
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field in this Turn-Based Tactical RPG based on the SRD 5.1 Ruleset. In Solasta, you make the choices, dice decide your destiny.
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About
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 69 reviews with recorded playtime.
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I just beat Solasta: Crown of the Magister last week. On Normal Difficulty. Here's my quick review: 1) Great Character Building 2) Great Leveling system 3) Great Personality System 4) Great Story 5) Great Combat A bit more detail: I never had to "grind" to be successful. I simply completed all sidequests and my characters were good enough to get in to even the toughest fights. Granted, some fights were so hard that I needed to save/reload a few times because my initial strategies were trash. I love how this game forces you to think and play strategically instead of just going in guns blazing. The characters have great dialogue scenes that reflect the personalities you assign them during character creation. My only gripes: For the magic system, most of the low level magic spells are enough to get you through the entire game. The higher end spells just never seemed as useful. And I wanted more story! You have to work for an entire Counsel in this game, and I would have loved the game to allow me to perform quests for each Counsel member. Or even force me to choose which Counsel member(s) to align with and quest for them. The world is so intriguing that I wanted much, much more. The gear system needs more polish. The game has high-end weapons/spells/armors that can be acquired from NPCs, but I never needed anything beyond what I found via loot. There is also a crafting/enchanting system, but I also never needed to use that. I also couldn't tell which was stronger: Crafting/Enchanting or NPC Gear. And it didn't matter because my found loot was enough for the end game. Overall, this RPG is an 8 or 9 out of 10. I played the base game only, no Mods. And my primary complaints are that I simply wanted MORE.
A great CRPG. If you like turn-based rpgs like DIvinity 1 & 2, Pathfinder, or Dungeon & Dragons then you love Solasta
Wow, love having my Ironman mode playthrough get ended by not sneaking somewhere. Literally go ♥♥♥♥ yourselves.
I havent finished my 1st playthrough yet, in fact, I just cleared the Dark castle dungeon but Ill update the review if I need to. I think Solasta is a good game, but it does need some polishing (example: character apperances, having to long rest to level up...). I was afraid I wasnt going to enjoy the game much, specially after playing BG3 and Divinity 1 EE, but I am genuinely having fun playing Solasta at the moment. While its not fair to compare Solasta to Larian's games such as BG3 or Divinity, I believe any fan of DnD/strategy games would enjoy Solasta (buy it on sale tho). The way the gameplay flows is very satisfying because you're jumping from one dungeon to another and, as a person who loves taking a break often, it helps rationing the time spent on each session. I also really enjoy having a party made entirely from scratch, and the way they interact with each other and their environment is actually pretty good. Oh, lastly, I think Solasta's biggest crime is locking races and classes behind paid DLCs, which despite bringing new campaigns, it's still not an acceptable thing to do at all. Im hoping these kind of mistakes arent repeated in Solasta II, Im keeping an eye on it as it develops :)
jogãooooo
Personagens meio chatos, e feios, mas O JOGO TRAVA E FECHA TODA HORA!!!! Isso é muito chato, e EXTREMAMENTE repetitivo, reduzir as configurações, como o aviso indica, não ajudou mt, consegui passar do baú que fazia travar, mas logo fica travando em outras partes e é realmente chato. O jogo é baseado no 5e, então tbm não tão legal, mas essa parte é a proposta e parece cumprir bem, embora seja mt fácil e mt enrolado. MAS O JOGO FICA TRAVANDO E FECHANDO SOZINHO. Jogo pelo steam deck modo desktop, deixo algo no YT pq esse jogo não me cativa pra focar (as vezes foco só no jogo sim, mas estou falando isso pois não sei se isso é o que faz o jogo ficar fechando, mas ele roda liso, não faz sentido ser subrecarga do deck, o deck é bem potente e eu jogo coisas bem mais pesadas)
Finally, a CRPG with an authentic difficulty setting that is actually truly authentic. To paraphrase a friend of mine, it's amazing that 5e's rules work fine when you don't bog them down with a mountain of house rules.
I really like the attention to the D&D rule set. I like the tactical nature of the combat. And I also like the way that puzzles are built into many of the areas that can be explored. These guys are doing quite a lot on what is clearly a limited actor budget. The conversations could be fleshed out, and there aren't the depth of story lines. But I doubt that many are going to have the time, patience and resources to match BG3 for some time....without adding in a lot of AI behaviour. I like it. worth the money because you get hundreds of hours of entertainment. So the value per hour is excellent. Oh....and it is really cool to fireball creatures when you manage to ambush them in random encounters.
I honestly really like this game my brother and i are doing a co-op campaign right now and i think its great i already went through solasta 2 early access and decided to come back and play the original and im not disapointed just goes to show you devs dont need a billion dollars to make something great and well put together.
que jogo maravilhoso!!! viciado em jogar com ele com meu grupo e o mestre usando com vtt! SIMPLISMENTE SUPERIOR AO FOUNDRY OU FANTASY GROUNDS
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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