
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field in this Turn-Based Tactical RPG based on the SRD 5.1 Ruleset. In Solasta, you make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 8 → 5.43/day in the week after.
About
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 22.5Kreviews | 87% | — | $3.2M |
| $34.49 | 3.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 948 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not liking the fact that about half the content is blocked by paid for DLCs, Ill just go back to BG3 that has all classes and races available without the need for additional purchases..
Late to this game. Truly a master. This masterpiece is built/runs/acts/follows D&D 5e (5.1) so it plays exactly as D&D is supposed to run. Comparing this game to BG3 is unfair. BG3 is built on a modified version of 5e... note: modified. BG3 totally deviates significantly from tabletop rules. If you know 5e, you know what I mean. I bought Solasta together with its DLCs. Players complaining about die roll advantage to enemies, then you've never spent enough time rolling dice for more than three hours on a tabletop session. It can go from awesome string of good rolls to garbage rolls in a minute. Highly recommended for true fidelity with 5e.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
| $7.49−75% |
| 780ratings |
| 82% |
| — |
| not modelled |
| $29.99 | 600ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
РПГ которая мне сначала не понравилась а потом понравилась Сначала я очень ленился игать в это из за криво сделанного интерфейса и выбора местоимений при создании персонажа Так давай- те по пунктам: Сюжет: простой кроткий но достаточно увлекательный Графика: ну плюс минус такая же как и у проэктов в подобном сетинге Повестка: есть в редакторе но нет в игре В общем случае рекомендую 8\10 очень мало игр в подобном сетинге
Много корявостей и недоработок в скилах. Много недоработок в классах даже по той же редакции которую взяли Наличествующее хоумбрю - на любителя или даже сомнительно. Баланс - даже не пытались. Серый главный квест. Квесты предыистории - не менее серые. Есть варианты предыисторий которым вообще не доделали даже учитывая что новые классы и предыстории добавлены в платных DLC. Даже не знаю, эта вся халтура по такому ценнику либо, следствие спешки с целью окупить лицензию на коммерческое использование редакции dnd либо действительно обман ожиданий либо просто обман потребителя. Есть маленькая надежда что это в целом - пусть сомнительная но проба пера и это большое количество проблем исправят во второй части. Но ежели нет - тогда уж слишком большой ценник для тренировочного полигона разработчикам из маленькой студии (чтобы пополнить портфолио и уйти в другие студии)
I LOVE THIS GAME!! I came into this game after i finished BG3 looking for other D&D games and i did not regret it one bit It's definitely not a AAA title , after all it's made by a very small studio , but you can absolutely tell they care so much about their work and their craft so you got my respect Tactical Adventures and i'll pick up Solasta 2 !!!!
So. For two pretty pricey dlc, you can get the Druid, Monk, Warlock, Barbarian, and Bard classes. Base game doesn't have 'em. They're base classes, but nah we need to sell those seperate. Also every class, dlc or core game, has scant content and there's no new classes unique to Solasta. Weirdly, this means that Solasta's getting away with stuff Hasbro's been trying to do for like five years. I don't feel right just reviewing a game based on what was cut from it to sell to you as DLC, though. So how does Solasta play? Temu Baldur's Gate 3. It feels better to control than Dndbeyond, but that's not hard. Tonsil surgery feels better to control than Dndbeyond. And because of how few risks it takes with its adaptation of 5e, Solasta really isn't doing anything that feels too interesting from a crpg perspective. To Larian's credit, they clock that 5e is not a good system without the GM really, really greasing the gears, and so they make lots of little calibrations to try and drag some fun out of the mechanics. Solasta bills itself as a faithful 5e adaptation (it is not. Literally the first thing they do is chuck alignment in the bin,) but faithfully adapting 5e just means you have a game whose mechanics taste like cardboard. Of course, even flat mechanics and a bland system can be fixed by good storytelling. 5e's been riding 10+ years of market dominance off of this. If you have a team of professional actors, your home game *can* be Crit Role. So is Solasta's story good? Eh. I haven't gotten to the dlc campaigns yet. Maybe they fix this. You can't have a Mask Of The Betrayer without a Neverwinter Nights 2. But the start of the boxed campaign feels as bland and bare as everything else. Part of the problem for me is that I really like systems, so I really want to see someone use an intentional arrangement of mechanics to set up a cool play environment. I think 5e can work if you strip pieces off of it and turn it into its osr core, or if you go the Baldur's Gate 3 / Crit Role route and turn it into pure theater kid activity with the dice as an oracle, or if you do what lots of third party presses do and hyper-commit to it being a combat game with splashy powers and over the top class concepts. But if you don't do any of these things, and you don't have other people at the table with you adding ingredients into the stone soup, all you taste is the stone. Edit #1, Using The Identify Spell: No, you see this HAS to take ten minutes, pulling you out of your inventory to do an animation every time you want to check what a new bit of ground gear does, because that's the way it works in 5e and and and... Edit #2, What Did You Want A Popup Or Something: Game feels unfinished. And I mean this in the sense of I pick up a sidequest from the hub, then it's three days of random encounters through the overworld to a place I've already been to, there's no marker for where the quest collectible is but it's a random vase that's now selectable in a room I've already fully cleared, then it's a random battle when I touch the vase, and then it's three days of random encounters back to base for a trivial reward. This is like Kingmaker if it sucked. Also, let's say I lockpick a chest and the attempt fails. I can still keep interacting with the chest trying to pick it, and I get an animation and everything, but there's no message and nothing happens. I assume you can only attempt to pick a chest once ever, but the game doesn't tell you this, it doesn't tell you why your reattempts are being ignored, and man that chest looks smashable but in Solasta you would never be so gauche as to try to break open a chest. In a game that goes to great pains to have your spider climbing character spider climb all things at all times so that they can sometimes lose their grip and tumble into an infinite void, it's weird to see the game to refuse to simulate kinda fundamental and intuitive stuff. Edit #3, Filler: Everything is just unbearably slow. Like, there's a micro delay on every action so the game can roll a die. That's because it's 5e, right? And in 5e you roll dice, right? But you do that because you are not a computer. And this *is* running on a computer, so it should be able to do the dice really fast, but it doesn't because you need the clunk-clunk sound and the little animation for aesthetic reasons and you know how 5e combat sucks because it takes ten hours and nothing happens? Yeah. We have specifically duplicated that hell for you here in your computer. Enjoy. Also the wilderness travel in Solasta is the most horrific padding I've ever seen in a game. Take five steps, rest, rest interrupted by an entire random battle, take five more steps, rest, etc. Edit #4, Travel Time: Game makes you choose between playing optimally and not wanting every action to take forty million years. Move cautiously? Great, that's 75% slowdown on everything you do. Similarly, I think the way the math works it's better to just dead sprint across the overworld and get ambushed once or twice than to travel normally and it takes 5x as long with 5x the number of encounters. Edit #5, The Immersion: I encounter a necromancer. I pick a diplomatic option, which includes a skill check, but they're still clearly sinister so I decide to attack them after the conversation ends. I can't. They're neutral. You can't attack neutral characters. I cast a fireball on top of them. It deals no damage. They're neutral. Edit #6, Dioramas: I think the art is fine. The maps are alright and have decent verticality. They do seem to expect you to always have a fly scroll in your back pocket, though. Spider Climb + Jump are not adequate for reaching chests starting in the second main dungeon, ages before you can get Fly via progression. Not sure what the intent here was. Edit #7, Game Design: 90% sure you can softlock with your last Misty Step. *Most* places give you an out once you've gotten into them, but not all. Edit #8, Identify Redux How Did They Screw This Up Twice: Some magic items do not flag as magic items, you just have to cast Identify on stuff that looks normal and waste time.
It's not the best RPG you'll ever play, but the concept is cool enough and it does feel about as close to a tabletop experience that a singleplayer game could. The biggest downside is I don't think the story is anything groundbreaking and the voice acting/dialogue is a little cheesy - "my first D&D campaign" type of vibe. I hope that the second game can improve upon all this, and also provide a more in depth character creator. Then it would be a very solid RPG.
挺一般的说实话,整个游戏充满了笨拙的感觉,莫名其妙的设计一堆。战斗有点墨迹,技能和专长也给得比较保守。剧情更是约等于没有,甚至连分支都没做,就是一条线走到底。死妈的最后一章,这最终战连战不给休息是什么鸡巴意思,两条逼龙直接喷自己人也是无敌了。整个游戏从头到尾就那么几个逼敌人打来打去,第一章打fw狗头人到最后还是打fw狗头人,真的垃圾
Great fun as a group of 4 in multiplayer, manages to capture that DND experience.
I really liked it. I also think Solasta is the perfect first cRPG if you've never played one. The rules are explained clearly and easily. The learning curve isn't as steep as some other cRPG. Really liked the story and love how the banter is determined by background and personality traits you chose. My halfling was very amusing. No complaints really except maybe the character creator isn't the best. But I'm sure that'll be updated in Solasta II. Still had to run it on low because it was heating up my laptop a bit but that's a me problem.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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