
Songs of Syx is a fantasy city-builder with vast battles simulating thousands of citizens and soldiers. Start off as a small village and build, scheme, and fight your way towards a mighty empire. The mechanics are deep and true to life, where tiny events can spiral into the collapse of kingdoms.
Modeled estimate, not a reported figure. How we estimate →
About
Songs of Syx is a low fantasy city-builder with vast real-time battles simulating tens of thousands of citizens and soldiers. Start off as an insignificant village and build, scheme, and fight your way towards a mighty city state and empire. The mechanics are deep and true to life, where small events can spiral into the collapse of kingdoms.


Full of different races, cultures, old and new gods and strange creatures - everything in Songs of Syx is connected. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, raiders, traders and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. Everything you do generates new unique stories and worlds each time you play a new game.

Win the hearts of your subjects or whip them into submission. Have their number swell your insignificant village into a metropolis of your design. Watch tens of thousands of individually simulated citizens and slaves interact: each with their own life, religion, fears and desires.
Build each house, street and plaza with utmost care in order to keep the needs of your citizens, your state and your army balanced.
But be careful not to overreach: everything you build requires upkeep and a slight disruption to your production, or a dip in your standing, could quickly spiral out of control. Your people will not hesitate to turn against an incompetent ruler.

Recruit, train and equip citizens of your great city. Gather allies and vassals, conscript traveling mercenaries and local peasants to bolster your ranks with up to 50,000 individual units. Use tactics and skill to encircle your enemy in massive real-time battles, or let your reputation demoralize them before the fight.
Each soldier is simulated and will require supplies produced by the industrial might of your great state. The outcome of battle will dictate the rise and fall of empires.

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boost your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you are not alone. Other kingdoms and despots are either eager to forge an alliance or expand their borders, so tend to your relations. To grow your might, you must engage in diplomacy, trade and war.

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 114 reviews with recorded playtime.
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A few bugs, really simplistic and lacking tutorial, and ballencing problems (in my expereince you need half of your population producing food which is probably realistic however their really should be settings to increase yield). However overlooking those and considering its still early stages, the games quite good and promising, especially with its art style and ambience, but it still needs more features and options.
**Songs of Syx — игра с огромным потенциалом, но слабым эндгеймом.** Первые часы игры было интересно. Начинаешь со строительства небольшой деревни, постепенно развиваешь производство, решаешь проблемы с едой, рабочими, логистикой, преступностью и наблюдаешь, как поселение превращается в настоящий город. Ощущение масштаба здесь действительно впечатляет, огромные города, огромная глобальная карта. Но когда мой город вырос примерно до 5000 жителей, я поймал себя на мысли: **«А что теперь?»** Строить ещё дома ради того, чтобы население стало 10 000 или 20 000? Зачем? Новых механик практически не появляется, экономика уже работает сама, а дальнейшее развитие сводится к тому, чтобы просто масштабировать то, что уже построено. Отдельно разочаровала глобальная карта. Я ожидал интересной стратегии с дипломатией, сложными войнами, осадами и борьбой за территории. На практике всё выглядит очень примитивно: собрал армию, подошёл к городу, начал осаду, захватил его и пошёл к следующему. И так по кругу, пока не закрасишь всю карту своим цветом. Игра отчаянно нуждается в хорошем эндгейме: серьёзных внутренних кризисах, восстаниях, более глубокой дипломатии, воможно какой то мировой угрозе, сложных многогранных войнах, уникальных событиях, чтобы игра состояла не только из строительства деревень а давала игроку челенж, создавала историю. Сейчас после определённого момента мотивация просто исчезает. При этом я не жалею о покупке. Играть в неё интересно, воможно мне стоит поднять сложность до максимума, или играть как то иначе, а фундамент у неё отличный. Но ощущение такое, будто разработчики создали великолепное начало и середину игры, а про концовку пока забыли. **Оценка: 7/10.** Если любите сложные экономические стратегии — обязательно попробуйте. Но будьте готовы к тому, что после нескольких тысяч жителей.
Richtig gut und auch komplett in deutscher Sprache mit MOD. Habe zuerst die Demo gespielt und die Grafik war zuerst ein echter Schock. Sieht aus wie auf dem C-64, total Oldschool. (Vorteil: Das läuft auf jedem Uralt-PC!) Nach 2 Stunden im Tutorial aber so dermaßen angefixt, dass ich die Vollversion gekauft habe. Danach erstmal 4 Stunden durchgezockt. Puuh... die Lernkurve ist Mega. Ich habe nur wenige Spiele mit über 1000 Stunden (Factorio, Anno1800, FS17, Stellaris), aber ich denke, dass Songs of Syx sich auf dieser Liste am Ende von 2026 bei mir wiederfinden wird. Absolutes Suchtpotenzial für Aufbaustrategen mit Größenwahn. KAUFEN!
mint that mate
Amazing colony builder / civilization simulator. Very beautiful game that provides similar things to factorios logistical problem solving, alongside the pop simulation of dwarf fortress.
Songs of Mama
actually most fun I've ever had in a city builder, so much potential in updates and mods. its brilliant.
上头,但是数值设计感觉不太合理,很多产出数值的平衡还有待推敲
İyi bir oyun, tavsiye ederim.
it has a huge potential, I like it
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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