
From the creators of Amnesia: The Dark Descent comes SOMA, a sci-fi horror game set below the waves of the Atlantic ocean. Struggle to survive a hostile world that will make you question your very existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 26 → 19.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 53Kreviews | 96% | — | $32.5M |
| $29.99 | 26.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Gave me an Existential Crisis | 10/10 [/h1] [quote] Incredible story & concept, Not a traditional horror game by any means, it doesn't relay on cheap jumpscares, instead, it haunts you with the old time question of "What does it truly mean to exist?". This game puts you in a fps perspective to experience this philosophical dilemma [/quote] [h3] Positive [/h3] - The sound design is on another level. It creates an atmospheric ambience that blends perfectly with the game’s lore. I also loved how almost every object is interactive, with countless pieces of hidden lore revealed through these interactions., and graphics are great especially for a 10 yr game, - The biggest strength is obviously the story. Personally, I can overlook or adapt to almost any other shortcoming when the story is worth it, and in this case it absolutely is. [h3] Negative [/h3] - You can't fight back enemies, you can only hide. This, coupled with the some vast open areas with minimal visibility tent to make you get lost easily, but it's not a big deal
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 4.6Kratings |
| 92% |
| — |
| not modelled |
| $29.99 | 1.9Kratings | 92% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
soma is a game that will legitimately give you existential crisis and question your own humanity. a slow-burn, atmospheric sci-fi horror, full of peak storytelling. genuine banger from the dev of amnesia, exploring sci-fi genre in its own way. 10/10
грустно тут всё... грустно, что каждый встреченный нами персонаж это либо оцифрованная копия чьей то личности, либо человек который уже не человек, либо вообще никто грустно, что ты читаешь чьи то личные письма и дневники, а потом понимаешь, что эти люди уже не существуют, и ты тоже грустно, что на самом деле монстры и не хотят тебя убить, они просто очень напуганы и не понимают, что с ними происходит мне хочется рыдать, потому что эта игра ударила по самым глубоким страхам по мне так лучше смерть, чем бесконечные копии копий
Игра чрезвычайно переоценена, геймплей крайне посредственный + невероятное провисание в середине игры. Философская проблема высосана из пальца, а если точнее - разрабы не смогли правильно её подать, персонажи плоские, диалоги крайне редки, а лор буквально надо выжимать по капле. Догадался о финальном твисте через час, плюс он литерально щёлкает задолго до - в середине игры. ♥♥♥ знает кем надо быть, чтобы после этого удивиться в конце игры.
Whatever god came to our realm to bless this game's creation, whatever developer sold their soul to produce this piece of media, whatever child was sacrificed to bestow fate upon the keyboards that coded this game-- thank you. 11/10 game, would take Simon's place just to have more of it.
I am not typically a horror game enjoyer, however, I really enjoyed SOMA, primarily due to the storyline and characters. This entire game revolves around an interesting philosophical debate and multiple moral dilemmas, plus the ending was/is iconic. While it was a bit laggy and some parts weren't super well-optimized, the story more than makes up for it as you discover what is happening. There is basically zero combat, although a few enemies do need to be avoided. Easy recommend, one of my favorite games I finally played in 2021. Great job Frictional Games!
Wow. Simplesmente incrível, o jogo me deixou desconfortável do começo ao fim. Ele deixa uma marca. Uma coisa que você acaba levando ate o final de sua vida.
It touches on many layers of the psychological. An unapologetic stress-test of ethical uses of technology and epistemological reaches of the human psyche.
Я пройшов усі ігри студії Frictional Games. Всі Penumbra, всі Amnesia - був дуже задоволений ними. Вони порушують багато проблем, піднімають серйозні питання. Soma родить щось подібне, але в рази сильніші емоції та переживання. На мою думку, це одна з найкращих ігор цієї студії. Взагалі не хочу розповідати про сюжет гри. Навіть зав'язку. Все потрібно дізнаватись самому, щоб отримати якнайкращі враження. Скажу одне - розробники не розчарують і ніхто не залишиться байдужий до цього прокту. Все ж таки гра є духовним наслідником інших ігор студії. Ігролад наслідує попередні проєкти. В цьому немає нічого особливого. Переміщення від першої особи, дослідження локацій, пошук предметів, ну і звісно - обсирання під себе завезли як треба. Атмосфера постійно тримається на високому рівні. Кожна подія супроводжується відповідним звуковим супроводом, що підсилює враження та переживання. Звісно, для цього потрібно вникати в гру та пірнути в неї з головою для якнайкращого ефекту. По іншому я ж не знаю як грати ігри) Дуже чудова гра. Одна з найкращих ігор, які я грав за все моє життя.
they're not us....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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