
Solaria Moon is a space adventure in 3D with an outstanding script full of challenging puzzles to solve and mysteries to uncover.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, French*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It took 10 minutes for me to ragequit. I don't think a game has ever pissed me off this fast. This review gets a little salty, but rest assured that I'm not exaggerating. This game is bad. First off, the protagonist is a psychopath. Her peers literally die during a catastrophe (a retarded one, mind you--the system has an error and reboots, and somehow a measly minute off of life support is enough to kill everyone, even though they could easily be woken up and immediately ready to walk), and her reaction is to monologue about it out loud, to nobody (talking to herself), in a monotone voice that conveys zero emotion. Hey, you know what? I tend to think aloud too, but at least my reaction to someone's death isn't casually stating the obvious for absolutely nobody to hear and then moving on without even taking a moment of silence to let the situation sink in. Aside from the horrible voice acting, that is just not an appropriate response at all, when your peers died and you narrowly survived. Casually stating "they are dead because of a system error and the other guy is missing" (which by the way, was ALREADY CONVEYED BY THE CUTSCENE BEFORE THAT! Show, don't tell) is not what a human being's reaction would be. A human being's reaction to that situation is "OH ♥♥♥♥ EVERYBODY'S DEAD AND I ALMOST DIED AND I'M ALONE, THIS IS HORRIBLE". is this character even ♥♥♥♥♥♥♥ human? After that, I was tasked with picking up clothes, something that our lone protagonist who is completely alone in the ship should not even care about, and yet she was so insistent on getting clothes that I couldn't do anything else until I looked at virtually everything in the room before finding the stupid locker where her clothes were. Why? What is the point of this? Why not just make that a cutscene? After that, the game ended, because the only way forward is to solve a tedious rubix-cube-like puzzle that's not fun or interesting whatsoever, and I cannot will myself to spend any more time trying to sort the pieces in order. And what does this even have to do with the game? For a 3D game with FPS controls (and ugly troll doll-looking characters who don't act like human beings and can't voice act to save their lives), a random puzzle doesn't make sense. Okay, so apparently this is a puzzle game. At least partly. Probably something like the witness. But the puzzles are garbage and un-fun, so that's actually worse. What the witness gets right that this game gets wrong is that the puzzles, while difficult, are actually *interesting*. A puzzle-piece swapper that is somehow the security authentication system for deactivating the sleeper pods to already-dead characters and plays like a rubix cube is NEITHER interesting nor fun. It's actually aggravating because what the hell is the purpose of shutting off life support when the goal is to escape the room? There's nothing else to do in the room, so that puzzle must be the way forward, and yet I don't understand why I'm doing it. Not only is this puzzle--the FIRST PUZZLE--too difficult to solve in a timely manner (give me a break, I suck at rubix cubes), but my efforts in trying to solve it feel pointless. And that ♥♥♥♥♥♥♥♥♥♥♥ is just the first couple minutes. I know I only played that couple of minutes, but you have to understand that first impressions are everything, and this game sets a very bad one. People say you can't judge a book by its cover, but in reality, 99% of the time, you can. Crap is easier to spot given experience. And boy, is this game ever a trainwreck. Oh, also the controls are bad, apparently. I wasn't paying attention to that because I was busy having my mind blown by everything else that was awful about the game. Had I stuck around long enough to experience the A/D-turning-instead-of-strafing everyone else is talking about, I would be complaining about that, too. As you can see, I only scratched the surface of this abomination. It's almost like in my 10 minutes of playtime, I tested the game more thoroughly than the devs/QA team did. You know that one guy in the QA team? The guy who nags you on a daily basis about how your puzzles are poorly designed and the tasks don't make sense? Polish this, bugfix that? You should have listened to that guy. I don't really have any comments on the other aspects of the games. The music is clearly unmemorable because I don't remember any music, and the graphics are whatever. As I said in an aside somewhere above, the characters are ugly troll-doll-looking things. And I say that because just look at the hair-do on the protag. What is going on up there?
This is a short, mediocre and unoptimized 3D indie adventure game with tedious and repetitive puzzles, bad controls, and bad voice acting in a spaceship setting. You play a young female computer engineer who woke up from hybernation because of a malfunction in the spaceship, and she decided to find out what is going on with the ship in which one of your crewmates has disappeared and two of them are deceased. story sounds like bad Alien-inspired fan fiction, and the game feels also really low budget, and my patience ran out after two hours, and I decided to uninstall this game.
Solaria Moon es un corto juego de resolucion de puzles ambientado en una nave espacial, está desarrollado por un modesto equipo de desarrollo español con limitados medios y si bien eso se nota no desmerece demasiado el resultado final aunque evidentemente se podría haber realizado algo mucho mejor. Cuenta con algunos pequeños fallos gráficos pero lo importante, la historia y los puzles, son rotundos, coherentes y están bastante bien realizados. Personalmente lo que menos me ha gustado es la escasa duración del juego y es que en menos de tres horas se puede completar y si bien hay un puzle concreto que se repite varias veces, el resto de puzles son muy diferentes entre sí dandole bastante variedad al juego a pesar de su escasa duración. Creo que teniendo en cuenta el tamaño de la nave se podría haber alargado la duracion de la experiencia añadiendo más tripulantes con historias cruzadas, más puzles y más estancias pero en lineas generales el resultado es muy acorde al precio, aunque si lo encuentras de oferta mejor. Resumiendo, Solaria Moon es una buena aventura espacial de resolucion de puzles, aunque es bastante corta y que a psar de sus fallos gráficos ofrece una buena experiencia de juego a quien quiera perdonar sus defectos.
Controls are ass. Doesn't seem like very much thought put into the controls / options / QA in general. Like the cancel button is also the menu button, RCLICK is the same as E, default sensitivity is nauseating. The only option in the "control" menu is mouse sensitivity. Your character doesn't turn when you turn camera, it turns the camera and then you have to walk forwards in the direction it faces, it's disjointed & awkward. Lots of typos, stilted dialogue, interactible objects that aren't actually interactible. Hand held every step of the way in terms of dialogue prompts - game is linear, no exploration. Suspension of disbelief even for sci-fi. Gotta collect some mysterious green glowing gears that just so happen to conveniently come from a broken cd player, a vase, medical grade equipment, and random boxes and be standardized size/shape. The timed pipe puzzle is stupid af. The interact + menu buttons bug out after the crane puzzle, requiring a restart. Really the only thing it's got going for it is that it hasn't crashed yet, even if it's crazy unoptimized. Overall poor quality. Kinda suspect people who rated this positively were compensated for it, or have stockholme syndrome.
3/10 looks nice until you get into the puzzles
Solaria Moon is a 3D third person adventure/puzzle game. You're on a spaceship and are woken up from hybernation to find out what is going on with the ship and where one of your crewmates has disappeared to. The graphics are reasonable for a low budget indie game. There's a good premise with a lot of promise to be a decent game, but for some reason the developers went 98% of the way then decided to throw the whole thing in a dumpster and set it alight by letting crazy uncle Ivan do the control schema while he was drunk. While there's mouselook, A,D turn you instead of strafing, and to make matters worse, the controls are hugely unresponsive. I had to press and hold down W to move forward, which happens barely, and with a lot of stuttering. Very disappointing to have the unplayable controls ruin what might have been a decent game.
Left/right controls turn the camera instead of strafing. Some puzzles are too easy. Some are too hard in the sense that there is a large number of possible combinations and I could not find a deduction path. I had to either resort to randomly hitting buttons or even to do some Python programming to find the solutions.
Průhledný, nepříliš originální vesmírný příběh pospojovaný řadou logických hříček s trochu podivným ovládáním, ale i tak docela dobrá zábava na jedno odpoledne. 5,5/10
Not recommended, only for the die hard sci-fi adventure game fans imo. I will start by saying that the game has some good moments, I managed to play it through and liked some of what the devs made here, but overall it was a letdown. The biggest selling points are the graphics, standard sci-fi setting and the low price. The game play, controls, short length and a few bugs here and there were the biggest downfalls. It just didn't feel clean and I sort of forced my way through until the end.
https://youtu.be/fn1UskddG-E Immediately upon taking control, the camera & movement of the protagonist is a constant struggle. Puzzles are simplistic offering a minor distraction at best from the weak mystery from the plot.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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