
Soulbound is a pixel-art action roguelite with an MMORPG overworld. Run fast-paced bullet-heaven dungeons solo or in 3-player co-op, raid bosses, craft gear from your loot, and build out your personal base. Join thousands of players in the quest to explore, trade, and build a new world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 11 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Soulbound is a pixel-art action-MMO where every dungeon run reshapes your build. Charge into roguelite dungeons with friends in 3-player co-op, chain devastating ability combos from 100+ combinations, and return to a living open world where you farm, craft, and uncover a mystery that runs deeper than any dungeon floor.
Soulbound splits its world in two: a shared overworld full of quests and adventure, and brutal instanced dungeons that never play the same way twice. Every floor reshuffles encounters, hazards, and loot and every room unlocks new relics that warp your abilities in ways you didn't plan for. This is a one of a kind MMO-meets-roguelite hybrid that fuses our favourite meta progression systems with the chaos of survivor-like combat.
Enter the dungeon and pick from 10+ abilities that create unique class builds with branching relic paths. Stack a chain-lightning relic on your mage's Pyrosphere and watch mobs evaporate. Layer life-steal onto a berserker's hammer and turn your AoE into a heal for your party. Every relic run offers new synergies you've never tried, and the best builds are the ones nobody planned.
As you swap your gear, you swap your class instantly. Tank for your friends on Monday, rain bullets on Thursday, your character is every class you want it to be, whenever you want it to be.
Step out of the dungeon and the pace shifts. Soulbound's open world is a shared space where thousands of players farm, gather, trade, and quest side by side. Tend your crops, fish a quiet river or stumble into a quest line that unlocks an ability you didn't know existed. The overworld is where you discover the skills and upgrades that make your next dungeon run deadly.
Every life skill feeds back into your progression with cooking restoring stamina, gathering unlocking crafting materials for gear and buffs and mining unlocking crafting stations to build the weapons that defines your class.
Gear in Soulbound does two things: makes you powerful and makes you you. Separate cosmetic slots mean your stats never dictate your style as you collect handmade, uniquely animated pixel-art armor sets, rare cosmetic drops, and companion pets. Mix and match freely and make your character look exactly how you want.
Every player gets their own base, and it's where your meta progression lives. Inside it, you construct and upgrade stations that unlock new gear tiers, potions that tip dungeon runs in your favor, and meals that push your stamina further. Decorate every room with furniture, trophies, and a full room-layout editor. Invite your friends and start building your guild base.
You awaken inside a digital universe that feels alive… but hostile. Early in your journey, you encounter The Anima, enigmatic and malevolent entities that overwhelm you with impossible force. Death isn’t the end, however. You’re recovered by a robotic rescuer and brought to your Virelda, a safe haven, workshop, and base of operations. As a Pioneer, you’ve got a lot to do before you can stand against The Anima.
MMO × Roguelite hybrid: Persistent character progression meets instanced dungeons.
10+ distinct ability classes with branching relic paths (100+ unique build combos per run).
Classless character progression, try a new build anytime.
3-player co-op dungeons and 5+ player raids.
Handmade pixel-art world.
Deep crafting ecosystem, grow crops, upgrade stations, cook food, forge gear, brew potions.
Full player housing that you can build, upgrade, and decorate with a room-layout editor.
Separate cosmetic system with hundreds of gear pieces and cosmetic slots.
Mystery-driven narrative, uncover the truth behind the Anima through environmental storytelling.
Built for long-term play with live events, seasonal content content, new dungeon tiers, and expanding world zones.
Wishlist now or buy now to join Early-Access!
Engagement
Reviews
Themes across 395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you don't mind wipes, game is fun. There's about 100 hours of content if you like getting every single skill to high levels. Pointless to me if it's going to be wiped though. *EDIT* The game will no longer be wiped when leaving early access, definitely recommend checking it out! It's a fun mix between MMO and Roguelite with tons of build variety. The devs listen to the community!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 395 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Picked up the game to play with my partner, ended up really enjoying how much the team behind the game has interacted and listened to player's and the changes each week have been making the game better and better.
Goty, ignore haters that dont play the game for 5+ hours
love it
Сочный пиксель арт + не сложный геймплей. Много ругают за криптоскам, ну хз, сейчас это просто ММО-РПГ в довольно приятном сеттинге, своих денег точно стоит! Покупаешь, играешь и пишешь положительный отзыв, как-то так, давайте поможем разработчикам реабилитироваться и продолжить развивать свою игру.
Menyampingkan drama Crypto Bro's, game ini punya potensi sih dan roadmap gamenya juga jelas. Dev-nya lumayan gercep buat update, contact support in-game-nya juga gercep. Jadi kalau ada apa-apa bisa langsung dibantuin lewat contact support in-game, dan yang paling penting [b]bukan dibales bot[/b] wkwkwk. Konten game ini juga luas banget. Semua element game MMO ada, termasuk life skill-nya. Bisa nge-Dungeon 3 orang dan bisa raid World Boss. Dev juga sedang mengerjakan dungeon untuk 5–10 orang. Sayang banget sih game sebagus ini sepi gara-gara drama NFT 🗿 Di game ini fitur trade antar-player juga lengkap, bisa trade item/gold, dan ke depannya bakal dibuatkan Auction House juga. Di game ini gak bakal ada P2W (selain untuk beli game-nya di awal), jadi semua player basically F2W. Monetisasi di game ini full dari kosmetik, jadi kita cuma harus rajin grinding supaya bisa dapat item bagus dan kemudian di-trade ke player lain. Tentunya tergantung luck juga kalau mau dapat drop yang paling langka wkwkwk. Di game ini bisa solo maupun mabar. Tingkat kesulitan dungeon juga bervariasi, dan jumlah orang di party bisa mempengaruhi tingkat kesulitan dungeon. Fitur mabar casual bisa 3 orang, tapi kalau ada event bisa lebih dari 3 orang, tergantung event raid-nya apa. Ada juga event raid World Boss. Buat main casual, game ini juga sangat enjoy banget. Grafiknya cantik banget untuk sekelas game Pixel Art, dan yang paling penting, konsep gamenya masih terasa sangat fresh menurut gw. Maaf kalau review ini agak panjang, karena jujur gw se-excited itu sama game ini (di luar drama Crypto Bro's tentunya) 😂 Developer-nya juga menerima saran dari player. Setiap feedback dari komunitas, dari awal rilis Early Access sampai sekarang, pasti direview oleh dev-nya. Agak jarang nemu dev yang mau benar-benar mendengarkan dan mengimplementasikan saran dari komunitasnya. Oh iya, lupa mention. Di game ini overall semua fitur game MMO disediakan. Jadi gak bakal cepet bosen dan kekurangan konten. Terbukti dari jam bermain gw yang udah lewat [b]300 jam[/b], dan bahkan gw belum selesai build end game wkwkwk 😂 [b]Sayang banget game sebagus ini malah sepi karena drama NFT. Kalau drama tersebut disampingkan, menurut gw game ini worth banget buat dicoba.[/b] Kalau kalian suka MMO Pixel Art, bisa solo/mabar, banyak life skill, grinding, dungeon, world boss, trading antar-player, dan tidak memaksa player untuk P2W... [i]I'd say give it a try.[/i] Sekian review panjang lebar dari player yang kayaknya udah terlalu betah di game ini 😂
Recommended A very pleasant surprise for €13 Catchy Gameplay: The combination of roguelite dungeons, bullet-heaven action, and MMORPG elements creates a really interesting mix that kept me hooked. Value for Money: For around €13, it offers plenty of fun and a solid foundation for the future. What needs improvement? Handheld Support: Playing on handheld devices (Steam Deck, MSI Claw, etc.) definitely needs more polish. The controller layout, controls, and UI readability are not quite there yet and need better optimization.
Per essere un gioco in early access mi sta piacendo davvero molto, è un grinding game ma fatto bene imho, la progressione è soddisfacente e ti tiene incollato senza essere frustrante, ora hanno anche velocizzato molto i processi. Il sistema dei dungeon ricorda un po' un mobile game, in senso buono, è un titolo molto chill perfetto da giocare in relax senza tryharding, se cerchi il PvP qui non credo ci sia per ora. Detto questo, andando avanti alcuni boss richiedono un po' di skill, quindi non è tutto in automatico. Stanno patchando ogni settimana e ascoltano i feedback della community. Al lancio il gioco era molto sbilanciato e da lì le recensioni negative che vedete, ma oggi sta prendendo molto più forma. Se l'avevate scartato per le review vecchie, dategli una seconda possibilità è migliorato. Con questo ritmo di aggiornamenti, secondo me ha un ottimo futuro davanti. Consigliato.
I started after the steam release, like every early access, there was server lag, high ping, but it became much better after a few days. Now they do weekly patch and it becomes better after it in almost every aspect. They take our small community feedback very seriously, and they did a livestream yesterday showing glimpses of content and patch content to hype things up. I'm not a fan of roguelike games, but this has progression like an MMO, so that is very good for me.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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