
From the creators of Amnesia: The Dark Descent comes SOMA, a sci-fi horror game set below the waves of the Atlantic ocean. Struggle to survive a hostile world that will make you question your very existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 26 → 19.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 53Kreviews | 96% | — | $32.5M |
| $29.99 | 26.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overhyped tedious mostly-linear slow walking simulator. "What if human mind is in machine?" is not exactly a novel idea. Enemies are annoying and not scary. You can nerf most enemies by just crouching. Puzzles range from insultingly easy to guessing the thoughts of the developer. Not my kind of game I guess. By the time I dropped out, mandatory achievements were into 30% other player rate, so you can tell 2/3rds of people who bought this game also never bothered to finish it.
Чудова гра :) чекаю на "продовження", яке було анонсоване нещодавно
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 4.6Kratings |
| 92% |
| — |
| not modelled |
| $29.99 | 1.9Kratings | 92% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Easily one of the greatest story-driven games ever made. I still think about it after all these years. Frictional drops banger after banger, but this is the cream of the crop.
I didn't know what to expect going into this game but it blew me away. Where do i start, the graphics and atmosphere is great and looks amazing kinda reminds me of a futuristic bioshock. For a 12 year old game the attention to detail is amazing and detail is littered everywhere which is extremely handy for a game in which the environment is the story. The sound and audio really work well in this game from the screams of the monsters that are chasing you to the footsteps the main characters makes adds to the immersion greatly. Now the story is really where this game shines and the ending left me sitting there pondering on the philosophical points that this game brings up and throws in ur face. Overall i had a blast with this game it is worth every dollar, would highly recommend getting this game and giving it a go even if you aren't a huge fan of horror like myself you will still enjoy it.
At first I enjoyed being in a sunny Toronto. Then I realized this game wasn't a happy chill experience. Genuinely terrifying experience. Great use of physics, atmosphere and story telling! Goodluck... If you have the guts to play this one!
It’s been days and I’m still thinking about it. One of the best sci fi horror games I’ve ever played, it’s aged perfectly
Одна из лучших игр с давящей атмосферой, сценарий которой пропитан философией проблемы сознания и разума. После прохождения накатывает экзистенциальный кризис.
当深空梦里人结束以后就一直想起这部作品,于是时隔多年重温了一下,仍然唏嘘万分。 虽然以现在的眼光看这个游戏确实画面和玩法都比较落后,但里面的内容仍然是超前的,比如无地图却十分顺畅的流程,深海里以人类趋光性营造的单线路,翻箱倒柜找到不同物品然后猜测这个物品有什么故事,躲迷藏也不是千篇一律。 特别是中期做的一个选择测试,第一次和最后一次有很多选项都是自发的截然不同的选择,不得不感慨人连上一秒的自己都无法共情。确实是很有思考的一部作品。
Easily on the most unique experiences I've had playing videogames. first off, the horror aspect of the game. SOMA will make you realize what we fear isn't what we're prone to fear. So instead of throwing some cheap, loud jumpscares at you it tries its best to make you feel how you WOULD feel if you were to close your eyes and wake up 100 years or so from now (although yes, as a psychological horror game it does a very good job at making the atmosphere scary and that the creatures you encounter/escape are genuinely terrifying). SOMA's story is one of the best in any medium I've ever experienced. Every decision you'll need to make you make for yourself. They won't change the ending, they won't give you better items, they won't give you an advantage against the enemies. You don't even need to make the decisions if you don't want to... you can just move on and never think about it again but that in itself is another decision. They simply make you question (and sometimes doubt) yourself and if you would be able to make the "right" decision even if it was the most important decision you've had to make. You play as Simon. A simple, relatable man with no ambition who ends up being the "saviour" of humanity. You have Catherine as your companion throughout the game and I have to say, the dialogue between these two is some of the most interesting, self-aware, existential dialogue I've ever heard. It makes you think about what it really means to be human or to live in a situation where "being human" is simply having the mind and memories of one, not the body. (of course it's way deeper than that but I just don't want to overcomplicate this review) The gameplay is simple and effective (for this game) and also very intuitive which fits the game really well. You won't need to master game mechanics or any kind of skill any more than you would in real life but it also never feels dull or boring. And the ending... with all its sadness is beautiful. They really nailed the bittersweet feeling you get from it which is rare among games like this where the ending is either too vague and open or too sudden and rushed. It's absolutely without a question worth your time and money so give it a shot whenever you can.
[h1] Gave me an Existential Crisis | 10/10 [/h1] [quote] Incredible story & concept, Not a traditional horror game by any means, it doesn't relay on cheap jumpscares, instead, it haunts you with the old time question of "What does it truly mean to exist?". This game puts you in a fps perspective to experience this philosophical dilemma [/quote] [h3] Positive [/h3] - The sound design is on another level. It creates an atmospheric ambience that blends perfectly with the game’s lore. I also loved how almost every object is interactive, with countless pieces of hidden lore revealed through these interactions., and graphics are great especially for a 10 yr game, - The biggest strength is obviously the story. Personally, I can overlook or adapt to almost any other shortcoming when the story is worth it, and in this case it absolutely is. [h3] Negative [/h3] - You can't fight back enemies, you can only hide. This, coupled with the some vast open areas with minimal visibility tent to make you get lost easily, but it's not a big deal
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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