
Explore a supernatural RPG with stylish summoners and dark dangers lurking under the neon lights of a cyberpunk Japan. It is up to Ringo, an agent of Aion, to save the world from apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.3Kreviews | 66% | — | $3.8M |
| $69.99 | 3.6Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《灵魂骇客2》:首先,林檎和菲格长的很漂亮 这款游戏的亮点是什么,就是我们林檎有看起来两米高的大长腿,不管是战斗还是在街区中来回探索都十分的养眼。而作为真女神转生 灵魂骇客的续作,灵魂骇客2完全可以当做一部新的游戏去玩,所以玩家没玩过前作也没关系。 [h3]美少女特工诞生[/h3] 游戏的剧情围绕着契约,召唤,恶魔,圣约展开,个人觉得有意思的是这次我控制的主角林檎有一个特别的能力,就是通过灵魂骇入,从而复活已经死亡的人,和别人签契约,共同拥有恶魔召唤能力。 在初期复活惨遭杀害的艾罗、米莱迪、才藏后主角团集合,对于角色除了林檎和菲格是刚刚分裂到世间的特工外,其他三位主角每一位都有一个塑造立体且不堪回首的过去,比如又是恋人又是朋友,而他们每一位似乎都还有更深的秘密在等待着被挖掘,从而推动剧情。 所以对比起来就导致林檎作为主角没有太让人印象深刻的故事,不过某种意义上林檎像初生的孩子,而我们玩家也可以说出一句:我是看着你长大的。但在外形上林檎和菲格是亮眼漂亮的,因为她们有闪亮的外套和闪亮的裤袜,还有两头别样的发型。 除此之外游戏的剧情也有大量的剧情动画,比如刚开端那一段感觉自己看了好久,不得不说主题曲做的还挺好听,就是有些动画的背景看起来略显贫穷,但是角色立绘的话很精致很好看,而且还有多种表情。但是不明白角色服装为什么在跑图的时候用不了,一开始给林檎换装后我还以为是bug,结果问了朋友就是这样设定的,只能战斗时显示。本作的ui看起来中规中矩,不管是买东西时还是战斗时的选项都是斜向视角,战斗时的角色头像则是呈现三角状,虽然也很美观,但是比起其他游戏的潮流还是逊色了一些。 [h3]开始闯荡迷宫[/h3] 地图内分布有大量的传送阵,玩家可以根据右侧的引导地图寻找并解锁,初入灵魂矩阵的时候感觉几乎长的一模一样,且没有什么标志性建筑。之前就听别人说灵魂还可2的迷宫传送像个电路图,结果玩了之后确实如此。 在迷宫探索的过程中,玩家遇到怪是可以主动拿起武器对其进行袭击从而展开战斗,除此之外也有真女系列的仲魔,玩家可以与迷宫里的仲魔聊天,获得物品以及收复它们,仲魔的性格不同,有让你交钱的,也有让你做出选项的,当然如果玩过系列游戏,那么这里面的仲魔对于玩家来说都再熟悉不过了,比如每次都在开头出场的皮克希,还有可爱担当杰克霜精以及漂亮的美人鱼。 在回合制战斗的过程中依旧有技能属性相克系统,而且打出的weak可以叠加。在本作中comp上装备的仲魔也会对主角团的能力进行影响,因为主角团要借用仲魔的能力来进行战斗。 然后就是游戏的仲魔合成,分为双身合体,检索合体和特殊合体,不过要吐槽的是合体动画直接拉个红布打个灯光新仲魔就出场了,恶魔登录恶魔全书后,则会更加方便。除此之外在comp smith中进行改造也可以给主角团增加更多有利于战斗的功能,不过战斗确实挺有团队感的,比如说林檎打完该才藏了,林檎就会呼唤才藏的名字。 [h3]街道探索[/h3] 街道乍一看确实挺豪华的,因为到处都是灯红酒绿,但是如果让林檎逛的话,每一片区域从头走到尾几乎用不了多久,而且街道的商店都是玩家只能站在门口,遇到有放大镜标识的则可以一探究竟。 路边有可以对话的行人和仲魔,有各种商店,比如说店铺Zafiro就可以给主角团买装备从而提升防御力,当然有不需要的也可以在这里卖出,除此之外还有自动售货机,拉面店,便利店,披萨店等多个区域可以购买餐点。如果想做支线了就去找委托中介,比如帮某人找找饰品,消灭一下邪恶召唤师从而获得报酬。 主角们还有一个可以回去的安全屋,在这里能够休息并恢复血量,可以让林檎和伙伴们食用餐点,每个角色有不同的喜好,比如滋补强身意面,林檎苦的面露难色,而才藏则是觉得良药苦口。 除此之外依旧有比较方便的地方,初期有多个难度可以选择,如果只想快速通剧情,就可以选低难度进行游玩,期间如果懒得动手就可以打开自动战斗,也可以随时随地存档,恢复血量也可以点击快速恢复键。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote] 最后 杰克霜精可爱捏,整体来说剧情个人感觉还可以,迷宫占绝大部分,需要玩家有耐心去探索。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Soul hacker 2 est un opus secondaire de la série Shin Megami Tensei, qui dit secondaire dit pas de budget (j'exclus persona à partir de P5) et je peux vous le dire qu'on le ressent dès qu'on prend le contrôle de Ringo... heureusement qu'on peut éloigner la caméra dans les options et encore le rendu n'est pas terrible mais c'est mieux que rien je dirais. Le jeu est très répétitif et le rythme est catastrophique à cause de notamment la matrice de l'âme qui est un donjon labyrinthique secondaire dans laquelle on va être constamment bloqué à cause d'une condition de "jauge de loyauté" à faire progresser, tout ça en x3 car on doit le faire pour les 3 compagnons qui vont nous suivre. L'histoire et le groupe au général sont anecdotiques au possible, du grand moyen quoi. Le jeu a une difficulté raisonnable, les raisons de pourquoi les gens trouvent le jeu facile est uniquement dû au faite que dans celui-là il n'existe pas de sort d'élimination directe (Mudo, Maha) et que si le protagoniste est ko il n'y a pas de game over. Mentions honorables : - Saizo, le seul perso du groupe qui est intéressant et qui te donne envie de poursuivre l'histoire. - Quelques musiques qui sont sympathiques comme celle de la personne qui te permet d'améliorer ton COMP par exemple. En définitif, je recommande uniquement aux fans hardcore des jeux Atlus qui ne savent pas quoi jouer, les autres passez votre chemin.
玩过之后我彻底释怀了。 真女5,他们都说你连剧情都没有,你看看这个玩意有剧情的写成了什么东西! 林檎老婆,我们回家吧,离这群神人越远越好,我真的受不了这群人的塑造了!
Para el que no quiera leer las explicaciones iré al grano, este juego es una puta mierda. Ahora expondré el por qué lo pienso: - Sistema de mazmorras peor que el tártaro del P3 original, aburrido, repetitivo, siempre mismo escenario y con puzzles asquerosos y sin sentido que te hacen querer pegarte un tiro. - Sistema de relaciones sin sentido con respuestas que rara vez tienen que ver con lo que después dice, que no llevan a nada ni sirven de nada. - No hay un solo personaje en este maldito juego de mierda que no sea un cliché con piernas, todo es predecible, todo es esperable y ni uno solo tiene una mínima evolución de personaje, literalmente todos los personajes son planos y no cambian hasta que pasa X cosa (en cada uno es algo diferente) y ya cambian su actitud radicalmente, están escritos fatal. - La historia es un mierdón y de lo peor que he visto nunca, llena de Deus ex machina que van arreglando la trama según van ocurriendo las cosas, parece todo escrito sobre la marcha sin una idea clara de lo que se quiere hacer. - El final es literalmente de lo peor que he jugado y llevo jugando juegos 20 años (mucha mierda entre ellos) En general, al final acabé tan hasta los cojones del juego que lo ♥♥♥♥ en fácil y simplemente quise acabarlo rápido por no dejarlo a medias, menuda basura y que pérdida de tiempo, 0 recomendado.
진짜 아틀러스 게임인가 싶었다. 70퍼 할인하면 살만함
[b]Preface:[/b] I'm only slightly acquainted with Shin Megami Tensei (SMT) series/spin-offs and have only played the Persona games. Also, I have no experience with Devil Summoner: Soul Hackers (DS:SH) which this game is supposedly a sequel of. Soul Hackers 2 (SH2) is a watered-down SMT RPG that is less punishing, more simplified and features a different set of combat mechanics. While its simplification will raise eyebrows with SMT veterans, I think it's actually a good thing - not everything needs to be laborious or difficult. I'm happy to say that despite its many shortcomings, I've thoroughly enjoyed SH2 and am happy there's no Social Links like in classic Persona 1 (P1) days. In terms of gameplay, SH2 heavily simplifies the SMT formula by centering the dungeon experience around a system called Demon Recon. When you traverse a dungeon, you automatically send out your demons to recon the map. And when you later encounter said demons on the map, they will reward you with heals, money/items found, or recommend a random demon to join your party (i.e., they're basically your HR department now). What this boils down to is that there are no chests, and no demon negotiation; you can choose whether to accept the demon to join, as long as you can offer up what it wants (though sometimes it can also come with no strings attached). Something that I find rather disappointing is that demons in this game appear to have been heavily normalized. For e.g., Yoshitsune does not have his staple Hassou Toubi and instead has generic skills. Also, demons can only have up to max 6 skills which limits fusion creativity, some skills are gone and some notable ones got nerfed. If anything, this would be my biggest gripe with the game. On the plus side, demons in SH2 can be equipped by any character, allowing for very comprehensive character/party customization. Where SH2 is less punishing comes from its changes to combat rules. In SMT and Persona series, you have the Press Turn and One More risk/reward system (respectively) which grants an extra turn for hitting an enemy weakness or scoring a critical hit. In SH2, there are no such system and instead you get what is called the Sabbath which is a single heavy attack (at the end of the party turn) which scales according to the no. of stacks. You build up stacks by hitting the weakness of the enemy and later on in the game, you can also learn skills that enable you to gain a stack by scoring criticals and other conditions. In SMT/Persona, the system is fair as it applies to both you and the enemies. However, in SH2, only your party can use Sabbath attack and not the enemies; thereby making it less punishing than SMT/Persona titles. How the game maintains the difficulty when traversing dungeon is by introducing the Risky Enemy mechanic which is a type of encounter where enemies are always about 10 levels higher (relative to you). They offer far better experience points and rewards, but are also very hard to take down (depending on the difficulty you play on). Personally, I don't really like this mechanic as I think it's overtuned and laborious even on Normal difficulty. I pretty much escape all risky encounters except until I start grinding to level 99 (on Easy mode) because it's necessary for the experience points. The game can still be fairly challenging and you can switch difficulty at any time outside combat. A Very Hard difficulty is also available as free DLC if you like torture. Overall, I like the gameplay of SH2 and I'm glad that there's no calendar system like in Persona series nor loyalty/alignment system like in SMT, allowing me to freely do what I want. The Sabbath system, despite sounding shallow, is visceral and gets more fun the more upgrades you acquire. I enjoyed most of the dungeons except later floors of the Soul Matrix, which are frustrating because they are entirely made up of random teleporters as puzzles. There's a fair amount of replayability given that NG+ allows you to choose what gets carried over. Certain materials are also limited in quantity per playthrough so it's not possible to get everything in only one playthrough. Also, it's not possible to experience all content either as the last floors of the Soul Matrix requires 200 soul points. In terms of story, SH2 has a decent plot, but unfortunately, doesn't have the equivalent storytelling and world-building to make it great. There are certain aspects of it that don't feel believable, emotional scenes fail to elicit emotions and the humour mostly doesn't work. I think an easier analogy is that it's like a show with too little run time to flesh out its story, i.e., undercooked and rushed. Most of the time, I don't feel the stake or urgency of the situation; and I'd personally prefer if it had a darker and more sombre tone. It's a shame because the game has pretty good voice-acting, both in English and Japanese, with voices that fit the characters very well. I think the Japanese does a better job at conveying the nuances of the characters, the tones in the English dub often feels slightly off. The hangout events are kinda meh for me, and it would've been better if they were fully voice-acted. In the end, I can't say I have much attachment to the cast at all, but I have to agree with pretty much everyone else that Ringo makes a good protagonist. Regardless, I feel the overall story execution is average [u]at worst[/u]. One thing I do appreciate about the storytelling is that it's straight to the point and doesn't try to pad it out by regurgitating information. In terms of presentation, I liked the overall art direction but I think I prefer ambience of P1 and DS:SH which I feel SH2 is too chill. One obvious shortcoming in this area is that the character animations in cutscenes feel rather janky and somewhat lacking in production value. During combat, animations look good, and I especially love how the scene changes when demons join the Sabbath stacks. The UI is a good implementation of minimalistic design and is highly usable, though it sometimes lack sort/filter options in some areas that would make sense. As for the music, it's fitting but feels like it lacks coherence and I found it to be rather forgettable. There's one battle theme I liked, Battle of Devil Summoners, which I heard on Youtube (in some video guide) and cannot for the life of me remember whether it was even in the game! Really, I think this theme should've been the default battle theme. The dungeons do look pretty bland and it's a common valid complaint from many others - it didn't hurt my enjoyment but should be emphasized. As for performance, the game runs great on my RTX 4060 at max settings with no frame drops. I noticed that the game has an alt-tabbing issue that could sometimes cause your game to freeze up, and so I always save before doing that - it's somewhat annoying when looking up guides and fusion charts. Another thing I noticed is that, if you set the Loading Screen Tips configuration option to "Hide", you can entirely elimitate loading time if you don't care about reading the tips anymore. In conclusion, SH2 was a pretty fun game for me and I strongly recommend it. It's not lengthy and I've been able to 100% it in 2 playthroughs, obtaining every single upgrade in the game. SH2 does show promise as Atlus' 3rd major pillar franchise if they could refine the gameplay and add more polish. I liked SH2 because if offers the demon fusion gameplay with reasonable difficulty and no hassle. However, I recommend only getting it on a huge discount (got my standard edition at 80% off) because this game came with an outrageously high asking price. As much as I like the game, I don't think it has nearly enough content nor production value to warrant that pricing, not to mention, dodgy practices like day one DLCs.
Look like SMT Games Feel like Digimon cyber sleuth
recomendable, pero las mazmorras son malas confusas y obtusas en algunos puntos
SE UM FÃ DE PERSONA FIZESSE UM JOGO, particularmente sempre achei persona um estilo de RPG muito truculento com diálogos longos demais se um dia eu pudesse criar um RPG usaria os moldes do mesmo porem com diálogos mais incisivos e diretos, pois bem, alguém faz isso antes de mim e assim nasceu Soul Hackers 2, que é uma mistura de Persona em um mundo cyberpunk com diálogos mais curtos e diretos e acima de tudo não tendo que gadar NPC feminino pra conseguir melhor stats no game, SE EU RECOMENDO? eu diria que sim, porém o preço né, não ajuda muito, se tiver em uma promo de uns 50% vale a pena viu, A CAMPANHA DURA EM MÉDIA 20 HRS facilmente, se quiser os 100% passa de 40 HRS+.
美术一流,其他真是一坨。。。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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