
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field in this Turn-Based Tactical RPG based on the SRD 5.1 Ruleset. In Solasta, you make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 8 → 5.43/day in the week after.
About
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 22.5Kreviews | 87% | — | $3.2M |
| $34.49 | 3.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very very fun. The most like actual tabletop D&D game I have played so far. Would recommend!
Story is bad, graphics are bad, action is bad. Combat is not so good. UI sucks so much. Fights in 3D may sound like fun but they're not especially when you have columns everywhere and you always find out too late that you don't have line of sight. But of course NPC don't have that problem and can shoot you from a mile away and through walls. Also there are too many fights. When you're doing a turn based rpg you make them count. You don't throw fights that are so easy that your fighter can one shot everybody. And let's not talk about having plenty of useless NPC helping you by making 2 useless attacks per turn (or doing two whooping damage). Just because I like long games does not mean I enjoy random encounters with 4 goblins or 3 skeletons plus one wight. Waste of time. Almost forgot the pathfinding. It's so bad that sometimes you"ll go one way but if you want to go back your characters can't find a way. Almost got stuck one time. Thank god I had spider climb ready on my caster or I would have been unable to continue.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
| $7.49−75% |
| 781ratings |
| 82% |
| — |
| not modelled |
| $29.99 | 600ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 953 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Долго не решался поиграть в Solasta после 1000 часов в baldur's gate 3. Из-за того, что role-play маловато и слабоватого графона. А зря. Как видеоадаптация правил DnD 5 лучшая игра имхо. Сюжет простой, большинство боев однотипное. Но очень хорошо заполнило пустоту DnD игр после вычистки каждого уголка в бг3
------------------------------2026.3.16更新------------------------------ [h1] 8/10,刚需mod的尚可之作,二代未来可期[/h1] [h2]未竟之业mod应当成为本体拓展包[/h2] 在安装了未竟之业mod、30h左右打完失落山谷DLC后,本作的评价意外的上升了。在mod的加持下,游戏原本尚显不足的build深度和战斗体验得到了极大的丰富,已经足以称为本作的亮眼之处,并且能够一定程度上扬长避短,发挥踢门团的特点,让玩家相对忽视孱弱的剧情与奇怪的建模,而聚焦在队伍的成长构建和战斗的操作上。如果将未竟之业mod考虑进来,游戏便是可堪推荐的尚可之作了,我也能有更大的热情去尝试不同的阵容与BD。 基于此,推荐所有玩家直接GitHub上寻找未竟之业mod并安装,无需体验残缺版的游戏本体。 [h2]不断突破,未来可期[/h2] 在连续体验过本体和两个DLC的战役后,作为玩家能够感受到制作组的一些尝试和突破:如果说本体搭建了整个游戏的基础框架机制,是传统、王道的单线DND战役,那么失落之谷DLC则尝试了更加丰富多元的路线选择和结局分支,使得玩家的抉择更有意义;寒冰宫殿DLC则扩展了等级上限,尝试高等级下的DND战斗,增加了环境影响,并且探索了一些新的叙事方式来完善世界观、加强沉浸感。如果制作组能够吸收一代的这些尝试经验并将其充分运用在二代中,我还是非常期待与看好二代作品的。或许真能复现当年博德之门3的奇迹,谁知道呢? ------------------------------2026.3.11原评价---------------------------- [h1] 6/10,与其说差评,更想给个中评[/h1] [h2]性价比一般[/h2] 打折的情况下入手本体+全DLC性价比仍一般。体量来看,本体战役40h+,寒冰宫殿DLC25h+,失落山谷没玩,预测20h左右。 [h2]游戏体验一言难尽[/h2] 作为市面上罕见的还原DND规则crpg游戏,solasta处在了一个不上不下的尴尬位置:若是和博德之门3相比,其僵硬的过场动画和建模着实有些辣眼睛和出戏,剧情几乎可以忽略不计;和正义之怒相比,其BD深度和乐趣又极为受限。可以说,本游实质为一个不完全的DND踢门团模拟器。 虽然忠实还原了DND规则的许多细节使得初接触时能让跑团爱好者非常兴奋,但细品之下得承认许多规则确实不适合搬到电子游戏上,过于忠实的还原导致战斗体验往往又臭又长而且后期极为重复,溢出的资源和装不下的背包丧失了跑团中紧张的资源管理和物尽其用的乐趣,更何况此时没有朋友,每一次投骰子的过程变成了与随机性的对抗而不是乐趣。[i]客观讲,其他crpg也往往会存在一些上述问题,但是它们能够做出一些长处让人们忘记其不足。solasta所谓的忠实还原的特色,反而使得作品成为了“小六边形”,没有长处使人印象深刻,短处就难免被人细究了。[/i] 此外,游戏在细节的打磨上不足使得游玩体验总有些别扭,包括但不限于少的可怜的专长、繁琐的背包整理、诡异的ui界面、部分操作缺少教程、部分难以完成的成就、反人类和不便捷的操作等等,使得游玩的心流经常被打断。两个未被翻译的自定义战役也侧面反映出本作其实可以再打磨完善一些。 [h2] 总结 [/h2] +相当还原的规则(好的部分,增加了代入感且让跑团玩家狂喜) +大地图设计的思路很棒,能给玩家一种世界观庞大的感觉 +拓展了Z轴,提升了战斗的深度 -过于还原的规则(不好的部分,使得操作过于繁琐) -BD深度不足(虽然法术相当丰富,但是专长少的可怜且大部分毫无用处、不能兼职) -僵硬的建模和动画,简单到可以忽略不计的剧情(寒冰宫殿DLC中可以感受到制作组希望通过市民交谈和书本等方式增加代入感,但仍然不足) -此外诸多细节仍需打磨
I am writing this review after playing the base game. A lot of people gives good insight in other comments, and the thumbs up / down will depend completely on what you are up to tolerate. For me the amount of hours played has already paid of the cost in euros. Pros System is classic DnD 5e so if you are looking for familiarity you got it. Good implementation of spells, actions and effects but not exceptional. Voice lines were cool, appreciate the dubbing effort. I loved seeing my characters interact with each other as they came from other campaigns and after selecting their traits their manners were relatable. Personality / alignment system is simple and reflects on the conversation and character comments well. Traditional fantasy. You actually get to use the crafting system. The scavenger system works, is true, you don't need to add everything to your inventory to sell it afterwards. Ver thoughtful. Cons Railroading a lot (not that I care to be honest, I preferred it that way). Not real character development. Not really doable as all characters are custom and somewhat open. You might get a mini-quest and one or two dialogue options related to them through the game. No NPC development except for one. Story plot is difficult to tie and follow, cutscenes felt incomplete and sometimes came from nowhere. Is as if you were constantly missing context. Models are very very ugly. I thought the game was from 2005, maybe 2015. Its from 2021. Dragons and faces were specially ugly. Sorry dragons. Inventory becomes difficult to manage.
It is a great and fun game. I really like it but there are things that make me say no. I hate how you need to dump more money in to get base stuff but this is the world we live in as gamers just shell money out for anything and are ok with it. The other thing is how fun the game is and how sometimes fights are more like I am not in the mood for this bs and then you log out and thats the last memory you have. So you find something else until you say this was a great game let me play again, because you forgot. Then play it again to remember and say, I dont have time for this.
Playing Coop and we are constantly getting freezes in mid fights, spent 20 minutes on fight and then the other player gets a freeze in the game and we have to start over, i cant believe this
if you play this in multiplayer, it is probably the closed you're gonna get to playing dnd with friends! i enjoyed the combat quite a bit, because it is fast paced and self-explanatory, and i really liked the voting system when it came to dialogues, because it leads to very funny situations in multiplayer session. the campaigns this game comes with are great and i also really liked the "gamemaster mode", where you can basically write your own campaign from scratch, which i thought was a really great feature, even better than the one in divinity. the only things i didn't like as much was the map and the fast traveling system, which was a little over-complicated and needs to be improved. otherwise, i'm looking forward a lot to the second game in this series!
After playing Solasta 2, I've enjoyed their take on the whole dnd 5.5e system, and the story. I wanted to give their older release a chance, as I often do with other studios. I have not previously played the game, only viewing short clips of the gameplay and some reviews. I dismissed the game at the time, for the lack of engaging content. It resembled a more stripped down version of Neverwinter Nights in my mind. This review will be critical as it was AAA priced, with all the DLCS, and nearly 100$ if it wasn't on sale. So, I decided to give it a fair chance, as I was proven wrong with Solasta 2 being suprisingly good. This ended up being a mistake. From my short time playing this game, I felt no impact in the story, and the narrative was extremely bland. I cannot say this game felt interesting, or fun at any point. It felt like dragging a wheelbarrow with the missing wheel up a bumpy hill. Usually for games, I care nothing about how they look, and while the game doesn't look "bad", it certainly doesn't inspire any confidence with realism and asthetics for the environments. It looked like "what is the quickest way to get this done", then stopping abruptly. You're left with everything half baked. I have played a lot of Neverwinter Nights custom campaigns, where I never encountered these problems. I don't see why someone would pay to play this over something like "Swordflight", "Aielund Saga", or "The Prophet" from Neverwinter Nights. In those campaigns, there's one developer, so there's no excuses for this. If one person can setup a "realistic" semi-cinematic plot in a game released 20 years before your game, whilst still feel fun and interesting, then it is a you problem. Budget wasn't constrained for the hundreds of those I played, as they were solo passion projects. I haven't touched the DLC, nor do I want to. It is a miracle how Solasta 2 differs from this. Maybe they hired a writer, or contracted one out. However, nothing from what I witnessed here inspires confidence with their sequel. It really amazes me why this has such a high rating on steam...
ОХБЛЯТЬ!!! Я ДАЖЕ НЕ ЗНАЮ С ЧЕГО НАЧАТЬ ТО ЕПТА! Не смотря на то что игра сделана по правилам днд, в ней 0 вариативности и разнообразия, но зато ♥♥♥♥♥ бесполезных навыков и заклинаний, которые не работают. Боевка душная шо ♥♥♥♥♥♥ как и сама игра. Про диалоги и сюжет вообще молчу, максимально натянутно и неестественно. "МАКСИМАЛЬНАЯ СЛОЖНОСТЬ КАТАКЛИЗМ" - это просто тотальное дрочево на кубики и каждый файт по 2 часа. А ну и сетевая игра которая просто ♥♥♥ клала на все понятия скорости. А ну и игра поражает своей абсурдностью в некоторые моменты.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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