
Edge of War delivers an isometric, turn-based CRPG where the world reacts to you. All side quests are main quests, as every decision matters and impacts the fate of the Northlands. Explore and complete missions, but keep your heroes on their toes: the wilds do not forgive.
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Languages: English**languages with full audio support
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A big game update arrived April 2, 2024. A lot of new story content, NPCs, places to go, items, game mechanics. You command a four character party in a world which is inspired by Finnish ancient mythology. Two of the characters you create and two more volunteers join you, but you can make choices how to level up and equip all of them. Character editor is okay for a topdown 3D game: hair models, colors, body build, many sliders to edit the face. Combat is fun and it offers many tactical elements, like elevations of terrain, nature and walls can block attacks or your moving, you can knock down and push enemies, if you try use bows or magic when adjacent to enemy or try to disengage from melee they get a free attack against you, flanking enemies helps to hit them, you and enemies get different disabilities like poisoned, bleeding and crippled, thrown potions can set areas in fire, oil, poison gas or other elements/gasses/liquids. I've played some of the difficult combats many times, and tactical choices matter a big time. You are free to go where ever you want to. Quests you pick don't force nor limit where to go. In about 100 hours I haven't visited yet all the game maps, and that's what I'm doing: trying to see them all maps. No idea how many more maps are there, but from the large overall map I think I've seen over 50% of them. Of course there could be access to more large maps... At the moment the game is still lacking story content, NPCs and quests are only a few, but it is their next update. The graphics are really pretty at times. I've stopped to admire places a few times, waterfalls and streams especially at nights look wonderful, houses in villages have many details and look so authentic in style. There are different sort of terrains from swamps to forests, grassland, cliffs, roads, bridges and yards. And caves, which actually looked quite realistic considering the topdown view graphics. Downside about the graphics is, sometimes three tops hide your view to the party, and you may not see to the ground level without turning the camera. You can zoom up and down with mouse scroll, move the camera around the party to see the surroundings from other directions and move the camera around the map away from the party. There are two vision/detection ranges around your party, I don't know yet quite how that works, but in shorter range you can see colors, everything outside is just gray nature and buildings. A bit further than the colors range, you can also see enemies, but they are harder to detect. NPCs, things which are searchable (boxes, bushes etc) entrance markings into caves/buildings you can see only to the party's vision range. There is no crafting nor building of structures in the game. I asked if we would get building at some point, but it is not planned. Can't see why not: if I fell a tree, the fallen tree is still there when I return back later, and the previously expolred area is remembered, so the map changes are saved. Would seem a simple thing to me to build things. Optimization is still something they need to work on. I have a few year old computer, and many years old video card, but I don't have big issues playing the game. Sometimes AI thinks a while when making moves in the combat, and I need to wait for a few seconds. I haven't had any lag turning the camera or view angle, zooming up or down. I have hard drives, and entering from the large overall map to smaller maps takes a few second to load. EDIT, after the April 2024 content update. It was a big one! The most interesting new game mechanics where player's actions influence what will happen in the world. New thing called factions was introduced: they are groups that have their own goals in the game. The developers told that having each game run will be a different experience, we now have seen the beginning of it and in future content updates there will be more of it. Also I'm glad about addition of many new items and quality of items. Not just swords and pendants any more, now each item can have several different qualities: if you played Diablo games, you'll get the idea. The game never had lots of bugs, but crushing bugs was also done. I've always tried to find bugs and report them, but coming empty handed from bug hunting now. My experience is quite smooth sailing. With the newest game update notes, developers said that the next content update will see plenty of new weapons and armors again. The next update will add new tactical dimensions in to the combat, weapon types will be meaningfully different to use, as well as reasons to go heavy or lightly armored. And action points will see changes. Also come join the game's Discord channel. There's often beta testing new game versions you can join, make your suggestions and chat with us. It is a friendly community!
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lot's of promise in this one! There's not that much story content yet, but just roaming around the Northlands and fighting random encounters is fun and keeps the game interesting. Cool skills and dynamic environments make fights enjoyable. I also like the idea of recruiting new members to your party and growing them into a team - sometimes you lose them, but there's always more to recruit - only the toughest survive! The visuals of the game are really nice, especially the environments. The portraits looked still a bit wip, but i'm sure they will be polished in future updates. I really hope the team gets a chance to develop the game further and add more story content, as the basic mechanics work really well. Keeping an eye on this for future updates!
[i] From the creators of Iron Danger comes Edge of War, a CRPG inspired by Finnish folklore. Your choices matter, where even the most seemingly insignificant interactions may have drastic future impacts. Development has been slow, and the game is still in its infancy, but the foundations of a brilliant game are present, painting a promising future.[/i] [table] [tr] [th]Category[/th] [th]Rating[/th] [th]Description[/th] [/tr] [tr] [td]🎮 Gameplay[/td] [td]8[/td] [td]Everything I’d expect from a CRPG[/td] [/tr] [tr] [td]📷 Graphics[/td] [td]8[/td] [td]A stunning display, during both combat and exploration[/td] [/tr] [tr] [td]🎧 Audio[/td] [td]8[/td] [td]The opening theme captured me[/td] [/tr] [tr] [td]💲 Value[/td] [td]5[/td] [td]I rate it low due to the lack of content (especially for a CRPG), so longevity is an issue in its current state[/td] [/tr] [tr] [td] 😇 Overall[/td] [td]8[/td] [td]Edge of War is promising, and while light on content, everything available is top tier. A solid foundation awaits, and is hopefully built upon to deliver a masterpiece[/td] [/tr] [/table] [h1]📝 Main Pros, Cons, and Suggestions:[/h1] 🟩 Pros: + Character customisation is nice + The visuals are stunning + The music is memorable and suits the game well + Plenty of recruitable characters to develop + Exploring Finnish mythology is something I didn’t expect, but enjoyed as it’s unique 🟥 Cons: - Performance leaves a lot to be desired - Lacking in story content and quests 🏷️ Suggestions: ~ Don’t’ let this project die ~ Crafting is a must ~ Look at what makes other CRPGs successful, if I ever think “I wonder if I can...”, I should be able to do it in the game (freedom is key) [h1]A quality CRPG in the making[/h1] I’ll be honest, I’ve not put a lot of time into Edge of War, for a CRPG at least. In Divinity Original Sin 2 I spent a similar time exploring the tutorial. However, don’t let this fool you into thinking I didn’t enjoy it - Quite the opposite actually - There’s just not a lot of content presently. As such, this review should be interpreted as a first impressions experience, rather than be all and end all thought. First things first, the graphics are a visual masterpiece! Character, enemy and environment designs are something you’d expect from a triple A publisher. Character models and animations are faultless, and the world feels lively. From swaying vegetation and flowing rivers to accurate lighting and realistic particle effects, it’s visually impressive to see. This does come at a cost; the performance is questionable. Edge of War has a small development team, and from what I’ve read, limited equipment to test the game on various systems. If you’ve an older PC you will experience frame drops if you’re not willing to turn the settings down. [h1]My ears were rewarded as much as my eyes[/h1] Secondly, the music is a gift to the ears - Especially the intro theme which had me idle in character creation just so I could listen. Combat, exploration and town themes are just as enjoyable and fitting as they are visually appealing. You can hear the impacts of your abilities, the environmental ambience is realistic, and special effects such as fire and smoke are audible. Edge of War doesn’t have voice acting however, which may be an issue for some. Personally, I don't think I could play a CRPG to completion without it (I’ve been spoiled by modern games). That being said, I’d much rather the developers work on expanding on, and completing the game rather than focusing on adding voice acting. [h1]In Closing[/h1] Overall, Edge of War is impressive and, gameplay wise, offers all the elements I’d expect from a CRPG. The question is, should you buy it? And the answer is, it depends. If you’re looking to experience an engaging story, a world filled with adventure and intrigue, and a journey to keep you coming back for more, do not buy the game - It’s still in its infancy. If, however, you’re happy to explore the foundations which have been laid and slowly progress as the game develops, do buy it. Edge of War has everything it needs to be a top tier CRPG, as long as the developers invest the time to make it happen. [quote][url=https://store.steampowered.com/curator/44931904-Bite-Sized-Reviews//]Follow [b]BSR[/b] for more bite sized reviews.[/url][/quote] [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote]
Recommended with a caveat: it will ultimately either upset you or anger you after you play this for a while because you'll realize that there's a lot here and so much potential but due to reality of sales and finances it'll probably never reach that potential with all the polish and the jankiness smoothed out. It's Finnish folklore based and that's not something you ever see except UnReal World It plays like Divinity: Original Sin where you are a duo and you can control one at a time. The combat at this time is AP based so don't move get more attacks in but moving costs an attack. It needs about 1000 sales to get the funds to the guys making it. Chicken and egg problems. I like it, I like where they're going with it (it has a big map now!); but the wolves barking drives my dogs crazy. Keep up the great work and hope you see more sales come your way.
NOOOOOOO!!! Just read the news omg how sad as I really loved this game and was hoping for full final development, but hey crap happens so I can understand. This game reminds me of several such as icewind dale, arcanum in an odd way, uh temple of elemental evil and more and omg I LOVE the Moose characters Lol so cool! I'd highly recommend this game it's fun, addictive, and casual. Helluva alotta fun y'all.
Has promise, sad to see what happened to the developers. I had to support them for the obivous work and love they have placed into the game so far. I just hope it doesn't get abandoned in the long run and continue to get updates even if its not a regular schedule. There's enough here for a good solid proof of concept. Now needs the lore/content/polishing. Will keep my eye on this one for sure.
A good start, but I am a sucker for turn based tactical rpgs. Still needs a lot of work and given the team size, I wonder if they can achieve their ambition. But for the price, I think it's worth giving them a shot.
[h1]Raw[/h1] The first battle set some places as "burning" and they never stopped being burning. But the fire was invisible, so I died because I walked on it after the battle. In general, It's just not ready (and never will).
Game has nice layers in gameplay that challenges you to learn from your mistakes and has an interesting gear system. Great theme music!
A very rough husk of what could have been a decent CRPG, had it not been cancelled.
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