
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field in this Turn-Based Tactical RPG based on the SRD 5.1 Ruleset. In Solasta, you make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 8 → 5.43/day in the week after.
About
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 22.5Kreviews | 87% | — | $3.2M |
| $34.49 | 3.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 948 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game made me appreciate games like Baldur's Gate 3 and Divinity Original sin 1,2. First of all the inventory is specific to each , so if you want to compare an item you just looted , you have to loot it with the specific character in mind , and that wastes like 2 minutes of your time to find out the item was garbage , second of all game does not reward you for being smart and to use enviroment , it does not surprise the enemy and it does not give you advantage , instead its highly possible that the enemy who just had a huge rock on top of his head to get 20 initiative and to come close to your party , AOE crit everyone and to get a game over. Third of all if you dont have a single scroll of revivify in your inventory and someone dies , game literally gives you game over. And there are so many other things that really pissed me off in this game , for example you cannot carry anything almost , because if you do , you will get encumbered and lower your movement and get disadvantage , even my full strenght character got encumbered after looting few things... I tried my best to like this game but I just can't , rather do another BG3 playthrough then waste my time on this. I might give it another try in the future but for now really low 2/10 game for me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
| $7.49−75% |
| 780ratings |
| 82% |
| — |
| not modelled |
| $29.99 | 600ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game! I've been playing it coop with my friend for several months now! Kudos for the hilarious dialogues that gives so much personality to the character. Good luck for the release of Solasta 2!!
Чтобы поиграть классом из длс (продавать классы это минимум ♥♥♥♥♥♥), надо чтобы его купил и ты и хост? вы че там ёбу дали? Наркоманы
This game feels like its two decades old in many aspects. The combat is quite fun, however the side quests are some of the worst in any game I have ever played. An example of a side quest was go from A to B to C to D to listen to dialogue that does not matter. Once at point D you learn the item you are searching for is at point B. At point B you must lockpick a chest which is DC 30. So after Reloading multiple times I get a natural 20 only to learn that a natural 20 does not mean a success on a lockpick check. For me this was the final straw. The problems leading to this point include but are not limited to, insanely low carry weight. A limited storage system in combination with limited carry weight. Keeping track of how many arrows I have. My druid constantly getting encumbered from scavenging food that I do not need because I can cast goodberry. It taking 2 hours to write down a scroll in a spell book and not being told that beforehand. If you set out while it is dark out you will make camp the moment you leave the city. Sometimes your party will just stand outside the destination you are heading to for 16 hours for no reason. The voice lines made by your party are stupid and do not seem to accurately follow what choices you made for their alignment and background. The voice lines also reference dragon born being rare and not knowing what they are despite being able to make a dragonborn character with DLC. I assume this means you could quite possibly make a dragonborn character who does not know what dragonborn are. There is a chest that requires the spell fly or the combination of misty step and spider climb. This means you must go back to a dungeon later on just to get one chest, which is 5 minutes of walking into a dungeon. This is because you do not have access to these spells at this point. The first side quest that you get also requires fly which again, is a spell you do not have access to, so you can not even do any of the initial side quests you are given, as the other side quest involves the DC 30 chest. Also the characters look unreasonably bad, while I do not care for graphics this game has such bad graphics sometimes it felt like an unreal engine asset flip when it came to character faces. The only good I can reasonably say is the combat is alright. But this being said, the original Baldurs gate, while a different subgenre and 22 years older than this game, still holds up as a much much much better DND adaptation. If dozens of little problems do not bother you than this could be a fun game for you. But for me it ruins the otherwise fine experience.
Great fun as a group of 4 in multiplayer, manages to capture that DND experience.
挺一般的说实话,整个游戏充满了笨拙的感觉,莫名其妙的设计一堆。战斗有点墨迹,技能和专长也给得比较保守。剧情更是约等于没有,甚至连分支都没做,就是一条线走到底。死妈的最后一章,这最终战连战不给休息是什么鸡巴意思,两条逼龙直接喷自己人也是无敌了。整个游戏从头到尾就那么几个逼敌人打来打去,第一章打fw狗头人到最后还是打fw狗头人,真的垃圾
Just janky but polished enough to be a real gem, but those rigged dice rolls are insane, Even without retaining the game seed the enemy magically starts rolling 18+ as soon as you get your AC up in a battle. Been playing D&D for decades and bad rolls are bad rolls, but damn is this game unfun to play.
まだ本編をほとんど遊んでいない状況だけれど、2026年3月12日時点でのこのゲームを取り巻く環境についてレビューしておく 翌日に2作目のEA開始を控えてセール中のため、注目している人は多いかもしれないが、そのためにこの1作目が更新される可能性は非常に低くなっている 実際、前回の最終更新日は3年近く前であり、有志による「ダンジョン・メーカー」(DM)コンテンツ(公式提供の簡易開発キットによるクエストMODのようなもの、ワークショップ対応)の人気によって支えられているのが現状である このゲームは日本語非対応で、個人によって提供されている日本語化MODが存在するものの、検索して出てくる紹介情報は古いものが多く、自分は対応に苦労した 簡単に手順を書いておくが、リンクが切れている紹介ページが多いので、基本的には直接DLサイトを訪れると良い 1. 将軍様の倉庫にて日本語化データを入手 2. GithubにてUABEAを入手 3. 1に同梱されている将軍様の解説を元にパッチを当てる 以上であるが、本編を最後まで全て日本語環境で遊べるかは不明 また、唯一と言って良い大型統合MODである「Unfinished Buisiness」(UB)は、Nexus modsのページが削除されており、これもGithubのページを探す必要がある 手間がかかるが、このMODは非常に有用であるため導入を強く推奨する しかし、上記の方法で本体を日本語化するとUBは中国語で表示される この問題の解決方法は今のところわからないため、必要な時は一時的に英語表示にしてしのいでいる このゲームはD&DをベースにしたCRPGであり、バルダーズゲート(BG)などを遊んだことがない人にはややハードルが高いが、逆に言えば、TRPGやD&Dに馴染みの深い人にとってはハマれる可能性が高い BGとは異なり、ストーリーに絡むキャラクターは存在しない(はずの)ため、自作キャラもしくは公式提供キャラの中から4人のパーティによるプレイとなる パーティ人数が少なく種族やクラスも少ないためバニラでは構成は非常に厳しいが、それを上記のUBやDLCによって人数や種類を拡張することにより、大きな柔軟性を得ることができる UBはTRPG版の様々なルールをこのゲームに落とし込んでおり、他のMODも取り込んで開発されてきたため、様々な面で大きな拡張性を与えてくれる DLCは独自のシナリオの他、種族やクラスやアイテムなどを拡張してくれて、DMの前提条件になっているものが多いため、資金に余裕があるなら購入すると良い しかし、バニラの安さに比べて、DLCはやや割高になっているので、その資金を2作目に回すかが非常に悩ましい DLC単体の評価は高くないので、DMをやる気がないのであれば買う必要はないかもしれない ちなみに、このゲームは発売時期の「美人ヘイト」の影響を強く受けていて、キャラクターの見た目はお世辞にも良いとは言えない 美化MODも存在しないため、覚悟して遊ぼう また、2作目の開発会社は変更されているそうなので、2作目の評価がどうなるかは未知数 まだ本編をほとんどプレイしていない状況でのレビューのため評価は難しいが、期待はしているためおすすめとしておく ※クリア後追記 総プレイ時間が長くなっているが、放置や他事が多いだけで、本編は思ったより短かった セカンドストーリーや掲示板クエストを全てこなしても大して変わらないので全てやる方針で良いと思う(おつかい中心だが報酬が良い) 本編は将軍様の日本語化データで全て問題なくクリアできた 良質な日本語化に感謝 クリアしたデータは基本的にDLCのPalace of Iceにしか引き継げないが、残念ながらDLCに日本語化データは無い DMのクエストはUBの機能で日本語化できる しかし、DMに本編のキャラクターデータを引き継げないので、基本的にはLv1から育て直しとなる(新キャラ作成する機会と捉えるべきか) UBは、バニラだけ遊ぶ分にはノイズにしかならなかったかもしれない DMやDLCと合わせて遊ぶならあった方が良さそうだが、バニラでは予期せぬ不具合が生じたりした ともあれ、バニラ単体であれば満足度は非常に高い DLCの値段が高めなのがやはりネックだが、Solasta IIの評価が現時点で低いことと、DMをUBの日本語(低品質機械翻訳)で一応遊べることを考えると、選択肢としてはありだと思う DMは数が多くボリュームがあるものもあり、キャラクターデータを引き継げないことさえ許容できれば十分に遊べるコンテンツだと思う TRPGの経験からすると、成長速度が早すぎる(戦闘経験値が多すぎる)のが原因のように思えるが、CRPGとして遊ぶことを考えるとやむを得ないか
They give you like 12 options for something (backgrounds or languages for example), even with in the paid DLC, and then only 5 of them have any effect on the stories & world. So you can either pick from a small amount & limit your creativity so it matters, or you can take the other 'flavor' options & get denied any impact of your choices. Definitely could have planned ahead to have every option matter. Also for something based off D&D missing some of the core classes feels really incomplete. Wish I'd known it would be left in such an incomplete feeling state before purchase. Fortunately the user generated content can make up for some of this. Wait for a sale & look for mods too.
La mia esperienza con questo titolo è stata incredibile. Fin dalle prime ore si percepisce l'amore e la dedizione del team di Tactical Adventures nel voler creare qualcosa di autentico. Non è solo un "gioco di ruolo", è una trasposizione millimetrica delle regole di Dungeons & Dragons. Dalla gestione della verticalità nei combattimenti all'importanza della luce e delle coperture, ogni scontro è un puzzle tattico che premia la strategia e la conoscenza del regolamento. Ciò che va premiato è il coraggio degli sviluppatori: pur non avendo il budget di un tripla A, sono riusciti a implementare meccaniche che titoli ben più blasonati spesso semplificano. Perché giocarlo: Fedeltà assoluta: Se conosci la 5a Edizione, ti sentirai subito a casa. Verticalità: Il design dei livelli permette di arrampicarsi, volare e spingere i nemici giù dai cornicioni, aggiungendo una dimensione tattica reale. In conclusione, Solasta è un progetto che merita tutto il supporto possibile. È la dimostrazione che con la passione e il rispetto per il materiale originale si può creare un capolavoro del genere tattico.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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