
Gather resources, craft components, build vehicles, and code their logic in a physics-driven engineering sandbox and full scale space sim.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Archean is an immersive Engineering Sandbox and Space Sim.
The only tech tree is the one in your head. Archean simulates aerodynamics, orbital mechanics, fluids and electricity from the actual shape and wiring of your builds, then hands you an in-game programming language and gets out of your way.
No unlocks, no invisible stats doing the work. If your plane flies, it's because you built a plane that flies.
In other words, we simulate real physics and let you figure out the rest.
This game (and custom engine) is developed by a passionate team of two, and will stay that way.

Engineering is the game.
There's no separate build editor. You build everything in the world, in first person, standing on the half-finished wing.
If it looks like a wing, it flies like a wing.
There are no wing blocks. Lift, drag, stall, stability, control authority. All of it is computed from the actual shape of your build. Air and water run on the same physics too, so a wing turns into a hydrofoil as it dips underwater. Planes, boats, submarines, re-entry vehicles: same rules, different shapes.
Wire it. Program it. Trust it with your life.
Every build is a machine: power, fuel, fluids, sensors, thrust. Hook them up however you want, then program the behavior yourself in XenonCode, our in-game programming language, or drag wires in the visual node editor if that's more your thing. Autopilots, launch sequencers, docking computers, mining rigs. Yours to write, yours to debug.
Space, at full scale.
Planets are real-sized and real distances apart. You will never run out of map. Orbital mechanics run in real time: you can dock at your friend's station while both of you are tearing around the planet at orbital velocity. There's no speed limit either. Keep accelerating up to 0.99c, just remember that slowing down is your problem. And if a two-body approximation offends you, full n-body physics is one config line away.
Sunrise isn't a timer.
The day-night cycle isn't scripted. Planets actually spin, with axial tilt, while orbiting the sun. When dawn comes, it's because the ground under your feet rotated into the sunlight. Build a solar farm and you'll start caring exactly how long that takes.
Yes, you are walking on a sphere the size of the earth, not just a flat map.
The Earth, before anyone.
A full-scale young Earth: real topography, the Moon is huge in the sky, nothing alive yet but the green stuff. You're the first engineer this planet has ever had.
Seal it, pressurize it, live in it.
A cabin either holds pressure or it leaks. Compartments are scanned voxel by voxel for airtightness, and your spacecraft, submarine or airship has to actually pass that test. Then walk through the thing in first person, from the reactor room to the cockpit.
Voltage, plumbing, and thermodynamics.
Electricity comes in low and high voltage, with relays, junctions and converters in between. You design the grid, not just the generator.
Earn every part.
Adventure mode starts you with bare hands on a planet. Scan for ore, dig it up, crush it, craft it. Every part of your ship started as a rock somewhere. If you'd rather skip straight to engineering, Creative mode gives you everything from the start.
Damage isn't a health bar.
Things break the way they were built: physically. A damaged wing sheds lift and gains drag. Now you're wrestling a plane that pulls to one side. Take good care of your vehicles and they'll serve you well!
Gravity is something you engineer.
There is no gravity-generator block. Want weight in deep space? Burn at a steady 1 g, or spin your station and live on the inside of the ring. Centrifugal force is a thing, Coriolis wobble included.
Alone, or with people as obsessed as you.
Play solo, with friends, or on public servers. Each server sets its own rules, star systems and mods. And the whole thing is fully ray-traced, because we're rendering nerds too.
Your solar system is a config file.
Mass in kilograms, orbits in meters, atmospheric composition by mole fraction. Our default Moon orbits at geosynchronous distance, but a few edited lines give you the real present-day solar system, or one that never existed.
Built to be modded.
Create a mod from inside the game, model your component in Blender with our official plugin, script its behavior in XenonCode (screens, animations, ports and all), then drop in a YAML file to make it craftable. Every server picks which mods it runs. If you can imagine a component, you can ship it.
The short version:
Shape-based aerodynamics, no wing blocks
In-game programming: XenonCode + visual nodes
Real-time orbital mechanics
Full-scale planets
No artificial speed limit
Day-night cycle from real planet rotation
Pressurization and air-tightness
First-person, walk anywhere
Adventure and Creative modes
Explosions and destruction
Custom Dashboards and HUDs
Solo, co-op, or public servers
Fully ray-traced
Our five commandments
It's NOT arcade-style and we do not underestimate our players.
Seamless transitions, no loading screens, EVER!
No fake boundaries. No skyboxes. No predefined paths.
Immersive, first person controls and no cutscenes.
Everything has a realistic purpose based on science.
We have developed a new programming language designed to be easy to learn and optimal for in-game virtual computers.
The game has a built-in cooperative editor with syntax highlighting and multi-cursor support, as well as a node-based visual editor to facilitate scripting.


Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pro: - the 5 commandments of the developers are awesome! - multiplayer - realistic orbit physics - probably the best real time building engine for crafts! - many good ideas and nice details - the developers talk with the community Con: - the aerodynamic engine is crap - very small development team, updates are small and slow Why can I not recommend it because of just these both points? You start on a planet with atmosphere and sooner or later you will build a plane. It is easy to get a craft flying, but it is not even close to realistic physics and in hard contrast to the first commandment of the developers. ("You shall obey physics") Instead of trying to make an approximation to improve the engine a bit, they recommend in their tutorials to build ailerons inside the wings of your plane to improve lift. *Ailerons inside the wings to improve lift* that's what they call "you shall obey physics" The small team is not able to concern this or many other good suggestions of the community, even their own roadmap is too much for this team, so this game will stay in Alpha for ever and it will never become the game, what it should. I really like to support small studios without any greedy publisher, but it is not realistic to get the work for that project done. Not in the next 10 - 20 years.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Traditional Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b] A Must-Play for Engineering Game Enthusiasts [/b] Archean brilliantly combines the best elements of Space Engineers, Stationeers, and Stormworks into something truly special. The engineering-focused gameplay is challenging in all the right ways, featuring a highly detailed physics simulation and seamless integration with Xenoncode, the in-game programming language. Don't let that intimidate you though - if coding isn't your thing, there's also an excellent node-based visual programming alternative. If you love games that make you think and test your problem-solving abilities, Archean will absolutely hook you. Visually, the game is stunning. Ray-tracing brings the world to life, and performance has been excellent on my AMD 9070XT. I've noticed a couple of minor graphical artifacts due to AMD driver quirks and the game's NVIDIA optimization focus, but nothing that impacts gameplay. The barren landscape is an intentional design choice that reinforces the survival atmosphere, though the developers have hinted this may evolve over time. I've been impressed by the stability - no major bugs, crashes, or performance problems in my experience. The game runs smoothly and feels polished despite being developed by a very small, passionate team. Speaking of the developers, they're incredibly dedicated and highly active on Discord. While content updates come slower than AAA titles (understandable given the team size), they're released regularly and consistently improve the game. And if you can't wait, the Public Experimental branch gets you early access to new features before they're released in the stable branch. The highly anticipated Survival/Destruction Update is slated for 2026 and promises to add substantial depth. The modding community is thriving thanks to recent enhancements that significantly expanded modding capabilities. And an upcoming SDK will take modding to the next level. My only real criticism is the current content depth and development pace compared to larger studio games. However, even in its present state, I've found Archean immensely enjoyable, and there's still plenty of existing content I haven't played with yet. [b] Bottom line [/b]: If you've enjoyed Space Engineers, Stationeers, or Stormworks, you owe it to yourself to at least try Archean's free demo. This game deserves a spot in every engineering game fan's library.
Cool game, but not for me. I kind of really dig some parts of it especially little touches like the ore locator functionality. But my wife and I were giving this title a try and got to the point we needed transport. Found the official tutorials and got to the whole setting up the inputs/outputs for the computer.....and, welp, not for us lol. Best of luck to the project, we think it's kinda neat but we just don't have the patience for that. Because I can't imagine what it's like when you get to orbital machines. I'll give this a thumbs up, it isn't the game's fault it's us.
This game gives you full freedom to create whatever you want, it's a bit of a learning curve even for a programmer if you want to build your own complex stuff, but if you don't want to do any coding, there is a lot of blueprints available on the workshop. There is also something special about the graphics, even though the world is quite empty for now and there are no clouds or weather effects, it already looks amazing. Apparently the ultimate goal is to reach moon, I am 120 hours in now and only just starting to think about going to the moon. I really hope the devs will never give up, because with everything that they have on the roadmap, I can already see myself playing this game for thousands of hours :D
What starbase should have felt like
Probably one of the best engineering games with realistic aerodynamic physics / orbital mechanics. It feels very rewarding when you build something complex, like a working space plane for example, because you have to program every aspect of its functionality. Would highly recommend to anyone who enjoys programming and challenging engineering.
Buran flies
Очень высокий потенциал, через год будет как Stormworks по механикам.
might be the best and only game of its kind i've ever played. please take my money
I had tried the demo awhile back, and I had felt not very interested, fast forward a few months, and I decided to try it again, but was intimidated by some of the reviews, wondering if being novice at coding would make the game unplayable for me, and some of the reviews mentioning complexity. I went through tutorial on the demo, and started to realize the depth, and considering the price on sale, I bought it, and have already gotten my money's worth after only a couple of hours. I want to advance my coding knowledge, and this looks like a great way! Coding only enhances the gameplay, in my opinion, and am very impressed with it so far! It reminds me of stormworks, but much better! I am not really a hardcore sandbox person, but spawning on a planet with nothing, and seeing the moon, suddenly game me tons of hours of ideas.
Players by region
Where this game's players are, estimated from review languages.
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