
Inner Voices is a dark, non-linear adventure game with a pinch of horror, inspired by works of H. P. Lovecraft and E. A. Poe. Find your way through a procedurally generated maze of rooms and solve the mystery of your past.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, Russian, Turkish, Traditional Chinese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Inner Voices is an amazing & story-rich game! 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦 🟦⭐️🟦🟦🟦🟦⭐️🟦🟦🟦🟦⭐️🟦 🟦⭐️⭐️🟦🟦⭐️⭐️⭐️🟦🟦⭐️⭐️🟦 🟦⭐️🟦⭐️🟦⭐️⭐️⭐️🟦⭐️🟦⭐️🟦 🟦⭐️🟦⭐️🟦⭐️⭐️⭐️🟦⭐️🟦⭐️🟦 🟦⭐️🟦⭐️🟦🟦⭐️🟦🟦⭐️🟦⭐️🟦 🟦⭐️🟦⭐️🟦🟦⭐️🟦🟦⭐️🟦⭐️🟦 🟦⭐️🟦⭐️🟦🟦⭐️🟦🟦⭐️🟦⭐️🟦 🟨⭐⭐🟨🟨⭐⭐⭐🟨🟨⭐⭐🟨 🟨⭐🟨⭐⭐🟨🟨🟨⭐⭐🟨⭐🟨 🟨⭐🟨🟨⭐⭐🟨⭐⭐🟨🟨⭐🟨 🟨⭐🟨🟨⭐🟨⭐🟨⭐🟨🟨⭐🟨 🟨⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐🟨 🟨🟨🟨🟨🟨⭐⭐⭐🟨🟨🟨🟨🟨 🟨🟨🟨🟨🟨🟨⭐🟨🟨🟨🟨🟨🟨 🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨
Em Inner Voices você controla John Blake que acordou em um lugar estranho sem saber seu nome e nem mesmo se lembra da sua história, vc tem apenas uma voz misteriosa que quer te guiar e te ajudar a recuperar sua memoria (que são cubos com fragmentos da sua memoria), restando apenas confiar nessa voz. Inner Voices tem uma historia interessante e a forma como a mecânica (cômodos aleatórios a cada porta que você abre) ajuda a contar a historia me surpreendeu muito. BUGS? o jogo claramente precisa de atualização urgente, as conquistas não funcionam, puzzles sem solução, o jogo trava e sem falar que ele consome 4GB de ram, e principalmente na reta final que quando você "morre" vai parar em um cômodo, onde você precisa achar a chave para sair do local, isso quando a chave aparece, e quando aparece a porta que deveria dar continuidade ao jogo te faz cair no limbo. MECÂNICA imagine os seguintes ambientes: uma casa uma mansão uma escola e um hospital, cada um deles tem um tanto X de cômodos e os cômodos desses ambientes são spawnados de forma aleatória a cada porta que você abre. e cada ambiente parece ter um puzzles principal que ao resolver as demais salas desse ambiente somem. O PROBLEMA vários desses cômodos tem puzzles secundários e fragmentos escondidos, o problema é que se resolver o puzzle principal do ambiente os cômodos desse ambiente somem, colocando um novo ambiente com novos cômodos no lugar ou seja vc precisa escolher um ambiente e ficar abrindo portas e fazer somente ele se quer pegar tudo. Fora o detalhe que ah puzzles que não parece ter resposta de como resolver (pelo menos não com itens do próprio cômodo) não sei se são bugs ou se precisa de coisas de outras salas, mas né o jogo não explica o que você precisa fazer. Veredito Queria poder recomendar pois amei o jogo (tanto que fiquei horas no bug da sala do limbo até conseguir zerar) mas infelizmente com o tanto de bug que tem fica dificil, mas se mesmo assim você quer, espere pelo menos uma promoção pra comprar pois do jeito que esta não vale os 20
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
ortalama 60-90dk da yarım küp toplayıp bitirebileceğiniz bi oyun bütün küpleri toplayıp her odaya girip her şeyi incelemeye kalkarsanız yeni kapılar ile baya uzuyor gibi duruyor takıldığım bi yerde yardım alıp youtube'dan bakayım dedim her oyuncuda farklı odalar var benim oyunun başında girdiğim yere siz oyunun sonunda ulaşabiliyorsunuz çokça öldüğünüzde odalar ve arayış değişiyor mesela escape roomdan çıkmayıp her defasında ölürseniz oda her girişinizde küçülüp sizi sıkıştırıyor söyleneni yapmassanız yine farklı durumlar oluşabiliyor gerici bi havaya sahip olsada jump scare felan yok o konuda rahat olabilirsiniz.
Very interesting concept, good jump scares, good story, takes a while till you get everything together so quite a long play time. If you're a fan of unconventional games definitely give this one a go.
Independientemente de que el juego se crashea, lo que he podido jugar lo calificaría con una palabra, castigo. Eso es lo que es este juego, un castigo. Evitad cualquier contacto con este software, os lo digo por vuestro bien.
No
Очень скучная игра. Ходить по комнатам и искать руны крайне скучно и уныло. Надоело этим заниматься уже после часа игры. Больше в игре нечем заняться. Сюжет про героя, попавшего в другой мир, которому нужно искать руны, чтобы вспомнить что то. История крайне неинтересная и клишированная. Лично меня сюжет вообще не зацепил ничем. Игра не страшная, если только вам не 9 лет . Пытаются напугать убогими скримерами и ''страшными'' звуками. Видимо разрабы на большее не способны. Саундтрек в игре лютый кал. Кроме низкой цены не нашел не одного плюса у игры
Хоть мой отзыв и положительный, но я понимаю, почему игра имеет смешанные отзывы. Начну, наверное, с самой популярной претензии к игре: не страшно. Игра будет пугать лишь падающими лампами и роялем в кустах. Бегать за вами никто и никогда не будет (один раз, но данную скорость даже медленной ходьбой сложно назвать). Умирать вы будете лишь из-за падений в воду и за карту. Багов в игре довольно много, хоть и, казалось бы, такая небольшая игра должна быть неплохо отполирована. Вам встретятся: [list] [*]выпадения за карту; [*]бесконечная загрузка комнат; [*]возможный откат к середине сюжета (если не повезёт и вам попадётся определённая переходная комната). [/list] И на самом деле много чего ещё, но я всё забыл. Зато я хорошо помню технические недочёты. При заходе в игру вам будет каждый раз открываться непонятный лаунчер, отключить запуск которого нельзя, только открыть игру вместе с ним. Игра каждый раз открывается в окне 1600 на 900, сколько раз бы я не менял разрешение, оно всегда вернётся к этому. Подзагрузка комнат не работает от слова совсем: если её включить, комнаты начнут грузиться бесконечно, а при попытке выйти в ту комнату, из которой пришёл, а затем закрыть дверь, она исчезнет, а вы провалитесь под карту и умрёте. Также игра не имеет возможности загружаться. То есть, как только вы проходите игру на одну концовку, вы не сможете загрузиться и посмотреть другую, вам придётся проходить игру ЗАНОВО. Сюжет не сильно плох, но в нём остаётся куча недочётов после сюжета, а также непонятных моментов. Не таких, что это как бы специальная недосказанность, а скорее несостыковка. Я не собрал 2 последние записки, но не думаю, что они ответят на все накопившиеся у меня вопросы. В остальном история интересная но подаётся сыро. За всю игру вы увидите лишь 1 красивый нарисованный ролик, а в остальном всё будет подаваться через коридорные бродилки и разговоры. В игре присутствуют руны, которые можно собирать. Зачем? Я не знаю, я не смог собрать последние 3. Почему? Потому что разработчики не посчитали нужным сделать хотя бы индикатор, который даёт понять, есть ли в данной комнате руна или нет. А искать последние 3 руны по ВСЕЙ игре у меня особого желания нет. Возможно, сбор всех рун открывает секретную концовку или типа того, но желания полировать всю игру у меня нет. И да, эта игра настолько непопулярна, что вы не найдёте ни одного полезного гайда. Также игра имеет приятный, так сказать, инвентарь. При нажатии Tab вы перенесётесь в отдельную комнату, где будут расположены все собранные вами вещи, а также будет возможность сохраниться. Что ж, ради сюжета можно попробовать, но о всех минусах я предупредил.
Inner Voices is a badly made first person adventure game using the Unreal Engine. Unreal is a pretty good engine so this should be a recipe for success, but it's not. The game doesn't run properly, it locks out the controls if you set the resolution to 4K, so this is broken. If the developers know about this, they haven't fixed it but are still trying to sell the game on Steam, which is unacceptable. If they don't know about this, they didn't do any basic software testing, which is unacceptable. The developers weren't capable of creating a compelling level/story design flow for the game so they tried to use samey repetitive procgen algorithms to cover this up. Developers must learn that procgen is not content. It's a shame because it looks like some effort went into the visuals, but they dropped the ball on the game design and on basic testing/bugfixing. Because the game doesn't work, I'm unable to recommend it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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