
In the wake of catastrophe find the means to make your family whole again.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.9Kreviews | 71% | — | $554.8K |
| $27.49 | 3.9Kratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The art direction is excellent, though the pacing suffers during the underground segments. These sections felt somewhat prolonged, and certain environments lacked the creativity seen elsewhere, feeling more like "filler" than intentional design. There was also a missed opportunity regarding the narrative: the ambiguity of alien interaction left me wanting more. The ability to communicate or interact with these entities could have been a compelling mechanic rather than something left entirely to guesswork. It is a solid experience that ultimately feels like it had the potential to be a masterpiece.
Прекрасная новая работа от разработчиков Лимбо и Инсайд.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Arabic +10 more
| $24.99 |
| 2.4Kratings |
| 75% |
| — |
| not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Having played Inside, I expected Somerville to be a mesmerizing experience, and it absolutely was. The art, music, and story were all beautiful. Compared to Inside, though, the gameplay in Somerville felt much less demanding. Some players might enjoy the more laid-back experience, while others may find the lack of challenge less engaging. Also, the different ending sequences were almost impossible to figure out on a first playthrough. I only did one run and had to look them up in order to see all the endings. I also ran into a glitch near the beginning in the basement that skipped part of the story, so I ended up restarting the chapter because of it. I bought the game in 2024 but only got around to playing it in 2026. :D All in all, I enjoyed Somerville.
Somerville es precioso, entra directo por los ojos y te mantiene en tensión toda la tarde sin decir ni una sola palabra.
I wanted to like this game, but it's entirely style over substance with frustrating controls. There are very few puzzles - it almost classifies as a walking sim. The story line makes no real sense, which if you're going with a "you are trying to reunite with your family" plot line rather than something completely abstract like Inside, then it kind of has to. This added to the general feeling of aimlessly wandering forward. The movement pace is frustratingly slow, and he got physically stuck on multiple occasions. Frequently he go got stuck against 6" high bricks. It was completely inconsistent on what you could or couldn't climb over and if you needed to press A to initiate it. Even objects you could interact with, unless you were standing in the perfect position, simply wouldn't work. Most of the chase scenes it felt completely random on if you would make it - some I just had to do over and over again, and there was little to no feedback loop on how you could do better - just one time you would magically find the robot dogs didn't catch up with you. It was tedious. The visuals and the red/blue liquid/solid mechanic were lovely, but they could have done SO much more with it. Overall, pretty disappointed. Performance on Steam Deck was... adequate if choppy in places.
Güzel değil , uzak durun .
It is an atmospheric game with some really cool moments. The enviroments were nice and have an interesting vibe to them. The controls are so-so though. Especially on scene changes. The walking speed of the character is also annoying for half of the game. Despite that it was a nice expirience. If you are into indie games, I would recomend trying it. It took 3 hours to complete
Game starts out interesting where you want to learn what’s going on… and then you play for an hour and realize this is one of those artsy games that is super monotonous and boring to the point where you ask yourself “what is the point of this?” and then the controls absolutely RUIN everything. Seriously, the controls suck and there are parts where you will die because the controls are so terrible. I really don’t care wtf the story is anymore, this game stinks.
I really enjoy games like Limbo, Inside, and a few others in this category, especially when storytelling happens without text or dialogue. Somerville also leans heavily in this direction. I enjoyed the visuals and sound design. Unfortunately, in my opinion, Somerville falls short in terms of depth and narrative. Even though the game is essentially about communicating with alien invaders and offers the chance to decipher elements of the language throughout the game for the finale, it never captivated me enough to make me want to engage with the language. Unfortunately, I ended up having to look up a walkthrough for the final "conversation" just to finish the game. Still it's not a bad game, just another game for which I’d like to give a mixed review. I would recommend getting it while on sale.
Примерно 5 часов игрового времени заняло прохождение на платину (после титров небольшой визуал, титры тоже идут крайне медленно, и понятно почему, слишком мало в них имён), если бы данному персонажу добавили быстрый шаг с Shift, думаю за 3ч. в легкую заспидранить, но увы, чтобы игрок насладился, так сказать, визуалом (я думаю основателю кубизма Пабло Пикассо он бы понравился, будь он жив), персонаж в основном неспешно ходит (я думаю еще специально замедлили этот ритм, чтобы хитрый покупатель при покупке игры в Steam не возвращали денег, пройдя ее за 2 часа). Не ищите в игре смысла, его там нет, просто наслаждайтесь картинкой, может музыкой, головоломки тоже, несложные, но замедляют темп прохождения вперёд. Игра довольно вялая, где-то в середине она мне просто надоела, и я переключился на другую, а сегодня решил закрыть гештальт. Своей нудностью больше мне напомнила COCOON (от примерно тех же разработчиков, ну или ранее связанных с ними), где под конец уже своим однообразием и повторением, того же визуала и загадками сильно утомила (а частыми повторениями головоломок, юнитов/предметов Planet Of Lana). Разумеется, много схожести в не раз упомянутых INSIDE и LIMBO, но это то, что на голову выше этой игры, первая так тем более (я ее дважды проходил, только по тому, что круто сделана, а учесть, что разница между играми 6 лет, так и добавить больше нечего). Если нравятся упомянутые платформеры, и не жалко денег, то SOMERVILLE как небольшое дополнение для вас, но учтите, что она в разы короче и слабее их. Перед прохождением читайте мануал для получения всех ачивок и получите дополнительные бонусы и лор. Ставлю оценку 6 из 10.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $554.8K | 755 | 96% | $19.99 | |
| $554.8K | 2.1K | 85% | $9.99 | |
| $555K | 506 | 70% | $39.99 | |
| $554.3K | 2.8K | 76% | $9.99 | |
| $555.2K | 2.7K | 86% | $7.99 | |
| $554.3K | 1.6K | 17% | $9.99 |