genuinely love the character action genre. Its inspirations are obvious, but rather than chasing the bombastic absurdity of many of its Japanese counterparts, it takes a more grounded approach through a dark fantasy setting filled with haunting environments, monstrous enemies, and a surprisingly serious tone. Combat is where the game shines. The combo system isn't as deep or expressive as something like Devil May Cry, but it's still satisfying and engaging in its own right. What makes Soulstice stand out is the dual-character dynamic. Managing Briar's offense while utilizing Lute to parry, block, and counter enemy attacks creates a unique rhythm that constantly demands your attention. Fights become less about simply mashing through enemies and more about prioritization and awareness. Identifying the biggest threat, managing enemy types, and knowing when to switch your focus between offense and defense keeps encounters engaging throughout the campaign. The game isn't without flaws. Performance can be inconsistent, and occasional framerate drops can be frustrating in a genre where responsiveness matters. There are also moments where the budget shows through in ways that bigger character action titles avoid. But despite those rough edges, there's a lot to appreciate here. The combat is fun, the setting is distinct, and the developers clearly understood what makes the genre satisfying. If you're a fan of character action games and you've already worked through the usual suspects, Soulstice is absolutely worth your time. It may not reach the heights of the genre's giants, but it's a worthy addition to the lineup—and one that deserves more attention than it gets. 🖤🔥
Achei ok, futuramente irei revisitar....
jogo muito bom e o estilo de combate do jogo também é muito bom e lembra muito Devil my cry, visual da personagem me lembrou muito o guts do anime berserk e isso me atraiu muito, Recomendo o game ele tem uma historia muito boa e um combate absurdo
这应该是这家制作组做过最大型的作品了,能看出来团队缺乏大型项目的经验,且开发周期可能比较仓促。 先说优点:作为一款 ACT,战斗"刷刷刷"的爽快感是到位的,角色形象也很帅气(感觉参考了《剑风传奇》)。 建模和场景贴图都不错,光影表现很好。 但核心问题在于:ACT 最重要的是流畅,而本作恰恰卡在了这里。 2022年的GAME,全程固定视角的设计非常迷,大部分场景给人一种"上帝视角战棋游戏"的错位感,完全没发挥出正常3D游戏应有的空间感。 场景大量重复,塞了太多规则 此外存在明显的抽帧&卡顿问题,连跳跃动作都有不自然的停顿。 即便高配显卡也会出现掉帧,优化确实一般。 建议玩的话要开启垂直同步并将帧率锁定在 60fps。 差评在那个傻狗视角+限时跳板+跳跳乐 你卡视角,就很难掌握跳板边界了,你还整个不可控的透明跳板,卡着这个傻狗视角,设计师脑袋长在头后面是吧,完全拖延时间的设计。 傻狗存档点,重新开始,从章头重开?
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Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Czech*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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