
Holomento is an Indie Permadeath Action-RPG focusing on the dangerous quest of passing through the mysterious Eventide Hollow – and rebuilding it step by step.
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About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am the only person playing this game in the last 30 days and i think thats sad. I think this game is absolutely awesome and deserves more attention. Its basically an RPG with roguelike elements. You start a game, get thrown into a massive world and can go basically wherever you want. There is a catch however: If you die, you die. No respawning with the same character or gear you had. Sure, the bosses are kinda clunky and the combat is alright but the developer is constantly working on updates and fixes. Id say its fully worth your time and money but if it goes on sale thats even better! (also the updates are on the roadmap, not really on steam)
seems pretty abandoned at this point.
I loved every moment of this game. It for some reason reminds me of the giants drink from enders game.
Bought this game expecting more updates considering the news and stance in the early access description. Very buggy, can't recommend as I don't see the devs finishing anything.
Guessing this is yet another dead game
6 years in the making, early access release 4 years ago. I had a copy when it was first came out. It feels like the same game, updates or lack there of, barely change a thing. still largely empty maps with long dead ends that lead nowhere. There are constant game breaking bugs, for example, you can have a giant tower enemy target and deal damage to you but you can be made unable to hurt them. Or a "Clear Monsters" quest in specified location but all the monsters that spawn are non interactable and stuck frozen in place. These issues, were present when i first picked up this game. These issues are still present. I dont think this game is ever gonna be completed...
If you're a big fan of exploration and collectables that are sometimes really hard to find than you probably should check out Holomento. Keep in mind it's still in Early Access, so it's not perfect at the moment. Some areas are not finished yet and will be added in future updates. But it isn't less fun because of that. I had a blast exploring the world. Especially all the little paths that did look like nothing just to turn out I can access a new area with this. Amazing experience. Combats are okay. There are already a good amount of weapons and items to change strategies as you progress. I'm definitely excited to see what will come next. :)
I'm really liking Holomento. Price is perfect for this title. Warning: still buggy, but not game breaking. You're gonna die, but the game designed for toon death. Casual is perfectly designed for gathering Ach, relics, new classes and exploration. Normal + hardcore are good for that dark souls feel. AI isn't that smart, but you can attack mobs from multiple vantage points if need. Pretty big world, endgame makes sense. I'm looking forward to more patches. I'll be playing this game for years...
This has potential to be a real gem, but it's got a ways to go before it's truly satisfying to play. I'm giving it a positive rating because I want it to succeed and grow, and I love the art style and ideas. It's even fun to run around and explore right now, and it's super charming. it's just really lacking combat depth/challenge and reasons to engage in enemies instead of run straight to the finish line and mostly avoid combat. Right now you can explore a large, beautiful world, fight enemies, collect weapons and powerups, talk to NPC's and build up a town. I think the town building is supposed to be the incentive to explore regions outside of the path straight to the end, but it's very vague right now. A lot of content is totally optional and there doesn't seem to be a lot of reason to engage with it yet, but I think it'll get fleshed out over time. There are things like merchants to buy potions from, but they feel so far out of the way as to be unhelpful. I think if they randomize the "finish line" location, add some depth and challenge to the combat (right now you can solve most any problem by circle-strafing enemies while shooting projectiles), and push the exploration aspect a bit more, it'll be a fantastic game. It does a lot of familiar things, but feels totally unique as a whole.
Was really hyped for this game since it was first teased, followed it through release and to now. It just falls flat on what it was to deliver, granted it is still in early access so theres potential but at current state I would not buy it. Hoping it does improve and is fully flushed out by its release.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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