
Explore a supernatural RPG with stylish summoners and dark dangers lurking under the neon lights of a cyberpunk Japan. It is up to Ringo, an agent of Aion, to save the world from apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.3Kreviews | 66% | — | $3.8M |
| $69.99 | 3.6Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un juego excelente si no quieres complicarte demasiado, con combates sencillos y un sistema de demonios interesante. Aunque los mapas dejan mucho que desear, especialmente el del DLC, ya lo entenderás... La historia es muy interesante, con unas cinemáticas hermosas, no quiero hacer spoilers, juégalo. En cuanto a la música, podría haber sido más variada... A menudo se repite y terminas escuchando lo mismo. No obstante, con el DLC tienes la posibilidad de cambiar la música durante las batallas Terminé el juego con NG+ con el final secreto, lo suficiente para obtener todos los logros con calma. Ringo, un placer conocerte, espero verte en un próximo Soul Hacker. ^^
Get it on sale. feels like a budget title. dungeons are bland. battle system is ok. not worth $60+ also say no to day 1 Disk Locked Content.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Compared to other Shin Megami and Persona games, this entry is rather mediocre. While not bad, Soul Hackers 2 gets pretty bland very fast. It tries to be both a Shin Megami and Persona game at once, but fails to be interesting in the areas that those games are. The dungeon design gets boring pretty fast and the characters are rather flat. Combat is this games redeeming quality, but since other entries into the franchies do combat even better, there are no reasons to play this game over other SMT/Persona Games. If you want to play a Monster collector with deep and challenging mechanics, play any other Shin Megami Game. If you want to play a more character focused JRPG with similar mechanics play Persona.
i enjoyed it, after taking my sweet sweet time with a 2 year break from the game, when i returned to the game and certain areas, memories of the game started gushing thru and i slowly remembered what the hell was going on in the game 😂 meaning the game was good enough to be memorable so its a good game :^) other than that, i enjoyed the difficulty for hard and i did remember using consumables a lot during my playthrough and even in the final boss, plus i constantly stocked up on consumables and im the type of player who doesnt use consumables and solely relies on abilities for healing 😂 story was great, i love ringo fr fr, a heartwarming ending kinda with the gang all back together, glad i stuck through it, now i gotta finish the rest of the smt type games
Insanely dull game. Only recommended if you're a big Megaten fan and even then only on a deep sale.
I never was playing this or any Atlus game for the gameplay. I was playing for the story. I'm enjoying the in Soul Hackers 2 and I'm enjoying watching YouTube while I grind. If you're like me, I recommend Soul Hackers 2. Also, while the COMP upgrade system is simple, I personally do find it fun.
Persona 5 fans and most SMT fans will hate this game, but true JRPG gamer and some SMT players will enjoy this game. A good JRPG, but it is too expensive at full price. Not worth it. Grab this at 75% discount instead. Unlike some other reviews that found the story and characters mid, i found them to be interesting. Maybe they dont like the adult characters in SH2 but instead want some edgy shounen highschool students, idk. The combat is a downgrade from SMT in which the press turn system is removed, but more similar to Persona 5 combat in a sense. All out attack is being replaced with Sabbath. Similar with all out attack, but the ones jumping the enemies are the demons in your stock. Demon negotiation is also simplified which is a minus for me. You cannot recruit demons during combat lol. And demon fusion system is ♥♥♥♥. But, still enjoy the combat nevertheless. In term of story, the story revolves around thought provoking humanity and conflict theme, with some mix of light-heartedness. In term of overall quality, this game was developed with pretty low budget and running on Unity engine. With that limitation, it is a surprise that they can deliver a decent game with stunning visual. A lot of people did not acknowledge this fact and trash on this game for being inferior in quality than Persona 5. Not me tho. Final rating 7.5/10.
This game single-handedly killed my grandmother, dismembered my best friend, ate my cat, and ♥♥♥♥ in my bowl of cereal all within the 14 hours I spent playing it. The worst ATLUS RPG I've played yet
[h1] 还不错的中体量JRPG[/h1] [h3]前言[/h3] 回想起灵魂骇客一代,那是二十多年前的游戏了,在当时被称为神作,甚至一些对未来科技的预言也都实现了。而本作,作为Atlus沉寂二十多年后重启的IP续作,《灵魂骇客2》和一代游玩体验可以说是大相径庭,同时也并大幅简化了祖传的来自女神异闻录系列的游戏系统以供新玩家快速上手。 [h3]美术[/h3] 本作的美术表现在游戏刚发售的时候可以说是Atlus旗下作品的视觉巅峰。首先是游戏的美术场景充满了一种未来科技赛博朋克感,人物的2D立绘也都有着细腻的神态与动态差分。但受限于开发成本,本作可互动的地图其实挺小的,各个商店等可交互场景也基本都是旁边放一个任务立绘然后中间一堆物品的列表,甚至仲魔的合成都很敷衍:左右选两个仲魔,然后红布一拉,等帘子拉开的时候仲魔就合成成功了。此外游戏中存在的一些演出也让游戏体验略显单薄。更别提和女神异闻录系列的华丽演出相比了。 [h3]战斗[/h3] 本作的战斗系统沿用Atlus经典的“弱点击破”回合制,不过并没有直接完全套用弱点攻击后会增加行动回数的方法,同样的,也没有使用在击中敌人无效/反击属性,或是攻击miss的时候,削减行动数的惩罚,而是将战斗简化了很多,就像一般的回合制游戏那样,我打一次你打一次。这点有好有坏,好处就是不用每次打架之前特意去看对面的弱点之类的,坏处也是不用去看对面的属性,这个变化很大程度上削减了Atlus游戏的策略性。而本作中取代弱点连击的是“魔宴”系统。在战斗中,击中敌方弱点后,右上角的“魔宴”计数器会加一,而“魔宴”的层数是可以一直叠加的,在你的回合结束后,会召唤仲魔根据“魔宴”的层数对敌方发动总攻击,“魔宴”的层数越多,这次攻击的威力越强。而随着游戏进度推移,玩家可以通过主角的指挥官技能、召唤师技能以及仲魔技能,来追加堆叠的层数,到游戏的后期甚至可以堆叠十几层,一次“魔宴”攻击打出爆炸伤害。 但弱点追击系统改成弱点叠“魔宴”系统的代价就是策略深度的削弱。因为弱点攻击对了有奖励,错了没惩罚,所以在战斗的时候会让玩家更依赖数值碾压而非针对战术。 [h3]迷宫[/h3] ’作为一款传统的JRPG,迷宫探索是游戏体验的重中之重,可惜的是,本作的迷宫设计并不是很好,首先是迷宫低场景设计并不是很好,很多迷宫地图从头到尾就一个色调,而且场景中也没什么东西。其次,本作有着自动地图,所以迷宫基本没什么难度,从头到尾除了打怪就是跑路了,说实话,迷宫我从头打到尾完全感觉不到其他Atlus迷宫那种挑战和趣味性。 [h3]总结[/h3] 总的来说,游戏并不像一部真女神转生,而是有着很重的P系列味道。尽管角色塑造与美术表现还可以,但迷宫设计与其他的一些缺陷也让其难以跻身一线JRPG行列。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Not as good as the original (one of the best SMT games), but still a really good game and lots of fun. Price should really be about half what it currently is, but I got it on sale so can't really complain. The tone and setting are completely different from the original, being more ultramodern than the (peak) 90s cyberpunk vibes the original had - I don't really mind this, since I saw it more as reflecting the real world at the times the games were made (Original was 1997 and this one is 2022), but it feels undercooked in this game as there's barely any worldbuilding compared to how much focus Amami City had in the original, and the 'other world' was similarly underdeveloped; the axis/soul matrix is just 'some other realm' whereas Paradigm X in the original was heavily interwoven with the story and atmosphere of the original. Where it being a budget game is most obvious are in the dungeons. The game only has 7 main dungeons; two are shipping areas at the docks, two are subway tunnels, one is a series of two connected towers (it's not as interesting as it sounds), one is the previously mentioned soul matrix and the final dungeon is this strange ocean floor type thing - the latter 2 being the only interesting dungeons in the game. It's not so much that you're just running through hallways for most of the game, it's that the dungeons aren't terrible creative either. The first game may have had basic dungeon design but it was at least creative with the type of "dungeons" you could find in a city; you went through an auto plant, an airport and an astronomy museum just to name a few, and they were alongside the more supernatural dungeons you went through in Paradigm X. That being said, the game looks and plays great for a budget game, and I was really surprised by how much I liked the COMP upgrading system, genuinely one of the most enjoyable upgrading systems I've ever seen in a game even if it is just menus. I was literally running back to the shop after every dungeon visit just to see if I could upgrade anything. Ringo was also a great protagonist and hopefully serves as a reminder that a silent protagonist isn't always the way to go for an SMT game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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