
Songs of Syx is a fantasy city-builder with vast battles simulating thousands of citizens and soldiers. Start off as a small village and build, scheme, and fight your way towards a mighty empire. The mechanics are deep and true to life, where tiny events can spiral into the collapse of kingdoms.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Songs of Syx is a low fantasy city-builder with vast real-time battles simulating tens of thousands of citizens and soldiers. Start off as an insignificant village and build, scheme, and fight your way towards a mighty city state and empire. The mechanics are deep and true to life, where small events can spiral into the collapse of kingdoms.


Full of different races, cultures, old and new gods and strange creatures - everything in Songs of Syx is connected. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, raiders, traders and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. Everything you do generates new unique stories and worlds each time you play a new game.

Win the hearts of your subjects or whip them into submission. Have their number swell your insignificant village into a metropolis of your design. Watch tens of thousands of individually simulated citizens and slaves interact: each with their own life, religion, fears and desires.
Build each house, street and plaza with utmost care in order to keep the needs of your citizens, your state and your army balanced.
But be careful not to overreach: everything you build requires upkeep and a slight disruption to your production, or a dip in your standing, could quickly spiral out of control. Your people will not hesitate to turn against an incompetent ruler.

Recruit, train and equip citizens of your great city. Gather allies and vassals, conscript traveling mercenaries and local peasants to bolster your ranks with up to 50,000 individual units. Use tactics and skill to encircle your enemy in massive real-time battles, or let your reputation demoralize them before the fight.
Each soldier is simulated and will require supplies produced by the industrial might of your great state. The outcome of battle will dictate the rise and fall of empires.

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boost your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you are not alone. Other kingdoms and despots are either eager to forge an alliance or expand their borders, so tend to your relations. To grow your might, you must engage in diplomacy, trade and war.

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.3Kreviews | 94% | — | $7M |
| $19.99−20% | 116ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 999 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't wait to see how this game turns out! I'm already sinking my teeth into it!
まじで無限に時間溶けるゲーム 都市づくりがむずいけど、綺麗に動いて成長していくのずっと見てられる
Fun but very in depth game about keeping your people alive and happy. Tutorial is quite good with introducing a noob into population management.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bardzo wciągający city-builder z ciekawym systemem ras
Great Game!
Very complicated game, i like complicated games
Excellent jeu super adictif
我很想骂脏话,但是无济于事 核心问题就几个 1-这个游戏陷入失败循环终止? 特别是“文明用语”的,这游戏诱很多失败循环陷阱!比如说生孩子提高人口导致期望爆炸 (或者换句话说,能不能“文明用语”的别甚至那一大堆失败循环陷阱?生孩子拉高期望是失败循环陷阱) 2-称号机制? 作者你出来说一下解释解释称号系统是不是剥夺了玩家第一次游玩的受益? 我大多数游戏不会反复开存档,玩家要的是乐趣,不是被浪费时间! 3-由于存在多个蓄意设计的失败循环陷阱、对有利于玩家机制的惩罚、不公平的敌人数值堆叠 (生孩子导致期望爆炸失败循环,自动雇佣下周边有缺乏维护设施而维站不雇佣员工导致的缺乏维护失败循环,维护工人有家具就是为维护跟关键设施的维护失败循环,食品摊这类需要物资的服务设施的无限取货就没人生产服务的失败循环,有利益玩家的殖民地系统被削弱,为什么AI国家没有通知点数限制能一大堆城市?为什么要有一大堆满编掠夺者而常规掠夺者几乎不存在?为什么因为掠夺者太强想要SL换一个弱的,SL出来的永远文明用语的事最强的那批掠夺者?) (食品不足问题是我的锅,还有对游戏物流系统缺乏理解也是我的锅....但是我的锅你给我叠加一大堆您刻意设计的失败陷阱您什么意思?) 作者你给我出来确保一下你不是玩家的敌人!那些失败陷阱不是你的敌意设计! 除非你证明不你不把玩家当做敌人我不会撤销这一差评 (文明用语的,我第一个存档本来在优化建筑学,结果因为一时心软允许多生结果进入生育陷阱,还有之前食品摊陷阱和维护陷阱,我花了3天尝试挽救我的存档,最后我使用“警察局”才稳定忠诚度,之后您有给我必定难以战胜的掠夺者去袭击我的殖民地?SL都无法改变?)
It's very good
:3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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