
Songs of Syx is a fantasy city-builder with vast battles simulating thousands of citizens and soldiers. Start off as a small village and build, scheme, and fight your way towards a mighty empire. The mechanics are deep and true to life, where tiny events can spiral into the collapse of kingdoms.
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About
Songs of Syx is a low fantasy city-builder with vast real-time battles simulating tens of thousands of citizens and soldiers. Start off as an insignificant village and build, scheme, and fight your way towards a mighty city state and empire. The mechanics are deep and true to life, where small events can spiral into the collapse of kingdoms.


Full of different races, cultures, old and new gods and strange creatures - everything in Songs of Syx is connected. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, raiders, traders and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. Everything you do generates new unique stories and worlds each time you play a new game.

Win the hearts of your subjects or whip them into submission. Have their number swell your insignificant village into a metropolis of your design. Watch tens of thousands of individually simulated citizens and slaves interact: each with their own life, religion, fears and desires.
Build each house, street and plaza with utmost care in order to keep the needs of your citizens, your state and your army balanced.
But be careful not to overreach: everything you build requires upkeep and a slight disruption to your production, or a dip in your standing, could quickly spiral out of control. Your people will not hesitate to turn against an incompetent ruler.

Recruit, train and equip citizens of your great city. Gather allies and vassals, conscript traveling mercenaries and local peasants to bolster your ranks with up to 50,000 individual units. Use tactics and skill to encircle your enemy in massive real-time battles, or let your reputation demoralize them before the fight.
Each soldier is simulated and will require supplies produced by the industrial might of your great state. The outcome of battle will dictate the rise and fall of empires.

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boost your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you are not alone. Other kingdoms and despots are either eager to forge an alliance or expand their borders, so tend to your relations. To grow your might, you must engage in diplomacy, trade and war.

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.8Kreviews | 95% | — | $7M |
| $19.99−20% | 116ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was really invested with the city building mechanics, improving on logistics, food, etc. and got up to some 750 people living in my town. Then I got my first taste of battles and neighbor aggression and oh boi, those game mechanics are still incredibly bad. From what I was able to find about this in the discussions, there is a general frustration with many of these mid game mechanics, which completely ruin the gameplay. I myself am 26 hours into building my town, am getting spammed literally every single day by blackmail, sabotage and desertion alerts while there seems to be nothing I can even do to prevent this. I mean heck, maybe the 50th day in a row that an alien neighbor comes to town and disperses enemy propaganda pamflets, one would expect one could do something about it, like closing the freaking gates or something! But no, the game does not seem to provide countering mechanics such as these. Then there are things like watching a 5v3 battle of raiders and your troops and both of their AIs being so freaking imbecile that they would walk towards each other, then move apart again, for what was at x250 speed about 15 years of their lives, without resolving the fight. This like these really made me put the game aside. I hope this game gets the polishing it needs, where it needs it, because the rest of it was pretty good. Saw an interview of the dev regarding 1.0 and really hope the game pushes through and doesnt expect the mod community to fix all of these issues. Either way, best of luck.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In depth, but unfortunately just ends up really boring. The scale of production needed in every single chain removes any fun from building, in favour of just dragging huge boxes of fields, copy and pasting huge swaths of production buildings or barracks etc. There's no ability to fine tune anything on the scale needed, so you end up just importing and exporting anything for the ease of not having full storage, or not having to print out 200 more tailors, or miners, or fishermen, or whatever else, just to have a barely functioning economy. The lore and the world are cool, but it's just not enjoyable to play on a colony manager level, a grand strategy level, or a city builder level, unfortunately.
赶紧更新啊!我操你的瘟!
Defeated some Tilapi raiders in battle, enslaved two of them. Liked them so much I bought 10 more from my neighbor. 10/10
This game could be fun but it falls short for me in so many ways. Pros: -Runs really REALLY well, I never had any crashes or lag, even at high city population. -The vibes are usually good. Music and graphics are both nice and fit together well. It's fun to watch the little dudes go swimming or perform a play for a crowd. Cons: -The only viable way to play is min-maxing everything to the point of exhaustion. Even on easy difficulty it's hard to make a pretty looking town that still functions. -Combat is kinda crap. There's no strategy to it other than having more/better equipped soldiers than the other guy. Every battle is on an empty map where you have to defend a spot from the enemy and it feels exactly the same every time. When you take a city there is no siege map, it all happens on the world map and it's terribly unclimactic. -Diplomacy is on par with an old Civ game. My neighbors are all making demands, patting me on the head calling me precious while they try to extort resources from me. I look and see they have like 5 soldiers why are they making threats to a much larger power?! -The tech tree in this game now requires 3 different types of resource that require constant management and expansion because the pool of tech points degrades over time and it feels just as bad as it sounds. -The developer has decided to insert real world politics into the flavor text of this fantasy game. There's not even an attempt at satire, it's just a 1:1 IRL political statement that, even if I did agree with it (I personally do not), has no place in a game like this. Weird and sad behavior on the part of the dev.
I love the colony aspect of Rimworld, but is was never deep enough for my liking. This gem of a game definitly satisfied me in this aspect. Funny enough Indie Devs nowadays make the best games (graphics aside) - Like Rimworld, Songs of Syx, Zomboid
建设玩法还不错,但是战斗太抽象了。偏偏游戏置顶宣传视频又是大军团作战,不太符合预期。
This is a horrible experience for newcomers as it suffers severely from a lack of proper onboarding; the complete absence of a functional tutorial makes the early hours a chore, and the so-called 'Tome of Knowledge' provides absolutely no meaningful guidance. Tooltips are scarce, cryptic, and unhelpful at best. The game also suffers from baffling logical inconsistencies. For instance, placing a mushroom farm inside a cavern—an environment naturally expected to be damp—yielded me an absurd 31% moisture level. Beyond these counterintuitive design choices, the mechanics themselves are exceptionally finicky, and the game lacks verisimilitude at every turn. The dry cavern is merely the tip of the iceberg; one could easily write a dissertation on how poorly the internal logic holds up across various systems. Furthermore, the factions are far too polarized—the elves (I despise evil elves), in particular, are poorly implemented—and the developer has effectively painted themselves into a corner. The game is also very limited by only having six starting races. There are ways around the Syx lore to have many more races, and not so many polarizing ones. Ultimately, the learning curve often feels like a wall, not a curve; easily 90% of players will struggle or fail entirely unless they commit hours of their time to watching YouTube tutorials. In its current state as of version 71, I simply cannot recommend it. If you like colony builders I'd stick to RimWorld which is superior in every way and is less on rails. Major issues 1. No tutorial, terrible knowledge base, horrible tool tips, 2. All races suck, all are Xenophobic and some xenophobic isolationists. 3. Stupidness such as the elves roundness. 4. Not enough races 5. Trading depots can only trade 1 item. What? Yep, for 4 auomated trade items you need to build 4 trade depots, how silly is this? Poor design and lazy programming. 6. No Race customization or custom races.
Do you like Total War? Did you see the trailer and wish to try an awesome battle with thousands of soldiers? Well first you gotta start building your little city, convince yourself you don't need farmers and that you'll live off only by trading, find out too late that you indeed NEED farmers and bring in your city more people to work as farmers that also will increase the number of mouth to be fed. Barely have enough food to survive until the next harvest, loose one third of your population twice because you were not ready to handle a pandemic and hundreds of dead body in the streets, give your citizens clothes only after you reached 1100 of population and then send 500 of them to war with no training nor equipment against a neighbour city just to see them all killed by 50 armored dudes. I've played this game for almost 120 hours and yet there is so much i yet have to learn about this game. Even tho everytime i try to make a new game i fail to reach the conquering phase i still think this game is one of the best i ever played. There is so much depth and liberty of choice in this game that makes any playstyle possible if you understand what you are doing and the stories you experience during playing it's worth enough even if you fail in what you desire. Plus the SINGLE developer is an absolute chad and deserves all the support.
**Songs of Syx — игра с огромным потенциалом, но слабым эндгеймом.** Первые часы игры было интересно. Начинаешь со строительства небольшой деревни, постепенно развиваешь производство, решаешь проблемы с едой, рабочими, логистикой, преступностью и наблюдаешь, как поселение превращается в настоящий город. Ощущение масштаба здесь действительно впечатляет, огромные города, огромная глобальная карта. Но когда мой город вырос примерно до 5000 жителей, я поймал себя на мысли: **«А что теперь?»** Строить ещё дома ради того, чтобы население стало 10 000 или 20 000? Зачем? Новых механик практически не появляется, экономика уже работает сама, а дальнейшее развитие сводится к тому, чтобы просто масштабировать то, что уже построено. Отдельно разочаровала глобальная карта. Я ожидал интересной стратегии с дипломатией, сложными войнами, осадами и борьбой за территории. На практике всё выглядит очень примитивно: собрал армию, подошёл к городу, начал осаду, захватил его и пошёл к следующему. И так по кругу, пока не закрасишь всю карту своим цветом. Игра отчаянно нуждается в хорошем эндгейме: серьёзных внутренних кризисах, восстаниях, более глубокой дипломатии, воможно какой то мировой угрозе, сложных многогранных войнах, уникальных событиях, чтобы игра состояла не только из строительства деревень а давала игроку челенж, создавала историю. Сейчас после определённого момента мотивация просто исчезает. При этом я не жалею о покупке. Играть в неё интересно, воможно мне стоит поднять сложность до максимума, или играть как то иначе, а фундамент у неё отличный. Но ощущение такое, будто разработчики создали великолепное начало и середину игры, а про концовку пока забыли. **Оценка: 7/10.** Если любите сложные экономические стратегии — обязательно попробуйте. Но будьте готовы к тому, что после нескольких тысяч жителей.
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