
Songs of Syx is a fantasy city-builder with vast battles simulating thousands of citizens and soldiers. Start off as a small village and build, scheme, and fight your way towards a mighty empire. The mechanics are deep and true to life, where tiny events can spiral into the collapse of kingdoms.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Songs of Syx is a low fantasy city-builder with vast real-time battles simulating tens of thousands of citizens and soldiers. Start off as an insignificant village and build, scheme, and fight your way towards a mighty city state and empire. The mechanics are deep and true to life, where small events can spiral into the collapse of kingdoms.


Full of different races, cultures, old and new gods and strange creatures - everything in Songs of Syx is connected. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, raiders, traders and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. Everything you do generates new unique stories and worlds each time you play a new game.

Win the hearts of your subjects or whip them into submission. Have their number swell your insignificant village into a metropolis of your design. Watch tens of thousands of individually simulated citizens and slaves interact: each with their own life, religion, fears and desires.
Build each house, street and plaza with utmost care in order to keep the needs of your citizens, your state and your army balanced.
But be careful not to overreach: everything you build requires upkeep and a slight disruption to your production, or a dip in your standing, could quickly spiral out of control. Your people will not hesitate to turn against an incompetent ruler.

Recruit, train and equip citizens of your great city. Gather allies and vassals, conscript traveling mercenaries and local peasants to bolster your ranks with up to 50,000 individual units. Use tactics and skill to encircle your enemy in massive real-time battles, or let your reputation demoralize them before the fight.
Each soldier is simulated and will require supplies produced by the industrial might of your great state. The outcome of battle will dictate the rise and fall of empires.

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boost your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you are not alone. Other kingdoms and despots are either eager to forge an alliance or expand their borders, so tend to your relations. To grow your might, you must engage in diplomacy, trade and war.

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.3Kreviews | 94% | — | $7M |
| $19.99−20% | 116ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 999 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this makes me mentally sporadic, very fun
.
Get half your pop to die to frost. Starve due to food production lowering for no reasons and no warnings. See your pop do nothing against their impending doom because there is no benches in the city. Make a mine, have your workers go insane because it's 10m from their home and they have to sleep outside despite a very nice paved road. Make a game on utopia difficulty. Still lose because frost just wiped half your pop despite hearths every two steps. At least they didnt ♥♥♥♥♥ and moan when they transformed into ice cubes, I guess. Nah but ♥♥♥♥ this game. I was promised a city builder simulator and this is just ♥♥♥♥♥♥♥♥ reason to die simulator. I'm on my fifth game and I can't even have a basic self sufficient city on like 500 citizens. Idea seems cool, execution SUUUUCKS.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 11.1K | 63% | $24.99 | |
| $7M | 18.9K | 92% | $14.99 | |
| $7M | 16.2K | 93% | $12.99 | |
| $7M | 28.4K | 91% | $9.99 | |
| $6.9M | 6.2K | 75% | $49.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.1M | 91.8K | 84% | $39.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $37.7M | 37.5K | 94% | $29.99 | |
| $3.6M | 3.7K | 92% | $29.99 | |
| $2.5M | 2.3K | 94% | $29.99 | |
| $1.9M | 2.8K | 84% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excelente
Lots of fun!
Just give this guy your money. DONT ABANDON PLZ
This game is a relic !
I have no idea what I'm doing, but this game is a good time.
razed an entire province, got the "The Merciful" achievement 10/10
[h1]帝国を築け、統治せよ、あなたこそが真なる王となるのだ 物流・経済・戦術・統治…数多ある要素を用い、臣民と共に未来を創ろう! [/h1] [b] 良い点(Great Point) 1 資源管理が非常にシビア 2 軍事・生産・研究要員の割り当てが重要 3 住民達が死ぬほどウザイし、死ぬほど腹立つけど可愛い でも始めて貴族を任命できた時は大喜びしました… 4 多種族・単一民族のどちらかを選ぶかは人によって異なり、それぞれの種族ごとに得手不得手や初期に信じる宗教や思考・好む建築素材や嗜好・食事が違い、好む法律や処罰も違う 例えば人間(human)だとキノコとパン、知的労働に優れて炭鉱や木こりとかの[spoiler]野蛮[/spoiler]ゲフンゲフン…単純作業がお嫌いなようです 5 2にも共通するのですが、「兵や住民は死ねば二度と同じ者は戻らない」ので戦争で負ければ現実と同じく悲惨な事とご理解を…[/b] [h1]物流こそ国家の生命線である。疎かにしては滅びる他ならない [/h1] はい、なぜ太字なのかと言えば本当に「物流の管理がMODを入れたとしても杜撰であれば災害や人口の減少で耐えられず、生産要員や軍人を回さないと幸福度と忠誠度が凄まじい勢いで低下する」からです。というのがこのゲーム↑の1,2,5もそうなのですが… [h2] 常に余裕を持て。あなたが率いているのは替えが効く者ではない[/h2] ので人口が多いならともかく序盤や中盤でそれやっちまうと全部パー(やり直し)になるリスクが高いのでお気をつけて… [spoiler]まあ反乱起きても鎮圧する剛の者がいるし、恐怖政治や弾圧もこのゲームの華だけどね[/spoiler] [b] 悪い点(BAD Point) 1 まずここまで書いているようにマジでめっちゃシビアです。いやほんと…冗談抜きで常にやることがあって時間止める事で楽にはなりますが、上手くやるにはシステムの理解と道路や家、職場の配置や異種族同士を近づけないとかの配慮が死ぬほど大変です 2 人間「チュートリアルはどこかね?」 ティラピ「フフッ…そんなものSyxの森にあると思う?あなたは私たちの獲物よ!」 人間「待って…アィィ!」(人間は射貫かれて命を落とした) そう…このゲーム[h2]チュートリアルはあるけど交易と食料生産、倉庫の建設[/h2]しかないのです。↑のクソ茶番でもそうですがティラピは本当に[spoiler]人肉を好み、人肉屋がないと幸福度が落ちる[/spoiler]のと4でも書いたように種族ごとに得手不得手だけではなく寛容度?のような物があり、バニラ(MODを入れていない状態)では当たり前かのように街中で殺し合いする奴らでして… 3 アーリーアクセスだから仕方ないとはいえ、UIや戦闘システムが完成しておらずごちゃごちゃしております。戦闘は訓練度によって「士気」が増えていくのですが何も訓練していない兵は部隊の10%が失われただけで逃げると思っておいたほうがよく、最大限まで訓練しても包囲・死傷・矢による攻撃や他部隊による配送で逃げる事があり、全滅するまで戦う事はどれほどの精鋭でもほぼありません。 4 Badの2でも少し触れたようにティラピは本当に危険です。というのも流石にクイックバトルみたく800人の最大強化弓兵配置して クレトニアン「閣下 ガルミシアンが前にいますが…」ティラピ 「いかんか?虫が何匹死のうと勝てばいいのよ!Loose!!」 的な感じで味方ごと撃って足止めさせながらやるとかなり勝てたりするのでね…(ガルミシアンはSyx世界でめっちゃ嫌われてる虫でほぼ全ての多種族から嫌悪されてます。あと弓兵は最大強化すると3秒に一度放つので元々弓に優れたティラピは2倍くらいだと今の環境では余裕で倒すレベルの公式チートどもです) と…まあこんな最悪のレビューを見てくれてありがとう!散々言ったけど Songs Of Syx は本当に時間が解けるほど楽しいし、オススメですわ!住民とゆっくりと小さいコミュニティを作るもヨシ、周辺国を戦争で征服してアレクサンドロス大王がごとくなるもよし、たまに来る略奪者どもを奴隷にして一生コキ使うも奴隷の立場から解放し、偉大なる市民として迎え入れるも良き… [h1]始めてレビュー書いたから読みづらいかと思うけどそれはすまんな… LONG LIVE THE KING! GLORIA AETERNA TIBI SIT![/h1]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.