
Explore a dark world brimming with hidden mysteries, master a diverse combat system, and inhabit the dual forces of two sisters in a coming-of-age dark fantasy story with fast-paced action, vicious enemies, and spectacular boss fights.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 2.29/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.8Kreviews | 73% | — | $1.5M |
| $39.99 | 2.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
★★★★★ I just wanted to beat up some demons. Now I have family problems with my own sister. I started Soulstice thinking: “Okay, cool. Two sisters, giant swords, demons, dark fantasy. Just smash some monsters and have fun.” What I didn't expect: This game would give me more emotional damage than my own family group chat. Soulstice is basically what happens when Devil May Cry and Dark Souls decide to have a child, and that child immediately starts reading way too much lore. The combat The combat? Fantastic. You don't just control one character. Nope. You control two sisters at the same time. One punches things. The other does... something. And somehow YOU are responsible for making sure they don't look like two drunk people fighting outside a nightclub. At the beginning: “Easy.” A few hours later: “WHY IS MY SISTER NOT BLOCKING?!” The weapons You get different weapons and can really change up your fighting style. Sword? Sure. Big weapon? Absolutely. Even bigger weapon? Why not. The game follows the most important rule of action games: If the enemy is too big, you need a bigger weapon. Science. The atmosphere The world is dark. Not “a little dark.” I mean: Someone apparently stole every light bulb in the entire world. Ruins, monsters, blood, fog, demons, and the constant feeling that something around the next corner would very much like to kill me. The game has a really strong visual identity. If you like dark fantasy, there's plenty here to enjoy. The story The story definitely isn't: “Monster bad. Sister hits monster. The end.” Oh no. There is lore. A LOT of lore. Sometimes so much lore that I just sit there thinking: “Brother, I came here to kill demons. Why am I now learning about the metaphysical structure of this universe?” But if you actually take the time to follow it, the story is genuinely interesting. Especially the relationship between the two sisters. That's really the heart of the game, and it works surprisingly well. The enemies There is a nice variety of enemies. Small demons. Big demons. Flying demons. Demons that look like they haven't taken a vacation in 700 years. And then there are those enemies where you immediately think: “Oh. This is going to be annoying.” Especially when the music suddenly changes. The game doesn't tell you: “WARNING: BOSS.” It basically says: “Good luck, idiot.” And then there are those moments... You're fighting five enemies. Everything is going perfectly. You dodge. Counter. Combo. Explosion. Sword goes flying. Demon goes flying. You feel like the main character. DMC veteran. Unstoppable. Then some tiny enemy hits you from behind. WHACK. On the floor. Career over. What surprised me Soulstice feels like a love letter to classic character-action games. It's not trying to reinvent the genre. It takes familiar ingredients and puts them together into a really entertaining package. And the combat can become seriously addictive. You don't just want to win. You want to win in style. Because if you're going to kill a demon, you might as well do it with a 40-hit combo, three weapon swaps and a move that looks like your character just cancelled their contract with physics. But it's not perfect The camera occasionally decides to do whatever the hell it wants. Some areas can feel a little linear. And sometimes you think: “Okay, I understand what the game wants me to do now.” Then it introduces another mechanic. And you have to reboot your brain for a moment. Final verdict Soulstice isn't perfect. But it has style. It has solid combat. It has an interesting world. It has two main characters who actually have a meaningful relationship. And most importantly: It's fun to beat the absolute hell out of demons. If you enjoy games like Devil May Cry and dark fantasy, Soulstice is definitely worth checking out. And if you're thinking: “Controlling two sisters at once? That sounds complicated.” Don't worry. After a few hours, you'll just be screaming at your monitor: “SISTER, DO SOMETHING!” And naturally, she will do the exact opposite. 10/10 — would beat up demons again and solve my family problems with a giant sword. ⚔️
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Czech*languages with full audio support
| $39.99 |
| 882ratings |
| 82% |
| — |
| not modelled |
| $39.99 | — | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a nice hack and slash game i loved doing combos with all the arsenal , story is good but sad for the studios not publishing the 2nd game.
Боже, какая срань. 17 ЧАСОВ на прохождение слешера... 17. Ладно, начнем. Я играл много в слешеры, Gow 1.2.3 ascension. Dmc практически все, мгр, дантес инферно. Ну опыт у меня имеется. Но тут, это просто другая лига. Такого кривого ширпотреба я давно не трогал. В гг есть разные виды оружия, как в гов и дмс. Только тут одно комбо, 1лаунчер. Все. Оружие наносит мало урона, все враги жирные как будто танки, врагов много как в Gow 3 но что бы быстро и эффективно их чистить у тебя нет урона. Он у тебя есть только в форме девил тригера которую еще нужно получить. У гг нет никаких инструментов для защиты. Есть только возможность заморозить, или сбить каст атаки легкому врагу. Камера во время эксплоринга фиксированная как в классических слешерах, но в бою ДА УН на разрабе решил ее сделать от 3 лица. У врагов а тем более у боссов имеется магнетизм к твоей модельке в плоть до 90 градусов. Есть 2 ауры как в Лордс оф шедоу или как ангельское и демоническое оружие в дмс ребуте. ТОЛЬКО ТУТ ДААААУУУУ Н на разрабе решил дать врагам полный имунитет практически любому урону если ты только не бьешь его в нужном куполе. А учитывая что процентов 70 врагов тут это летающие твари, ну это превращается в просто рандом где ты 100 получишь урон. КОРОЧЕ, 5КРАТНО ПЕРЕВАРЕННЫЙ КАЛ.
Поиграв лишь в первую главу (около 40 минут), могу сказать, что игра очень хорошая. По атмосфере и геймплею похожа на смесь DmC: Devil May Cry и Berserk. Из минусов - не всем понравится фиксированная камера. Но как человек, игравший в первые части Resident Evil и Devil May Cry, я сильных претензий к ней не имею. Оптимизация порадовала: фризов на своем ПК не обнаружил. Рекомендую.
Ill start this off by saying that I didnt totally enjoy the game. Its not really my kind of genre BUT its a very pretty game with a cool story and cool protagonist. The combat is basic but fluid. I recommend it if you like hack and slash games. I will also say that I wasnt a fan of the camera angles. It kind of annoyed me. Ill still recommend it to those that might enjoy it more. Its not a horrible game, but I wouldnt say its fantastic either.
The 5 trillion-th button-smasher...i am so bored out of these copy-paste games with different skins...Are we really still in the 2010 years where games didn't need anything other than not being 2D? Give the characters weight, make movement a little more intentional. Every single game on this planet would be so much better if characters would simply move accurate according to actual physics.
the game has a lot of cool ideas, but sadly it feels like it fails to deliver. the player character is slow, clunky, janky, and inaccurate, the enemies are boring, the music is generic and uninteresting, the art style is neat but the characters faces are odd, the voice acting is ATROCIOUS, the game has performance issues for no reason, and the story 2 hours in hasnt been compelling at all. i picked the game up for $3 on sale and if i hadnt i'd be refunding it. feel like the devs needed to take notes from DmC devil may cry, DMC5, Bayonetta 3, and Nier Automata for combat feel, but instead feels like the only hack n slash game they took inspiration from was something dated and janky like the 3d Prince of Persia games..
Boring, camera behavior is annoying and it seems you can't interrupt your attack with a dodge. I'm sure this is great game for people with more patience for such quirks. The game runs smoothly and there are no technical issues, it's just doing things in a way that annoy me.
Claymore: The Game. Atmosphere is great, sound, visuals, design are there, looks fantastic. Combat is good, addictive. Story is good. The camera is cool for the cinematic experience, but also kind of annoying. Levels are too long and a lot feels like filler. Had a blast so far for 12 hours. With the occasional rage lol, it's not perfect.
I liked story, characters and cutscenes. The design is top-notch, although the gameplay isn't quite what I personally enjoy. Battles: there are far too many overlapping light effects for a game where most enemy designs are black or grey, it's almost impossible to follow who is who, where and what they're doing. Also considered the fact the effects, often, actively hide the enemies on screen. Also, in some boss fights, (like arrowhead), the far camera is too... Far. On screens with lower resolution, it becomes actively impossible to tell the enemies apart from the ground. Parkour: inconsistent. Sometimes Briar edge-grabs, sometimes she slips off, sometimes the double jump is higher and sometimes it's shorter, even if my inputs are relatively consistent. Pro: the accessibility settings are great for whoever wants to enjoy the story without sweating too much, although the automatic field activation setting makes the parkour actively harder. Free-roam sections: Nothing to report, these sections are mostly pretty linear and straightforward (in a positive way), with some being much more labyrinthine. The latter require more backtracking, attention and patience, but are overall guessable without guides. Checkpoint placement is ugly, I'd have liked it more if there were more, but it's 'terrible' either. Totally worth buying on sale, at full price If you're addicted to souls likes or very hard games of the genre.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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