
One day, the boy meets a monster, with whom he builds a strange relationship that is neither friend, nor family, nor owner and pet. How will the boy's future change?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
挺不错的,帅的
有趣的故事和流畅的叙事节奏,对我来说avg最重要的就是好故事,完全足以让人忽视简陋的画面。 有掉san画面+g向描述,胆小者慎入。还有你这个简介和本体内容风格差太多了吧啊喂!猎奇崩坏明明是重要且很吸引人的元素不是吗~ 顺带一提鼠标滚轮可以快进,按鼠标中键可以隐藏对话框。 这是一个在天马行空的同时又意外地自圆其说的合理的游戏。 个人觉得其中人物行事逻辑,心理活动都非常细腻且合理连贯。 虽然可能追不到胡萝卜,可是胡萝卜确实存在啊,这里真的非常感慨。 剧情细节因为贴近真实才会让人觉得格外痛苦。可怕的不是恐怖的异形和不可名状,是直触心弦的零距离让人汗毛倒竖。人性的善恶一念是艺术作品永恒的主题啊。 [spoiler] 在丧失自我,蒙受非常态的苦难时都不会落泪,但在听到“原谅你”泪如雨下这里真是让人觉得非常真实啊。 开放式结局,我也唯有“相信”了 [/spoiler] 意外又欣慰的一点,男孩最终成长了。 说一下缺点,BGM不太好,偶尔听了不但出戏甚至有点想笑。 [spoiler] 顺便一提有个错字,少女播放短片那里,交接给第三个人的时候,军车里弥漫着“沉重”的气息 还有最后为什么突然变成强制自动播放了……操作上有点难受,是想说明事态发展已经超出控制,怪物有了自己的意识吗(?) [/spoiler] 最后,期待dlc,作者加油:)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
很喜欢
有趣的短篇怪诞视觉小说。 这个题材是个大模子什么都可以往里套,但是在新意上是不缺的。 作者的文笔相当不错,草草看来是有优质长篇实力的。故事逻辑清晰,生动有活力。确实是想表达一些深层次的立意,不过这个就比较见仁见智了,而本身自己接触类似的作品不算多,暂不表。 但是有一点是可以肯定的,就是本作在维持了适当的表现力和冲击力基础上,兼顾了哲理与行文流畅。确实是不错的短篇。
文案一流,美工二流。有沙耶的影子。设定新奇,简介中那团混沌、漩涡吸引我买了下来。
本人十分喜欢游戏前期和中期对男孩的心理描写,玩的时候想到了许多自己的遭遇,也为此产生了许多共鸣与思考,不得不说,感觉自己和男孩在很多方面相似,或许我和作者一样(雖然歷經波折,但男孩在故事結尾還是得到了一絲心靈上的救贖。 然而我並沒有得到。故事,終究只是故事) 所以不太喜欢游戏结尾的处理,感觉有些突然,有些强行happy ending,男孩的转变缺乏进一步的解释,实际上我更倾向于坏结局 如果结尾对男孩内心的矛盾写得再激烈再详细一些会更好 (个人的理解水平有限,如有冒犯,也请包含)
great work sad and spooky at same time! wonderful story, wonderful soundtrack and wonderful arts really deserve more love, sad not much people know about that visual novel
我很喜欢您的故事,即便是如此荒诞与猎奇的世界,人们的心中仍然存留着一丝温情,正因为这一丝温情,人们才能压制那非人之物。至于another soul,我浅薄的见识无法提出创作上的建议,我只能说我喜欢您的文字以及期待another soul的上架。
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Che gioco di merda
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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