
Explore a supernatural RPG with stylish summoners and dark dangers lurking under the neon lights of a cyberpunk Japan. It is up to Ringo, an agent of Aion, to save the world from apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.3Kreviews | 66% | — | $3.8M |
| $69.99 | 3.6Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am about three hours into this game, maybe because I just started but I like it. Not sure what the negative reviews are but so far it's a good game. The dungeon map is small and the way Ringo moves in it, is a little weird but other than that, I am having fun. Maybe the review will change once I am further in the game.
Tiene todo todo lo interesante del sistema de peleas del universo de persona, sin todo el aspecto social de los persona. Si quieres un juego casual con dungeons en el que captures monstruos a levelear, que te obliga a cambiarlos para adaptarte a las situaciones y con énfasis en explotar debilidades, dale. Si buscas un juego en el que meter más de 100 horas lleno de minijuegos y cosas fuera del combate en si, next. Personalmente lo amé ¿Quien tiene tiempo de jugar un persona completo hoy en día?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The only good thing is the voice acting and some cutscenes. Everything else is so boring....
Ha sido disfrutable el juego. La historia principal es funcional como mucho y la variedad de mazmorras es bastante escasa; pero los protagonistas y sus interacciones son muy entretenidas (y la traducción de diálogos que es de 10 la hace incluso mejor. Solo la de diálogos sin embargo, la de interfaz tiene bastantes errores), el juego capitaliza muy bien en el ambiente chill que tienen los personajes interactuando entre ellos ya sean con escenas en el bar, comiendo o aprendiendo habilidades que pasas un muy buen rato con ellos. Y la jugabilidad si estás habituado a los SMT y su estructura típica (demonios con fusiones, aunque aquí se equipen a los personajes; mapas simplones con muchas batallas, etc.) es entretenido y tiene ciertas comodidades jugables que lo hacen más liviano que otras entregas, así como encuentros de jefes más interesantes al haber varios enemigos con sinergía entre ellos. Eso sí, lo he jugado ahora que han incorporado mecánicas como el turbo en el campo y batallas, y aconsejo que los aproveches porque si no se te hará cuesta arriba rápido; pero con ello esas asperezas se liman bastante. Es un juego de bajo presupuesto y se nota y hace lo que puede, no es uno donde envían todos sus recursos con un super lanzamiento como el SMT5 o Persona 5; pero eso es como la franquicia solía hacer en la época de PS1, PS2, DS, etc. probar diferentes cosas con algún que otro experimento ligero en su fórmula para ver qué tal (así surgió Persona por ejemplo), si te lo tomas en ese sentido y no vas con expectativas absurdas es un juego disfrutable.
basura
远比无聊本生更无聊,骂它垃圾都是侮辱垃圾这个词,即使通关也不会有丝毫成就感的大粪作品
I've been playing through Atlus games on steam and after really loving SMT 5, Metaphor Refantazio and Persona I decided to try this game out. I'm only about 4 hours in but I can already tell this game is just not good, you can see the lack of effort/budget in pretty much every area of this game from the way character relationships work to the areas you can visit and even the dungeons are so far repetitive and lacklustre. The only real enjoyment i've gotten out of this game is the main character Ringo, she's cool and I like her design, and the fact you can use the SMT demons in it and do fusions which is always fun. Overall, i'd stay away from this game or only buy if you can get it for less than like £10.
Oyunun atmosferi ve karakterleri çok güzel ama dungeonlar çok sıkıcı. Oyun süresini arttırmak için bir sürü çıkmaz yol koymuşlar. Kendimi sürekli gittiğim yolu boş boş geri dönerken buldum. Ana hikaye ortalama 15 saatte bitiyor. Bütün yan görevlerle bitirirseniz de 30-35 saat arasına kadar oyun içerik atıyor üstünüze. %100'lemek için NG+ oynamak gerekiyor ekstra, ben 47 saatte %100'leyebildim. Oyun içerik olarak asla tam fiyatını hak etmiyor. O yüzden indirimsiz alınmasını tavsiye etmem. Son olarak oyuna puanım 6/10. Eğer oyunu %100'lemeye uğraşmasaydım büyük ihtimalle 7/10 verirdim.
Fuera de la estelar serie Persona, los demás juegos de la serie SMT se elaboran con un presupuesto por demás acotado. Es un dato a tener muy en cuenta para no tomarse por sorpresa los malavares que hace este juego para disimular lo sencillo y breve de su mundo. Sin por esto restar la importancia dada al robusto sistema rpg de monstruos de la serie. Mazmorras desangeladas, monstruos preciosos y personajes medios para gustarles a niños y adolescentes. Soul Hackers 2 se siente como un buen juego de portátiles.
屎
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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