
Breath of Life - a dark third-person action RPG. You are an Incarnation, born from the Void to tread where the dead cannot rest. Each portal is a step toward the artifact "Breath of Life" and a step deeper into the abyss.
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About
You are not human. You are an Incarnation—born from the Void by cultists who themselves cannot step into the Cursed Lands.
Here, even death finds no rest. But you were woven from nothing, created to walk where the living fell by the thousands.
Your goal is the artifact "Breath of Life" - the heart of an alien power, capable of awakening a dead world… or destroying it forever.
There is no heroism here. Only the cold of ruins, the whisper of the dead, and the eternal hunger for power.
The Refuge Village - the last place where fire still burns. A smith, merchants, and whispers of the past dwell here. From here, a portal leads into lands no living soul may tread.
Places of Power - arenas where you must endure endless waves of the risen dead.
Shattered Worlds - vast regions where every step is carved through blood, scavengers, and the restless dead of a cursed land.
Loot & Crafting - find, gather, forge, upgrade. Everything you carry from battle matters - without it, you will not survive to the next portal.
Runes & Abilities - power is never free. Each ability has a price, and only the Rune Master knows the true cost of magic.
Breath of Life is more than just a third-person action game.
It is a journey through a land where even death cannot rest. Here, what should have long been silent rises again. Each portal is a step closer to the artifact and a step deeper into the abyss.
This path was not chosen by you. But now, it belongs to you.
You are a child of the Void. Every battle brings you closer to the answer: will you become salvation… or catastrophe?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I quit just shy of 4 hours at level 16. Roughly half-way through the game based on the count of 32 levels. The level design is awful here, and being unable to find the exit again to actually complete the level was too much for me to deal with. The character creator is simple but effective, and your character can look quite nice. I named her Sandwich, because I like Sandwiches. The story is straight forward in the beginning, but as you play it just feels like a bunch of random unconnected quests that are essentially "go fetch this," style quests. So if you're jumping into this for the story, I'm not sure it'll be gripping enough. It's hard to get invested into the game's world. Combat is the primary part of the game. And it is simple, so simple that you've seen much of what it has to offer within the first level. You have melee attacks, ranged bow, magic, and rune attacks. The melee is satisfying at first, but just becomes this tedious and unrewarding slog of mediocrity. Experience gain for killing enemies is brutally low. Part of me wonders if the enemies themselves don't want to be part of the game. Why? 2 main reasons. The first being they spawn into the levels only a few at a time. It's a confusing mechanic considering the combat feels like it caters towards fast-paced shenanigans. Enemies occasionally just stand around and don't bother trying to get into combat. Level design is not great. White levels are these circular arena style levels, which all look fairly identical. The goal is to kill a certain amount of enemies and cleanse a crystal. It's always that. You have red levels that are long, tedious, boring maps. When you begin you'll have an icon on your compass that leads you to a crystal you'll cleanse or whatnot. Spawns in some enemies you kill(sometimes), and then a portal opens. These levels also usually have some kind of quest item you need to find, or quest you need to complete. If you open the town portal and run off to do some more explanation or finish the quest objectives? Yeah, good luck finding the exit again. You have a rune that can send you back to town, but the level will not count as complete. This was the breaking point for me. Graphically the game's fine. You could compare it to a game you might've seen on the PS3, which isn't bad - it just looks a little dated. Your character looks nice and armor changes reflect on your character. NPCs and Enemies look decent enough, no major complaints about their visuals. Animations though? There's a lack of variety with attacks for your character and enemies, which takes a toll considering there isn't much enemy variety. Sound and Music are good. I actually quite enjoyed the music. In the end, the simplicity of combat, lack of experience gain, and often frustrating level design led to my non-recommendation.
Meeh. Very average to be honest. Character creation is fine. Combat is very basic and plain without any depth to it. Grind got me bored. You just teleport to square map that walled of with stones. Mobs spawn around. You just run around and kill them by spamming LMB. It's okay, but very basic, plain and boring. Also UI look a bit broken on 21:9, but nothing game breaking.
Very good graphics, weak gameplay, I expected an open world, but the maps are extremely small, the artificial intelligence of the opponents is also not up to par.
кликбейтное дерьмо не тратьте деньги, бои на аренах и фармилка мобов без сюжета
Damm I would understand if this was a early access, beta or something, but a full release? Dodge sound doesn't exists, pass trought solid blocks that are just missing the collision. You can move free from the camera, like move left while looking at right, which is cool but attack does not face the character, which make for a very wanky fell, combat is terrible.... Like I said, it woud be ok for a early access, prototype... Maybe it is early access and the page is just missing this, even then, 15bucks for this.... need way way way more polishiment. Not recommended as is right now
At the time of this review, I'd say the 'mostly positive' rating of about 75% is fair because that's how I feel about it, too. That said, the dev is active and has been patching regularly. I expect the game will improve over time. I wont go into a full analysis of what's good or bad. It's a typical indie game solo or small team dev experience. You know what you're getting and you know where you'll be more lenient. That said, the combat and zones can get a bit repetitive after a while but the game overall is a good experience. I like the overall vibes of the game. It runs well on my hardware, including my legion go, which is obviously different than my attached specs. Playing with a controller isn't perfect, but its good enough. That said, if you can, keep a kb/mouse handy for handling UI related tasks. It will save you a lot of time. On sale or not, you'll get your money's worth out of this one.
[h1] Ностальгия edition: [/h1] Немного похожа на игры года эдак 2012. Часть врагов будто сбежала из аниме Берсерк и Оверлорд + очень тупые. Боевка топорная, теоретически можно быть лучником или магом, но смысла нет. Лучше воином. Лично мне парные мечи не понравились из-за замедленных ударов в конце. https://steamcommunity.com/sharedfiles/filedetails/?id=3696586199 Судя по всему разработчики большинство наработок, геймплея и опыта перенесли из другой своей игры - Сказ о Тёмных землях. Есть деревня в которой можно создавать зелья, броню, оружие, хранить вещи. Также имеется торговец и прочие фишки. Есть руны-перки. Если своевременно покупать новую броню - проблем с защитой не возникнет. За всю игру меня не убили ни разу. Полное прохождение со всеми квестами - займет около 10 часов. https://steamcommunity.com/sharedfiles/filedetails/?id=3700174393 [h1] Плюсы игры: [/h1] [list] [*] Можно создать симпатичную героиню [*] Классные сиськи и попка у неё [*] Много оружия, брони, лута [*] Перфекционисты порадуются - получить все ачивки будет нетрудно [*] Музыка неплохая [/list] https://steamcommunity.com/sharedfiles/filedetails/?id=3700167221 [h1] Минусы игры: [/h1] [list] [*] Затянутые бои, бегаешь за врагами - убивать по одному в основном [*] Около 4х больших скучных локации и куча мелких арен [*] Бои не приносят удовольствия, враги ужасно глупые [*] Не хватает разнообразия оружия: двуручных мечей, топоров, булав, молотов, щитов, катапульт) [/list] [h1] Итог: [/h1] Игра мне скорее понравилась чем нет, несмотря на свои шероховатости. Я желаю разработчикам успехов и продолжения этой игры, о чём намекают в финале. А разработчики похоже русскоязычные (квест огурчика с силой земли)), так что вдвойне приятно поддержать их.
Судя по всему, вдохновлялась так и не вышедшей из раннего доступа She Will Punish Them (далее SWPT), однако едва ли имеет и половину возможностей оной (при сопоставимом ценнике): соратники, обустройство замка, клубничка отсутствуют. Из того, что в наличии многое уступает: До гордого названия "боевая система" им обеим далеко, но в SWPT хотя бы с чарджа можно было плюху дать или нажать блок, в этом же продукте меч - бьет, два меча - бьют вдвоем, лук - стреляет... Это все, что они умеют. Блока, как уже упомянул, нет, есть перекат, который жать не стоит, т.к. самый оптимальный способ запинать моба - это закликать его, т.к. каждая тычка дает короткий стаггер, перекат же зачастую подставляет тебя под плюху. Есть некие руны с кд в несколько минут, слишком долгий откат чтобы ими серьезно пользоваться. Навыков нет, качаются: урон/хп/деф. Застревания, невозможность ударить моба само собой присутствуют. При спавне противников подвисает долю секунды на моем железе (хех). Появление мобов на локациях отдельное извращение: они спавнятся по одной штучке со всех сторон и таких примерно волн 5-10, начинается беготня по карте. В SWPT вся пачка появлялась в одной стороне (прямо кучей), выглядело так же убого, но хотя бы не раздражало. Кастомизация.. Ну, она есть, выглядит стыдненько, как частично понадерганный порт из ванильного Скайрима. Саундтрек сойдет. Есть ачивки в духе: ударь киркой, достань меч, натяни тетиву, убей 500 кабанов (ок). Есть пара катсцен (выглядят убого, но они есть), вместо них стоило уделить больше внимания фундаментальным вещам (геймплею). Система лута сгодится. Прошел 12 локаций из 30. Дальше не думаю, что что-либо качественно изменится, а если и изменится, уже не стоит свеч: пылесосить пустой мир на 100% мотивации нет. В общем, без бирки "игра в раннем доступе" плохо. Для нее подойдет версия 0.4 - 0.5 (и то со скидкой на то, что (и если) ее в одно-два лица разрабатывают), с последующей полной переработкой боевки и качественного наполнения локаций. Если вообще есть в планах ее доработка (в чем я сомневаюсь), возможно года через два что-то из этого и выйдет.
Excellent jeu, développé avec les tripes. J'aime beaucoup !
Мне лично игра понравилась и не только из за симпатичной пустой героиней , да игра так сказать на любителя и корявая . но я прошёл весь сюжет без вылетов , жду продолжения или новой части но уже лучше , я даже 2000 рублей не пожилею на новую часть , потанциал есть , ну правда легковатая даже на норм сложности .
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