
This is a very challenging war chess + roguelike game, with random mazes, free combination of teams, and turn-based combat. In the game, players will lead all kinds of undead to counterattack the human world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏没做完就不更新了 不推荐
垃圾,差评,开局就是bug,存档位就是摆设,清除存档重开都不行
该游戏策略性较强,直线很多。是个非常不错的战棋类游戏。就是太费时间了!!一不注意已经晚了91小时了吗?玩着玩着就天黑了,玩着玩着就天亮了!什么情况?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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隐隐约约听说安魂战棋九十多个评测刷了七十多个好评刷成特别好评了啦,那么销量一定大卖了对不对
今年玩过的最好的战棋游戏!
这是什么见鬼的平衡性 对方灵魂法师上来给我秒了 我方灵魂法师还需要上诅咒才能打出高伤害要不就是1点血 对方什么也不需要上诅咒 直接全中瞬秒一个人 这太不合理了 PS:我是简单难度 这要是困难难度基本上可以放弃了 数值太夸张了
地牢+战棋,这游戏很冷门,如果你有幸遇到,如果你喜欢暗黑地牢,也喜欢战棋,非常值得尝试。如此优秀的题材,如此丰富的要素,可惜有点草草收尾,剧情的结局并没有做好,游戏中关于“人性”与“善恶”的事件,其实很有深度,但最终的结局却并没有很好的展现这其中的差别,很可惜……制作者大概是亏钱了吧,如果能再做做完整,如果能做好宣发……至少在我玩过的众多战棋游戏里,这是一款非常特别、好玩却又可惜的游戏,真希望能有天看到它能再次更新,或者被重制
Soul Elegy is a dark fantasy tactical RPG that blends roguelike progression, squad management, and turn-based strategy into a surprisingly deep experience. Developed by Sichuan Fruit Interactive Technology Co., Ltd. and published by CubeGame and Pleasant Rain Ltd., the game distinguishes itself from many traditional fantasy adventures by casting players as the commander of undead forces rather than the usual heroic saviors. This role reversal immediately gives the story and world a fresh perspective, allowing the player to explore a conflict where humanity serves as the primary opposition and the undead become the central protagonists. At its core, the game revolves around strategic exploration and combat. Each expedition sends players through procedurally generated maps filled with enemies, rewards, random events, and opportunities that can dramatically influence the outcome of a run. The roguelike structure ensures that no journey unfolds exactly the same way twice, encouraging players to adapt their strategies based on the circumstances they encounter. Every decision carries weight, whether it involves selecting a path, managing limited resources, or preparing for an upcoming battle. This constant element of unpredictability keeps the gameplay engaging and prevents the adventure from becoming repetitive. Combat is where Soul Elegy truly shines. Battles take place on tactical grids where positioning, movement, and skill management are often more important than raw statistics. Players recruit a variety of undead warriors, each bringing unique abilities and battlefield functions. Some excel at dealing damage, while others focus on support, defense, or controlling enemy movement. Building an effective team requires understanding how different units complement one another, and success frequently comes from clever combinations rather than brute force. As players progress, encounters become increasingly demanding, rewarding those who learn to maximize every advantage available to them. One of the game's most distinctive systems is its character development and customization mechanic. Rather than relying solely on traditional equipment upgrades, Soul Elegy introduces a puzzle-inspired enhancement system that allows players to arrange soul fragments and upgrades within limited space. This feature adds an additional layer of strategy outside combat, transforming character progression into a satisfying challenge of optimization and experimentation. Players who enjoy creating specialized builds and refining their teams will find a significant amount of depth in this system, as small adjustments can have meaningful effects on battlefield performance. The progression loop extends beyond individual missions. Resources gathered during expeditions can be used to strengthen characters, unlock new possibilities, and improve future runs. This persistent advancement helps create a rewarding sense of momentum, ensuring that even unsuccessful attempts contribute toward long-term growth. The game strikes a balance between challenge and progression, making setbacks feel like opportunities to learn rather than frustrating dead ends. As players become more familiar with the mechanics, they gradually gain access to stronger strategies and more sophisticated team compositions. Visually, Soul Elegy embraces a dark fantasy aesthetic that complements its themes without becoming excessively grim. The character artwork is detailed and expressive, giving the undead cast a surprising amount of personality. Enemy designs, environments, and interface elements all contribute to a cohesive atmosphere that reinforces the game's unique identity. While the production values may not rival those of major AAA tactical RPGs, the art direction successfully creates a memorable world that feels distinct from many genre competitors. The game does have a few drawbacks. New players may find the learning curve intimidating due to the number of interconnected systems. Understanding optimal team compositions, mastering the customization mechanics, and navigating increasingly difficult encounters can take considerable time. Some runs may also feel lengthy, particularly for players who prefer faster-paced strategy games. Additionally, the complexity that gives the game its depth may discourage those seeking a more straightforward tactical experience. However, for players who enjoy mastering intricate mechanics, these challenges are often part of the appeal rather than a significant flaw. Overall, Soul Elegy delivers a compelling combination of roguelike exploration, tactical combat, and deep customization. Its unconventional premise, strategic depth, and rewarding progression systems help it stand out in a crowded genre. While it demands patience and a willingness to learn, the game rewards that investment with a satisfying and highly replayable experience. Fans of turn-based tactics and roguelike design will likely appreciate the level of thought required to succeed, while those looking for a unique fantasy setting may find its undead-focused narrative especially appealing. Soul Elegy is not the most accessible tactical RPG available, but for players willing to embrace its complexity, it offers a memorable and engaging adventure. Rating: 6/10
跑路了啊,给个差评留作纪念吧。 当初因为画风吸引入的坑,想等游戏完善再好好玩玩,没想到跑路了,呵了个呵。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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