
Solaria Moon is a space adventure in 3D with an outstanding script full of challenging puzzles to solve and mysteries to uncover.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, French*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A nice and restful game without violence or almost. Music is good and graphics are clean and fine. The gameplay is alright and we feel the passion of the author to achieve things. But two hours and a half is a bit short as we want to continue to discover this beautiful and colorful environment well arranged and elaborated. Almost the feeling of being in the ship of Stargate Universe. A real potential that only needs other missions in and out the spacecraft while remaining realistic and perhaps less puzzles but things like more investigations and quests.
I bought the game after I saw some reviews of Youtube and it has fulfilled my expectations until now. The game is easy and addictive, the story is really interesting and well formed. Puzzles are very difficult, at least one game where the player is supposed to be smart! One thing that has happened to me is that you feel identified with the protagonist from the beginning and you like it. I am a male player, but being a female character has not displeased me or felt strange to me. The graphics are acceptable, even on some levels they are very good, as in the bridge or in the engine room. In general a game more than acceptable, with a good script and an adequate gameplay. He had not enjoyed an indie like that in a long time.
Nice adventure game. A calm experience without stress that makes me think a lot... Scenes are very bright and gives an oniric impression making very nice to play. Music is also very good and gives the game a genuine atmosphere. The only think I miss is more levels and puzzles cause you can finish the game in a couple of hours.
An ok puzzle game where you play as Lucy Lambert, a member of a crew traveling aboard the spaceship Taranis towards Europa moon. Waking up before time from hibernation, you find 2 members of the crew dead, and the fourth one, Pavlov, missing. So you start investigating, fixing things around by solving puzzles, because of course nothing works. [h1]Playtime[/h1] The game is quite short for the price I think, especially in comparison with any puzzle games in a similar price range I played. [h1]Exploration[/h1] The game is completely linear. You can barely explore around, just the area where you are supposed to be. I also did not really like having Lucy telling the player all the time what and where he was supposed to do/go next. It felt too much like playing some tutorial. I also found that too little information was given about the crew members personality and life onboard the ship. I really would have liked to know more. But the biggest drawback is that you were not even allowed to go back to previous floors already explored... [h1]Puzzles[/h1] You will need to take notes on paper to solve most math/logic puzzles. Puzzles are varied but not very innovative. By that I mean, when you come by a puzzle, you straightaway know what you have to do to solve it, and you just spend most of the time in the game doing the actual solving, like you would solve systems of equations in school. I am not sure if puzzle games are supposed to be fun that way... What was greatly missing in this game for me is the part where you actually first have to think and search, trying to understand how the puzzle works before attempting to solve it. That makes me realize that designing good and interesting puzzles is not such an easy thing for developers to do. But what really killed the game for me were those two not puzzles that mostly consisted for the player to click right and fast enough. I am talking about a huge pipe circuitry to rearrange before a set time, and some kind of positioning system with randomly moving colored nodes where you have to click at the right time when a node passes through the center of the circle of the same color, knowing you only have 5 tries before it resets... Those not puzzles were so frustrating and uninteresting... I only have about 4 hours in the game, but it took me a while to find the motivation to finish it because of those 2 fake puzzles... I am just so bad at clicking... At least I found the game ending hilarious... Otherwise, I encountered no problem with the game itself and the controls with a keyboard/mouse. So, if you are a good clicker and would enjoy a short linear puzzle game with straightforward puzzles and little exploration possibilities, you might give this game a try.
Наверное, в мире инди конкуренция, раз за смешную сумму (25руб) можно покупать игры с сюжетом намного интереснее, чем в ААА-играх за 3999руб. Только начните играть и втянитесь пока не пройдёте до победного. Нужно минимальное знание английского. Главный минус - ну очень странное управление героиней влево и вправо (для клавиатуры). Покупайте по скидки не пожалеете.
Solaria Moon is a space adventure with nice graphics. It also has horrible controls, annoying voice acting, terrible puzzles and boring story. Lucy has wooden movements and is slower than a slug. I definitely do not recommend this game.
Головоломки? Здесь они есть. И они реально ломают голову. Думать надо практически везде и всегда! Нет слов, чтобы описать эту игру (хотя она мне не особо понравилась). Но поиграть определенно стоит, особенно, если любите головоломки (уровень их в этой поделке на уровне первых частей Silent Hill'а). Если же не любите - проходите мимо. На счет графики сказать особо нечего. Она не вырвиглазная, и этого достаточно. Саундтрек не плохой, озвучка сойдет. Как говорилось выше, игра тащит именно головоломками. На этом у меня все. Приятной игры!
I got this in some kind of indie bundle, and would recommend it in that context; value of two or three bucks, not a full price game. Facts about this game: It's short. It's linear. The puzzles are significantly harder than the ones you typically get in story-puzzle games these days, about on a par with the puzzles of the 11th Hour or 7th Guest puzzle games of 20 years ago. The English dialogue is funny because it's been loosely translated to subtitles, and then dubbed by having a native English speaker speak those written subtitles with apparently no feedback mechanism for correcting bad translation (for example "let us revise these crates" when they meant "let us examine these crates". Or "he is interested in chess mate with small movements"). It's close enough that you can generally understand what they wanted to say, but far off enough that it's like its own little side-puzzle figuring out what words they actually wanted. The movement system is weird - there's no ability to sidestep, instead left and right do the same thing as moving the mouse left and right. Anyway, I enjoyed it well enough to give it a thumbs up - if you aren't good at puzzles, though, then I don't recommend it.
Attractive space feeling, unrealistic, but a nice and relaxing playthrue to my likes. Short, amateur, just a trivial space mystery story, without lore or history depth. The wriddles are based of a handful of repeated grid technics, and they have no logical connection with the environment or story, but thats OK for me regarding I treated the game as a 'relaxing casual break' of my main gaming endenvours of the time. The wriddles do challenge a bit the gamer intelligence, but after using pen and paper to structure down the logic of even the harder ones, they pose no threat any more. It feels like inteligence and creativity is less usefull than organised observation of the pazzle patterns to finally solve the matrix. In any case, they wriddles were interesting enouph to keep me playing the game. But regardless the short duration of the game, if a x3 expansion was relesased with the same logic of pazzles, I feel I would got bored of them. Not a bad game, but since there is no 'middle grade' in STEAM, I will not recommend this since I feel it is too short for its original money price. Nice effort from the development team, but I believe there are other better amateur adventures out there. If you look for a casual space short episode, purchase Solaria Moon when on sales. But the few evenings gameplay cannot compete with other 10euro projects that offer moth-long entertaintment.
It took 10 minutes for me to ragequit. I don't think a game has ever pissed me off this fast. This review gets a little salty, but rest assured that I'm not exaggerating. This game is bad. First off, the protagonist is a psychopath. Her peers literally die during a catastrophe (a retarded one, mind you--the system has an error and reboots, and somehow a measly minute off of life support is enough to kill everyone, even though they could easily be woken up and immediately ready to walk), and her reaction is to monologue about it out loud, to nobody (talking to herself), in a monotone voice that conveys zero emotion. Hey, you know what? I tend to think aloud too, but at least my reaction to someone's death isn't casually stating the obvious for absolutely nobody to hear and then moving on without even taking a moment of silence to let the situation sink in. Aside from the horrible voice acting, that is just not an appropriate response at all, when your peers died and you narrowly survived. Casually stating "they are dead because of a system error and the other guy is missing" (which by the way, was ALREADY CONVEYED BY THE CUTSCENE BEFORE THAT! Show, don't tell) is not what a human being's reaction would be. A human being's reaction to that situation is "OH ♥♥♥♥ EVERYBODY'S DEAD AND I ALMOST DIED AND I'M ALONE, THIS IS HORRIBLE". is this character even ♥♥♥♥♥♥♥ human? After that, I was tasked with picking up clothes, something that our lone protagonist who is completely alone in the ship should not even care about, and yet she was so insistent on getting clothes that I couldn't do anything else until I looked at virtually everything in the room before finding the stupid locker where her clothes were. Why? What is the point of this? Why not just make that a cutscene? After that, the game ended, because the only way forward is to solve a tedious rubix-cube-like puzzle that's not fun or interesting whatsoever, and I cannot will myself to spend any more time trying to sort the pieces in order. And what does this even have to do with the game? For a 3D game with FPS controls (and ugly troll doll-looking characters who don't act like human beings and can't voice act to save their lives), a random puzzle doesn't make sense. Okay, so apparently this is a puzzle game. At least partly. Probably something like the witness. But the puzzles are garbage and un-fun, so that's actually worse. What the witness gets right that this game gets wrong is that the puzzles, while difficult, are actually *interesting*. A puzzle-piece swapper that is somehow the security authentication system for deactivating the sleeper pods to already-dead characters and plays like a rubix cube is NEITHER interesting nor fun. It's actually aggravating because what the hell is the purpose of shutting off life support when the goal is to escape the room? There's nothing else to do in the room, so that puzzle must be the way forward, and yet I don't understand why I'm doing it. Not only is this puzzle--the FIRST PUZZLE--too difficult to solve in a timely manner (give me a break, I suck at rubix cubes), but my efforts in trying to solve it feel pointless. And that ♥♥♥♥♥♥♥♥♥♥♥ is just the first couple minutes. I know I only played that couple of minutes, but you have to understand that first impressions are everything, and this game sets a very bad one. People say you can't judge a book by its cover, but in reality, 99% of the time, you can. Crap is easier to spot given experience. And boy, is this game ever a trainwreck. Oh, also the controls are bad, apparently. I wasn't paying attention to that because I was busy having my mind blown by everything else that was awful about the game. Had I stuck around long enough to experience the A/D-turning-instead-of-strafing everyone else is talking about, I would be complaining about that, too. As you can see, I only scratched the surface of this abomination. It's almost like in my 10 minutes of playtime, I tested the game more thoroughly than the devs/QA team did. You know that one guy in the QA team? The guy who nags you on a daily basis about how your puzzles are poorly designed and the tasks don't make sense? Polish this, bugfix that? You should have listened to that guy. I don't really have any comments on the other aspects of the games. The music is clearly unmemorable because I don't remember any music, and the graphics are whatever. As I said in an aside somewhere above, the characters are ugly troll-doll-looking things. And I say that because just look at the hair-do on the protag. What is going on up there?
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