
Explore a supernatural RPG with stylish summoners and dark dangers lurking under the neon lights of a cyberpunk Japan. It is up to Ringo, an agent of Aion, to save the world from apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.3Kreviews | 66% | — | $3.8M |
| $69.99 | 3.6Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is plane boring. 4/10 Pros + cool female protagonist + cool visuals + likeable sidekicks Cons - story is boring, predictable and so stereotypical - combining terms & ideas like souls, deamons with high tech look extremely stupid - all dungeons are unimaginative - bad UI design, really junky - game feels like it was meant for PS2 - gameplay is really repetitive without any thought behind it
Not good. Insane amounts of grinding in repetitive "cyberspace" dungeons. Story was interesting but not interesting enough to make me want to continue.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Soul Hackers 2: Cuando la Hackeada se Te va de las Manos[/h1] [h2]Resumen[/h2] Bienvenidos a otra gloriosa tarde de nuestra sarcástica reseña, y hoy nos topamos con “Soul Hackers 2”, ese juego que te hace preguntar: ¿le hackeo al alma, o el alma me hackea a mí? Con un 65.16% de aceptación, parece que no todos los jugadores decidieron venderle el alma al diablo... o en este caso, al hacker. [h2]Aspectos importantes e interesantes[/h2] Este juego es como esa serie de Netflix que empezaste porque prometía pero que terminas porque ya metiste demasiado tiempo. “Soul Hackers 2” llega con un combo de demonios, hackers y dilemas existenciales envueltos en un RPG que amenaza con robarte más que solo tu tiempo libre. Destaca por su historia única y su combinación algo bizarra de ciencia ficción con elementos sobrenaturales. Además, ¡quién podría resistirse a una pelea de hackers contra demonios apocalípticos? [h2]Aspectos por mejorar[/h2] En cuanto a la jugabilidad, a veces sientes que podrías hacer más daño lanzando el manual del juego que en las peleas del propio juego. La IA tiene sus momentos, pero alguien necesita darle una actualización urgente porque a veces parece estar más perdida que turista en ciudad sin Google Maps. [h3]Puntuación \Desglosada y Sarcástica\ del Juego[/h3] [table] [tr][th]Aspecto[/th][th]Puntuación[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]\Esperaba hackear almas, no mi paciencia\.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]\Tanto potencial desperdiciado, como un examen fácil pero mal hecho\.[/td][/tr] [tr][td]Contenido[/td][td]8[/td][td]\Hay suficiente carne aquí para un buen asado demoníaco\.[/td][/tr] [tr][td]Video / Gráficos[/td][td]7[/td][td]\Bonito pero no rompe la cuarta pared ni una ventana\.[/td][/tr] [tr][td]Historia[/td][td]8[/td][td]\Si la historia fuera un cuchillo, sería suficientemente afilado\.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]\Suficientemente espeluznante como para no jugar a media noche... o sí\.[/td][/tr] [tr][td]Efectos[/td][td]6[/td][td]\El sonidito cuando logras un hack exitoso es más satisfactorio que muchos otros 'efectos'\.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]\La banda sonora es como salsa picante - la correcta cantidad de zing!\.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]\Buen trabajo, pero sin premios Oscar aquí\.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]\Promedio, como pizza de queso sin mucho más\.[/td][/tr] [tr][td]Total Puntuaciones[/td][td]67[/td][td][/td][/tr] [/table] [h2]Veredicto de Compra[/h2] Si la puntuación total es menor de 50, digo: \Déjalo pasar\. Si está entre 50 y 80, podría valer la pena con un buen descuento. Por encima de 80, es un “¡Cómpralo ya!”. Para “Soul Hackers 2” con un total de 67, dale una oportunidad pero busca una rebaja. En resumen: [b]\Cómpralo con descuento\[/b]. ¡A menos que disfrutes pagando de más por sentirte ligeramente entretenido y un poco molesto al mismo tiempo!
Soul Hackers 2 is a melodramatic game. It speaks about family, not the one we get from birth, but the one we choose. It reflects about what makes us humans, our emotions. The game is overall good.
I will not recommend any "auto save" game in which auto saves are placed in a manner that you can lose half an hour of progress if you didn't save manually. This one is no exception.
Yeah so, the gameplay is very meh. There are WAY too many unimportant lame side quest thrown at you constantly. And then there are of course the bland as hell side dungeon you do for every party member. Story wise, the game... sadly also completely fails. It seems to be trying to go for a mix of personas hopeful and Smt's dark tone... and fails epically on both fronts. Especially with the ending which is just an incredibly wishy washy ''Yeah, everybody kinda continues on their end but with a hopeful note.''. As much as I like happy ending, I really feel that at least two characters should have died. There is a reason not everyone can make it out alive in SMT games. But the whole setting is not fitting for Personas hopeful style either. So yeah, very average gameplay and a story with a good start that quickly looses steam and a very unsatisfying ending.
the game isn't good and most smt fans know that, but if buying and playing this game can make digital devil saga 1&2 remastered on pc real then i say this is money well spent. tldr why it's bad: - ringo is a cool and witty mc that's wasted in this below-mid game alongside a terrible cast. - sabbath is co-op attack back in strange journey except it somehow feels worse when it already felt quite bad and limited back then. - too much persona in my smt (the 'style' in general, annoying battle voiceovers, the vibe of the plot and cast, cringe dialogue). - lazy, LAZY cutscenes (though they're majorly voiced), can't even be fd to animate the scenes to introduce your main characters properly, can only watch ringo sink herself so many times before i start ffwording. - one demon for one party member, if i wanted that i would just play persona but that's precisely why i don't play persona games. - criminally lacking in demons. only 161 compared to base smt5's 230, that came out a year prior to this game, or smt3's 185... that came out back in 2003 on the ps2. not even counting smt4 and 4a's (admittedly massive, and in 2d sprites) list of demons. actually embarrassing. - soul matrix is a legitimate insult to the history of dungeon crawling. dx2, the gd smt gacha game, somehow has better 'dungeons' with aura gates than this pos, absolute lunacy that they green-lighted this. - without discounts, the dlc that has iconic demons like masakado, satan, and *mara* costs $13?????????? - probably an insult to people who loved the og soul hackers too but i haven't gotten around to play that myself yet. - item usage ban on 'very hard' difficulty is interesting but also weird...? missing out on an entire system in game and call it difficulty is kinda A Choice. i think i actually would rather take the dodge penalty back in apocalypse... at least i would get to play the full game? the good: + it runs i guess + ost is servicable + i didn't hate the voice acting + more smt games on pc is always good and encouraged + carried by the fact that you can choose to have smt4's combat music (peak) instead smt is a franchise that has plenty of incredible games and you'd really need a good reason to find yourself playing this obviously low-budget title trying to cash in the smt name... except they didn't even put 'smt' as part of the game's full title. huh? play digital devil saga instead. then join us in pestering atlus for a pc remaster.
Feels cheaply made, plain, mediocre... A minimum effort game. There's nothing really there of substance, and it absolutely fumbles what could have been a fascinating cyberpunk setting. Unless you're a diehard SMT fan that simply has to play everything, or are craving for a milquetoast generic anime-ish turn based jrpg... Skip it. Nothing you haven't seen before somewhere else done better. A waste of money and time.
Fun game, Story was decent. Character cast was enjoyable. Dungeon design could be better. The stack system is different but I found myself enjoying it. Definitely worth it to get when it's on sale. Overall decent fun game.
迟来的差评 可评选本世纪最烂jrpg 唯一的优点就是ringo的人设还不错,其余真的,一切都那么糟糕
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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