
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field in this Turn-Based Tactical RPG based on the SRD 5.1 Ruleset. In Solasta, you make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
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About
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 69 reviews with recorded playtime.
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very enjoyable 5e game with an easy learning curve. Good replayability. Runs well on a Mac. The tying of many character options to DLCs is unfortunate, but I found it to be well worth the price. Dialogue and storyline are very basic, crafting is possible but quirky in terms of who can access it.
Solasta é um ótimo jogo para uma empresa começando, tem uma base de combate muito sólida e faz ótimo uso das regras da 5E, acho que tem uma interface muito boa nas batalhas e bastante verticalidade. Em minha visão em termos de praticidade e aplicação de regras tenha feito um trabalho melhor do que o BG3. Agora, sobre o que não é tão bom: - A apresentação estética do jogo não é muito boa, os gráficos são bem feinhos (o que não é um problema para mim). A dublagem é bem sem sal e sem muita personalidade em todos os personagens. - A história do jogo é bem fraquinha também. Não tem NPCs marcantes e nem grandes momentos memoráveis. A própria estrutura e temática das quests é meio monótona e tanto os objetivos como os cenários se repetem um pouco demais (na parte mais para o meio-final não pude acreditar que pela terceira missão quase que seguida seria num bioma de fogo com inimigos de fogo). Isso faz com que - Bugs algumas vezes ocorrem, especialmente se vc tiver pego um item de quest antes do jogo te dar a quest. Em algumas missões minoritárias você não vai conseguir progredir pq o gatilho é o pegar o item e ai o jogo não registra que vc ja pegou e vc não pode tirar pq itens de quest não podem sair do inventário. - O jogo não tem muitas escolhas significativas, as quests praticamente só tem um único final em 90% das vezes. _____________________________________________________________________ Enfim, o combate é ótimo, mas a falta de uma narrativa potente tira a maior parte de algum apego emocional e peso. Recomendo pelo ótimo trabalho no combate e por ser o primeiro jogo da empresa, para quem gosta do estilo de jogo vai se divertir. A história não é horrível, mas não vai te impressionar. Vale mt na promoção.
Fun to play with friends and joke about the unserious dialogue <3
El juego funciona con las reglas de D&D 5º edición. Los combates están bien hechos, los diálogos son cortos y la historia avanza rápido, también tiene un humorcillo sencillo de cosas de D&D que me ha hecho reír un par de veces. Si te gustan los combates por turnos y los juegos de rol, este es tu juego.
Hervorragendes D&D-Kampfsystem, aber technisch und erzählerisch deutlich in die Jahre gekommen. Solasta: Crown of the Magister ist für mich ein Spiel mit zwei völlig unterschiedlichen Gesichtern. Die größte Schwäche ist ganz klar die Präsentation. Sowohl die Grafik als auch die Inszenierung der Geschichte wirken heute nicht mehr zeitgemäß. Ehrlicherweise fand ich die Optik vermutlich schon zum Release nicht besonders gelungen – inzwischen ist sie teilweise nur noch schwer zu ertragen. Auch die Dialoge und Zwischensequenzen können mit modernen Rollenspielen nicht mithalten. Einige Nebenquests fühlen sich zudem etwas zufällig an und wirken eher wie Füllmaterial. Dafür liefert Solasta genau dort ab, wo es für ein D&D-Spiel am wichtigsten ist: bei den Kämpfen. Die Umsetzung der D&D-Regeln ist hervorragend und die Gefechte machen unglaublich viel Spaß. Besonders gut gefällt mir, welche große Rolle Licht spielt. Lichtzauber sind nicht nur ein nettes Gimmick, sondern können Kämpfe tatsächlich entscheidend beeinflussen. Das sorgt für taktische Tiefe und hebt Solasta angenehm von vielen anderen Rollenspielen ab. Auch die Kämpfe selbst gefallen mir besser als beispielsweise in Baldur's Gate 3. Sie dauern oft länger und entwickeln dadurch mehr taktischen Tiefgang. Lediglich bei manchen Gegnertypen hätte ich mir gewünscht, wichtige Informationen früher zu erhalten. Viele Stärken und Schwächen erfährt man erst nach mehreren Begegnungen. Überrascht hat mich außerdem das eigene Heldenteam. Statt vorgefertigter Begleiter erstellt man seine komplette Gruppe selbst – inklusive Klassen, Völker und Persönlichkeitsmerkmalen. Ich habe auf Empfehlung eines YouTubers allen Charakteren die Eigenschaft „zynisch“ gegeben, und das hat sich in den Dialogen tatsächlich bemerkbar gemacht. Dadurch wirkten die eigentlich generischen Charaktere deutlich lebendiger, als ich erwartet hätte. Ich habe bisher nur die Hauptkampagne gespielt, werde für die DLCs aber definitiv noch einmal zurückkehren. Fazit: Wer eine cineastische Inszenierung oder die Produktionsqualität eines Baldur's Gate 3 erwartet, wird vermutlich enttäuscht sein. Wer jedoch über die altbackene Präsentation hinwegsehen kann und ein hervorragend umgesetztes, rundenbasiertes D&D-Taktikspiel sucht, bekommt mit Solasta eine klare Empfehlung.
遊戲引擎優化堪憂,中文翻譯略差。 主要還是遊戲引擎拉,進遊戲設定最好常駐60FPS。 1.最受不了的是那堆製作書買之前根本不知道他是啥能力(後面發現都垃圾)。 2.在旅店的帝國好感商人有BUG,直接點顯示無法到對話地點,結果有一次穿了蛛行靴走在牆上能講話了... 3.戰鬥方面,被突襲九成都高低差劣勢地形,有條件點個警覺專長,反正其他專長也沒特別好用。
I like that it is turned based and follows the D&D 5 rule set about 95% of the time.
Malgré des graphismes un peu vieillots, le jeu est chouette. Seul bémol : trop vite fini... Le jeu est plus que torché en moins de 50h... Comparé aux Divinity 1, 2 et Baldur's Gate du même genre qui durent aisément le triple...
The perfect example of tabletop rules translated into a video game. If you like DnD, want to try on your own, or want to play with some friends without someone being forced to DM, you're looking for this game.
Una auténtica joya de los CRPGs Por fin he terminado esta joyita tras 100 horas de juego, en las que he completado tanto la campaña base como el DLC Palacio de Hielo. En resumen, lo he disfrutado muchísimo. Destaco especialmente el DLC, que creo que supera con creces a la historia principal tanto a nivel narrativo como en la belleza de sus paisajes. Apartado visual: Los escenarios me parecen una auténtica barbaridad: hermosos y muy vistosos. El juego de luces y sombras resulta increíble, sobre todo porque no se limita a lo estético, sino que funciona como una mecánica base. Obviamente no estamos ante un Triple A, pero esto no desmerece en absoluto el conjunto. Mecánicas y combate: Aquí es donde el título brilla con su máximo esplendor. Sus sistemas son fáciles e intuitivos, pero a la vez muy profundos; desde la fabricación de objetos y la sintonización para aprovechar su poder, hasta el combate en sí. Vengo de echarle otras 100 horas a Rogue Trader (un juego que me parece otra maravilla y que juega en otra liga), pero allí el combate puede resultar algo caótico a nivel visual y por la cantidad de mecánicas anidadas. Solasta ha conseguido meterme mucho más de lleno en las peleas haciendo las cosas más sencillas y claras. Contenido de la comunidad: Un punto a favor enorme es que permite añadir campañas creadas por los usuarios. Estas aventuras pueden llegar a ser tan largas, e incluso mejores, que las del juego base (algo que no es muy difícil de lograr, ya que la trama es el punto más flojito de la campaña original, aunque el DLC lo compensa como ya he comentado). Conclusión: Lo dicho, es un título que merece la pena cada euro invertido si te gustan los CRPGs. No me enrollo más, pero después de 100 horas de puro disfrute, tenía muchas ganas de aportar y compartir mi experiencia de juego. Para mí, ¡es ALTAMENTE RECOMENDABLE!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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