
From the creators of Amnesia: The Dark Descent comes SOMA, a sci-fi horror game set below the waves of the Atlantic ocean. Struggle to survive a hostile world that will make you question your very existence.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 229 reviews with recorded playtime.
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Incredible experience
This game is one of the most immersive horrors i have ever played. I played in safe mode, personally I'm not a fan of chases or death mechanics which is why i wasn't fully sure id like it to begin with. it changed nothing, the tension i got was still there, i was still scared even though i knew i couldn't die because the game does such a good job of making you afraid even with that barrier. The entire story was incredible, it made you think about EVERYTHING. it made you question every piece of lore you find, made you sit with moral choices, and it made you evaluate the point of everything you've done. this game is an absolute 10/10 if you want to be scared, hopeful, and at the same time, kind, and cruel. i spent 20 hours with this game, and it was worth every minute. everything you learn is important. every choice you make is important. there's not a single part of this game where i sat and felt "eh this part doesn't matter". my recommendation is to play it, and pause and think while you do. this game isn't just a game, there will be parts that resonate with you, things that you have to just sit with. Play SOMA. It is worth every dollar spent.
Well-designed game, but the gameplay felt tedious to me. This was my first horror game, so that probably affected my expectations. I mostly play action games for the challenge and the satisfaction of overcoming difficult encounters. Without that, I'd rather experience a story through a movie or a book. If you enjoy atmospheric games that tell their story through notes, audio logs, environmental storytelling, and cutscenes, this is likely worth your time.
SOMA is an exceptional game, and if you haven't played it, you're genuinely missing out on one of the most underrated gems of the 2010s. I'm honestly a little ashamed it took me this long to get to it, but if anything, it feels more relevant now than ever. Frictional Games managed to create something so thought-provoking and ahead of its time that it's genuinely inspiring. The closest comparisons that come to mind are BioShock and Half-Life in terms of sci-fi world-building — though SOMA strips away the combat in favor of a more contemplative, puzzle-driven experience. Atmospherically, this game is gorgeous to inhabit. The more context you gather about what's actually happening, the more the world-building clicks into place. Audio logs and readable materials are an absolute must if you want the full experience — don't skip them. From the black ooze seeping out of the walls, to robots wandering the corridors speaking incoherently, to the often claustrophobic spaces with minimal lighting, Frictional Games crafted something truly special here. As my first experience with their work, I couldn't have been more enthralled. One aspect I don't think gets brought up enough is the sound design, which I'd put on par with the original Dead Space. The lengths the studio went to in building such a richly layered audio environment are genuinely fascinating — worth reading about if you're curious. What's also worth highlighting is how much SOMA trusts its players. Hints are available but disabled by default, which is absolutely the preferred way to experience it. I never felt truly stuck on any of the puzzles — what usually happened was simply not spotting the obvious solution immediately, but taking a moment to think things through logically always got me there. That, to me, is the mark of a skillful studio that respects its audience. The puzzles are self-explanatory once you start engaging with them, and everything you need to find a solution is almost always within the room you're already in — no excessive backtracking required. Then there's the story and lore, which is where SOMA genuinely earns its place among the greats. This game is ahead of the curve in ways that feel increasingly relevant to where humanity may actually be headed. As you progress, you'll be confronted with questions that don't leave you once the credits roll. The bigger philosophical ideas being wrestled with are, frankly, the most important thing about the game. Even after finishing, I found myself going down rabbit holes — watching explanation videos, reading about the ideas behind SOMA — because the world it builds is that compelling. What more can I say that hasn't already been said? I've been recommending this to every friend who will listen. It's what I'd consider a near-perfect game, even accounting for the walking simulator pacing that some reviews take issue with — a criticism I'd partially agree with, but one that only really applies to a small portion of its 8-9 hour runtime. It goes on sale regularly for under $10, and at that price there is simply no excuse. Do yourself a favor and play it. All I have left to say is — WAU…… 100/100
♥♥♥♥♥♥♥♥♥ wish there was a harder difficulty for this game
Excellent story, theming and atmosphere, but held back by mediocre gameplay.
One of the best games I've ever played, I can't recommend it enough.
SOMA é fantástico. A atmosfera dos cenários, o excelente uso de sons (algo muito pouco explorado por tantos outros jogos), os (poucos) momentos de esconde-esconde, a ambientação do fundo do mar de um futuro com uma humanidade a beira da extinção, etc. Tudo isso é feito com excelência, mas que só funciona tão bem quanto funciona por ter uma excelente história segurando tudo. Vai muito na mesma direção que muitos outros jogos de terror pós 'Silent Hill 2', de contar uma história alegórica, porém, sem seguir o caminho covarde de não tentar dar personalidade ao seu mundo e fazer tudo encima apenas da alegoria. SOMA tem uma história realmente muito bem escrita, e que não fica apenas no simples quando trás seus temas sobre isolamento, humanidade, identidade e consciência. É realmente um ótimo exercício sobre cada um desses temas, que se aproveita muito bem do fato de ser um videogame, e não fica apenas deixando tudo para os documentos e cutscenes.
SOMA - это игра, которую не сильно обсуждают, но она очень интересная и вызывает широкий спектр эмоций.
Peak story, play it
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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