
Soulbound is a pixel-art action roguelite with an MMORPG overworld. Run fast-paced bullet-heaven dungeons solo or in 3-player co-op, raid bosses, craft gear from your loot, and build out your personal base. Join thousands of players in the quest to explore, trade, and build a new world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 11 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Soulbound is a pixel-art action-MMO where every dungeon run reshapes your build. Charge into roguelite dungeons with friends in 3-player co-op, chain devastating ability combos from 100+ combinations, and return to a living open world where you farm, craft, and uncover a mystery that runs deeper than any dungeon floor.
Soulbound splits its world in two: a shared overworld full of quests and adventure, and brutal instanced dungeons that never play the same way twice. Every floor reshuffles encounters, hazards, and loot and every room unlocks new relics that warp your abilities in ways you didn't plan for. This is a one of a kind MMO-meets-roguelite hybrid that fuses our favourite meta progression systems with the chaos of survivor-like combat.
Enter the dungeon and pick from 10+ abilities that create unique class builds with branching relic paths. Stack a chain-lightning relic on your mage's Pyrosphere and watch mobs evaporate. Layer life-steal onto a berserker's hammer and turn your AoE into a heal for your party. Every relic run offers new synergies you've never tried, and the best builds are the ones nobody planned.
As you swap your gear, you swap your class instantly. Tank for your friends on Monday, rain bullets on Thursday, your character is every class you want it to be, whenever you want it to be.
Step out of the dungeon and the pace shifts. Soulbound's open world is a shared space where thousands of players farm, gather, trade, and quest side by side. Tend your crops, fish a quiet river or stumble into a quest line that unlocks an ability you didn't know existed. The overworld is where you discover the skills and upgrades that make your next dungeon run deadly.
Every life skill feeds back into your progression with cooking restoring stamina, gathering unlocking crafting materials for gear and buffs and mining unlocking crafting stations to build the weapons that defines your class.
Gear in Soulbound does two things: makes you powerful and makes you you. Separate cosmetic slots mean your stats never dictate your style as you collect handmade, uniquely animated pixel-art armor sets, rare cosmetic drops, and companion pets. Mix and match freely and make your character look exactly how you want.
Every player gets their own base, and it's where your meta progression lives. Inside it, you construct and upgrade stations that unlock new gear tiers, potions that tip dungeon runs in your favor, and meals that push your stamina further. Decorate every room with furniture, trophies, and a full room-layout editor. Invite your friends and start building your guild base.
You awaken inside a digital universe that feels alive… but hostile. Early in your journey, you encounter The Anima, enigmatic and malevolent entities that overwhelm you with impossible force. Death isn’t the end, however. You’re recovered by a robotic rescuer and brought to your Virelda, a safe haven, workshop, and base of operations. As a Pioneer, you’ve got a lot to do before you can stand against The Anima.
MMO × Roguelite hybrid: Persistent character progression meets instanced dungeons.
10+ distinct ability classes with branching relic paths (100+ unique build combos per run).
Classless character progression, try a new build anytime.
3-player co-op dungeons and 5+ player raids.
Handmade pixel-art world.
Deep crafting ecosystem, grow crops, upgrade stations, cook food, forge gear, brew potions.
Full player housing that you can build, upgrade, and decorate with a room-layout editor.
Separate cosmetic system with hundreds of gear pieces and cosmetic slots.
Mystery-driven narrative, uncover the truth behind the Anima through environmental storytelling.
Built for long-term play with live events, seasonal content content, new dungeon tiers, and expanding world zones.
Wishlist now or buy now to join Early-Access!
Engagement
Reviews
Themes across 395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of my favorite games!
My Review: DON'T BUY THAT "GAME", WAY OVERPRICED. Maybe 1 or 2 bucks is enough a) The Idea is great but way more apart from Early Access b) After Each Patch the Game gets more worse c) Absolutly Timewaister d) Dev has no regular focus on "What is more important" Like "Fix your whole game first intead of bringing Site's about Items, thats are not even finished and get worse every Patch. e) Servers are really laggy sort of times. f) Your Game Time with all bug's are maybe 2-4 h then its more then enough.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 395 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Way too many bugs, can't pass the quest gathering, it doesn t collect anything but minning works.
A fun and surprisingly addictive online game with a lot of potential. The gameplay is enjoyable, the progression feels rewarding, and there’s plenty to keep you coming back. That said, some areas could use more polish. Still, definitely worth trying if you enjoy online RPGs!
Essa bomba travou tudo meu pc.
Can't recommend it in its current state. I got stuck in the main questline because of a server issue. Even game support couldn't do anything about it, other than resetting the quest but the problem persists. The only solution is to create a new character and they can't even transfer my old character's name to the new one. Aside from that, the game is laggy and buggy, but I see potential. It might become a good game eventually, but not right now. EDIT: Support finally fixed the buggy quest. Also, the devs are doing their best to improve stability, server performance and fix bugs. It's still a bit laggy and buggy, but it's EA after all. If you don't mind early-game problems, it's definitely worth giving a shot.
The game is fun and the community is great. The devs and support team work hard to fix issues as they arise, and as an early access game, they arise often. There are bugs and issues, but the core of the game is fun. I am almost at 400 hours and the progression reminds me of the grind in games such as UO and Runescape which I am a fan of.
Enjoyed the limited demo and hoped for better when the game went live. 80+ hours into the full version but there are still a lot of bug and massive server lag. Definitely better than the launch but the development is slow. Skills are limited and unbalanced. Only a couple of skill options if you want to play solo and not spend exorbitant lengths of time killing the bosses. Wiki page is woefully uninformative. There are some basics to be gleaned here but definitely work out the details of what works and what doesn't on your own. Check the your skills in game and see what the actual skill caps are instead. You'll be further ahead in doing so. All in all I have enjoyed the game for quite a few hours and feel I got my money's worth for this style of game and the current development, but have been several moment needing to exercise patience when the smelter/furnace bugs stalled my progress. Have fun
O jogo é muito melhor quando jogado do que quando apenas analisado pelos "comentaristas de internet". Notei que há um número significativo de haters, tentando diminuir o jogo por causa do passado dele, mais precisamente do planejamento inicial que a equipe de desenvolvedores tinha, etc. Mas o universo dos games é complexo, o mercado muda, e eles optaram por mudar. E está tudo bem! Quem quer jogos com economia baseada em criptos e NFTs que vá procurar outros jogos. Para quem quer exclusivamente se divertir fazendo inúmeras dungeons em formato de Survivor (vampire survivor like), melhorar, retornar, melhorar e retornar (roguelike), o jogo é uma excelente indicação. Sem contar o bom gosto nas pixel arts. Recomendo para quem quer se divertir. Quem quiser ficar farmando coisinha e negociando tem que procurar outros lugares.
Its fun and charming so far! Interesting concept. A few glitches here and there but nothing crazy or unexpected for early access. Whatever the controversy is from before shouldn't have any bearing on the game now. It has a lot of detail that obviously took a lot of work and passion.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.1M | 4.2K | 52% | $39.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $175.6K | 403 | 77% | $11.99 | |
| $43.8K | 161 | 65% | $7.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $198.3K | 252 | 88% | $19.99 | |
| $198.3K | 736 | 78% | $9.99 | |
| $198.3K | 416 | 78% | $19.99 | |
| $198.4K | 1.3K | 79% | $7.99 | |
| $198.2K | 1.1K | 90% | $5.99 | |
| $198.2K | 425 | 83% | $17.99 |