
Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.57/day in the week after.
About
Welcome to the new version of Rising World!
Rising World is an open-world sandbox game with randomly generated, fully destructible environments.
Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.
Anything is possible!
Randomly generated voxel worlds
Completely modifiable environment
Both single and multi-player modes
Seasons
Feed and tame animals
Mounts and drivable boats
Extremely powerful building tools
Upload images from your hard drive and place them in the world
Explore various biomes
Complex and deep network of underground caves
Interact with just about everything, right down to playing the piano!
Fishing
Day-night-cycle
Powerful Modding/Plugin API
Your purchase entitles you to receive all future updates free of charge!
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is purposely designed to be as tedious as possible. I thought creating thread was ridiculous until I tried out the building system. It's so needlessly complicated convoluted and painful it made me truly hate this game. I love survival crafting base building games, but I hate this one. I hate it.
This games is not bad. It tries to fetch some things from Minecraft, some things from 7 Days to Die, but it feels somewhat unfinished. For example, it has caves, which are big roles in the ground were you can find minerals but if you are looking for stones, it's much faster to mine the big stones on the surface than wasting a lot of time mining in the mines. The same goes for Iron. And the caves look just like a role in the ground. The building system wants you to do things by your hand what is nice in the first times, but very boring after a while. For example, to make threads in a Spinning wheel, you need to click to make it work, click to remove the thread, click to make it work again, simulating the hands. It's nice in the first time, but if you need to make 280 threads it's a pain in the ass. The enemies are clumsy, what is fine to me since I want more a surviving experience than the fight. But if you expect intelligence from the enemies, not good. But, at the same time, there are nice things. For example, the world is nice and compelling. The biomes are interesting and look for POIs is funny. Having multiple islands is nice and give a sense of discovering. Overall, I think the game is nice but unpolished, maybe somewhat unfinished.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.3K | 67% | $29.99 | |
| $1.5M | 1K | 61% | $49.99 | |
| $1.5M | 3.5K | 82% | $19.99 | |
| $1.5M | 23.1K | 96% | $3.99 | |
| $1.5M | 2.8K | 73% | $39.99 | |
| $1.5M | 3.1K | 72% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.9K | 150 | 50% | $9.99 | |
| — | 0 | — | — | |
| $273.8M | 549.4K | 94% | $29.99 | |
| $38.1M | 66.5K | 93% | $19.99 | |
| $3.7M | 8K | 80% | $24.99 | |
| $526.4K | 1K | 83% | $19.99 |
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 20 → 2.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 131 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I usually love games like this, but this one just didn't capture my interest.
I bought and played this game in late 2020.. There were tigers and random animals running around on a badly textured terrain. I thought it was a troll game. Feels like 1-2 years ago :D Gave it a try now after seeing the devlogs through all those years and its so much better compared to that. There are still small issues and things that could be better tho I dont know if the development is ongoing. As mentioned there are things that could be added but not bad overall.
I picked this game up a long time ago....no Idea when, but it was early on, and it was janky as hell (at least on my computer at the time, maybe 2016-ish). I decided to take a quick peek at it again in 2026 because, it has still been getting periodic updates, and I was just interested. It has come a long way and is actually quite good looking. I zoned into a beach, near a large, lush forest...travelled through the forest, up a mountain, then eventually found myself in a hilly meadow, finally finding a space to start a camp. I thought, "oh, this'll be easy...." Nope, you actually have to put some effort in....progress is slow, but it is nice. If my recollection is right, the game is being made by a solo developer, or a very small team, as a passion-project, and for $15 bucks, they deserve the support. I look forward to seeing it continue to develop.
I think this is a fun game but the content is pretty lacking. The islands are very empty. While the building aspect is fun, and the things that you can build to progress is neat. The game itself just feels empty and leaves you wishing that there was more.
For a game that is still in Early Access, and has been for a while now, I'm very impressed with the world that has been created thus far. The building is very advanced and you do need to think about what you want to build before doing so. Each item in the world needs to be performed manually, which I enjoy very much. Want to spin yarn, well, get on the spinning wheel and spin that yarn. Want to cook, don't let it sit there too long or it will burn. Need to smelt iron ore into ingots, the furnace will do that yes, but you need to make sure there is enough wood or the fire will go out and the ore will cool back down on you. Each element has multiple steps, and though some may see this as overly complicated, it is done in such a way as to prevent the mundane grind fest from taking place. Yes, you need to gather items to craft and build with, but to get the stone blocks you need to mine the stone and create the blocks. Each block can be shaped differently and used in different ways to create a very unique homestead. I've only barely scratched the surface, but so far, this is a great little hidden gem for anyone who loves survival and building games. The game is also very well optimized. I do not have a very high end PC, but it handles the graphics on the highest settings without fail. Yes this game is older, but it does use DLSS and ultrawide monitor support, which I run a 49" 5120 X 1440 and this game is beautiful for what it has within it thus far. Ohhh and the thunderstorms are very nicely done, both sound wise, and graphical. I actually jumped a few times when the lightening was striking the ground. Made me a bit nervous having to hide under a tree to stay semi dry before I was able to build a shelter for myself. Very much looking forward to seeing the next updates and will be watching this game closely!
I honestly love this developers attention to detail. This has working mechanics that other games do not. Where it fails is not from a technical aspect and I strongly think if you are interested in supporting this developer, do so. What they have acheived is truley impressive but as a recommendation for others, I must say no. It is the format of this review process as it asks if to recommend a game. The definition of a game, I feel hasn't been made. Yes, it has health, a building system, and a progression system, but the world still feels lifeless. (it has animals) If you want a building game, this is it. If you want a digging game, this is it. If you want an exploration game, not it yet. The good, it loads fast, the systems work better than other examples and a lot of attention has been given to fine tune these mechanics. The bad, too much attention has been given to these systems that the world building suffers. There are no reason to explore other than sailing to another biome to gather ore. The ai don't impact anything you do. If you wanted, a single fence can stop them. No need to build anything, and this is my main issue. The building is very impressive but it makes no difference to anything. Again, if you want a cosy game that has no handrails, this is it - if you want a reason to play, look elsewhere. Now this review is from mid 2026. This developer is constantly improving things so please, check whats new before deciding.
Der Entwickler bekommt von mir einen Daumen nach oben, weil er seit 12 Jahren an diesem Spiel arbeitet. Einfach nur crazy. Ich hab das Game vor circa 10 jahren zum ersten mal gespielt und checke es alle paar Jahre mal wieder aus. Es ist wirklich ein schönes Spiel.
best build dynamics in the industry.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.