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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Arabic +10 more
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is so cool.
Interesting story, but a bit wonky game play. Would still recommend it though.
Nice game with awkward controls.
esse jogo é bizarramente bom, comprei pensando que fosse outro jogo que vi um video do cellbit há uns anos kkkk me enganei, quando percebi fiquei meio desanimado, mas o jogo é muito legal, vc simplesmente começa o jogo e você que se vire para entender oque está acontecendo, lembrou quando o rick ficou em coma e acordou no meio de um apocalipse zumbi sem entender nada em the walking dead kkkk
Хорошая атмосфера, интересная подача сюжета, графика что надо, до последнего думал что анреал.
Short sci-fi puzzle game, with incredible visuals and sound design. The gameplay itself and the puzzles are fine, yet not very challenging nor particularly fun. It felt mostly monotonous. What I disliked the most was the ending, though. [spoiler] It is a game about aliens, and in the end, you get to "speak" to them using the color of the different abilities you earned through the game. Depending on what you tell them, the story ends in different ways. But knowing how to form different words is ABSURDLY obscure and it requires you to pay an insane amount of attention to details scattered around the game. I got to the final chapter without even knowing such a language existed to begin with. There are two endings you can get without knowing the language, and another one you could potentially get by accident. Yet the "best" or most positive one is impossible to get without understanding it. This fells extremely unfair because I bet only a very small amount of players got to that ending without a walkthrough, which shouldn't be the case. While I like the idea, it was really poorly executed in my opinion. [/spoiler] While the story is not bad, all of that left me with a bad feeling. I don't think I can recommend people to get this game, but I would encourage them to try it out and checking it out for themselves if they find it on sale and liked INSIDE. For most people though, I am more inclined not to recommend it. Another little detail that I dislike and I think is worth the mention is that yellow is used to highlight basically ANYTHING that you can interact with, which feels a little cheap. The game is very careful with how it looks, yet they decided to splash yellow onto lots of different things in a way that feels extremely unnatural. I know this is deliberate to make the player know where to go and what to do, but there are many different techniques to make this happen in a more cohesive manner.
The art direction is excellent, though the pacing suffers during the underground segments. These sections felt somewhat prolonged, and certain environments lacked the creativity seen elsewhere, feeling more like "filler" than intentional design. There was also a missed opportunity regarding the narrative: the ambiguity of alien interaction left me wanting more. The ability to communicate or interact with these entities could have been a compelling mechanic rather than something left entirely to guesswork. It is a solid experience that ultimately feels like it had the potential to be a masterpiece.
If you're looking for a game that lingers in your mind long after you finish it, **Somerville** deserves a spot on your wishlist. From the opening moments, it pulls you into a hauntingly beautiful world where every frame feels like concept art brought to life. The game tells its story with almost no words, relying instead on breathtaking visuals, incredible sound design, and moments of quiet tension that speak louder than dialogue ever could. It's not about fast-paced action or difficult combat—it's about mystery, wonder, and the feeling of being small in the middle of something unimaginably vast. If you loved *Inside*, *Limbo*, or cinematic indie adventures that trust you to uncover their secrets, **Somerville** is an unforgettable experience. Play it with the lights off and headphones on. You'll thank me later.
操作一坨但是画面确实喷不了,满分十分给五分
Somerville plays a lot like Inside, a self-contained, super-polished environmental puzzler, filled with awe-inspiring scenes. It's not as creepy or as punishing, and in the middle of the chaos and destruction there are some heart-warming family scenes, as here you are a dad trying to reunite with your family, including your trusty dog. The animations, the environment, the lighting, the music, the creature design, the pauses between challenges, everything is lovingly done. Checkpoints are well placed, and it is very easy to revisit scenes for full completion (or just to play that awesome chase again! You'll know what I'm talking about). My only criticism is that close to the end the game gets a bit surreal, and because characters don't talk, much is left to interpretation. People in forum discussions have done a good job of figuring it out, though, and there's an additional layer of world building that you'll find there, if you miss to notice it, so it's worthwhile checking some guides after you finish your first run. Bottom line is, if you liked Inside, don't miss this one!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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