
Soulbound is a pixel-art action roguelite with an MMORPG overworld. Run fast-paced bullet-heaven dungeons solo or in 3-player co-op, raid bosses, craft gear from your loot, and build out your personal base. Join thousands of players in the quest to explore, trade, and build a new world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 11 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Soulbound is a pixel-art action-MMO where every dungeon run reshapes your build. Charge into roguelite dungeons with friends in 3-player co-op, chain devastating ability combos from 100+ combinations, and return to a living open world where you farm, craft, and uncover a mystery that runs deeper than any dungeon floor.
Soulbound splits its world in two: a shared overworld full of quests and adventure, and brutal instanced dungeons that never play the same way twice. Every floor reshuffles encounters, hazards, and loot and every room unlocks new relics that warp your abilities in ways you didn't plan for. This is a one of a kind MMO-meets-roguelite hybrid that fuses our favourite meta progression systems with the chaos of survivor-like combat.
Enter the dungeon and pick from 10+ abilities that create unique class builds with branching relic paths. Stack a chain-lightning relic on your mage's Pyrosphere and watch mobs evaporate. Layer life-steal onto a berserker's hammer and turn your AoE into a heal for your party. Every relic run offers new synergies you've never tried, and the best builds are the ones nobody planned.
As you swap your gear, you swap your class instantly. Tank for your friends on Monday, rain bullets on Thursday, your character is every class you want it to be, whenever you want it to be.
Step out of the dungeon and the pace shifts. Soulbound's open world is a shared space where thousands of players farm, gather, trade, and quest side by side. Tend your crops, fish a quiet river or stumble into a quest line that unlocks an ability you didn't know existed. The overworld is where you discover the skills and upgrades that make your next dungeon run deadly.
Every life skill feeds back into your progression with cooking restoring stamina, gathering unlocking crafting materials for gear and buffs and mining unlocking crafting stations to build the weapons that defines your class.
Gear in Soulbound does two things: makes you powerful and makes you you. Separate cosmetic slots mean your stats never dictate your style as you collect handmade, uniquely animated pixel-art armor sets, rare cosmetic drops, and companion pets. Mix and match freely and make your character look exactly how you want.
Every player gets their own base, and it's where your meta progression lives. Inside it, you construct and upgrade stations that unlock new gear tiers, potions that tip dungeon runs in your favor, and meals that push your stamina further. Decorate every room with furniture, trophies, and a full room-layout editor. Invite your friends and start building your guild base.
You awaken inside a digital universe that feels alive… but hostile. Early in your journey, you encounter The Anima, enigmatic and malevolent entities that overwhelm you with impossible force. Death isn’t the end, however. You’re recovered by a robotic rescuer and brought to your Virelda, a safe haven, workshop, and base of operations. As a Pioneer, you’ve got a lot to do before you can stand against The Anima.
MMO × Roguelite hybrid: Persistent character progression meets instanced dungeons.
10+ distinct ability classes with branching relic paths (100+ unique build combos per run).
Classless character progression, try a new build anytime.
3-player co-op dungeons and 5+ player raids.
Handmade pixel-art world.
Deep crafting ecosystem, grow crops, upgrade stations, cook food, forge gear, brew potions.
Full player housing that you can build, upgrade, and decorate with a room-layout editor.
Separate cosmetic system with hundreds of gear pieces and cosmetic slots.
Mystery-driven narrative, uncover the truth behind the Anima through environmental storytelling.
Built for long-term play with live events, seasonal content content, new dungeon tiers, and expanding world zones.
Wishlist now or buy now to join Early-Access!
Engagement
Reviews
Themes across 395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Despite what others are saying and the history of this game prior to this newer release. I am happy with the game. I enjoy playing the game and we have been receiving patches and changes to the game every week for the past 4 weeks so far. Now I dont know what the future looks like here but if you enjoy this type of art style and bullet heaven gameplay along with some mmo aspects like farming materials, crafting and grinding dungeons. This game is worth the 17$CAD price tag.
Good Game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 395 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
9/10 Ofenkäse Roguelite mit 100 Sachen 80
kann ich nur weiter empfehlen
Jogo muito divertido com uma gameplay fluida, achei bem imersivo estou gostando bastante da experiencia. Acredito que um unico ponto a melhorar é a interação entre os players, por enquanto achei bem fraca, principalmente no server south america.
The dev's have stated they will NOT be wiping character progression when the switch to 1.0 occurs. This review is to balance out the negative one's left by people complaining about a wipe.
Esta muy entretenidoo me ha gustado, solo falta el español...
Aunque el lanzamiento se vio un poco empañado por los típicos problemas de servidor, Soulbound demuestra un potencial enorme desde las primeras horas. Para los amantes del pixel art y los MMOs es una parada obligatoria, y el toque roguelite le sienta como un guante. Habrá que seguir de cerca su evolución, pero el compromiso de los desarrolladores es evidente con la cantidad de parches y mejoras que están lanzando día a día.
Put all the drama aside (nft old game stuff etc) and the launch week usual server problems, this is a very stylish game, looks very good, the bare and bones for a very good game exists. As someone who just heard about it and started playing im having a really good time. The game is cozy it doesnt punish you from being away (aka activity slavery), the gathering is satisfying, theres housing, and the roguelite stuff. I would recommend it but remember it is an very early access release, and has all the downsided that comes with it.
Gameplay is super fun, you can definitely feel the progression as you gear up and finish higher tier dungeons. Updates has been good regarding fixing stability and combat balancing. Server lags and ui bugs might deter some people but if you can get past it (hopefully it gets better) you have a really good base for a game. Tooltip and stats on items and character needs more clarity tho. Life skills such as mining harvesting etc is whatever, don't hate or love it. Crafting is fun but the amount of time it takes needs to be reduced in higher level. Stamina system is okay, food exists to fix it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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