
Solar Settlers is a card-driven space exploration strategy game set in the far future. Our sun is on the verge of collapse and so mankind has taken to the stars aboard colony ships to seek out a new home.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
It's cheap-looking and ugly, clearly the product of someone with an art budget of "3 sodas for their 19-year-old cousin to please knock this out for me" But it's also a fascinating card-based 4x simulator that has hard cutoffs for winning and losing so games are 30 minutes or less, with a lot of interesting decisions and combos. Not to mention, there's multiple races to unlock each with their own superpowers. I've spent a lot more on prettier games that sucked and I am super happy with my purchase here and keep coming back to it because Solar Settlers mixes that one-more-run itch of roguelikes with the grand strategic planning of sprawling 4x'ers. Grab this game!
Solar Settlers 是一款單人的電子版桌上遊戲,遊戲機制類似 Pandemic 或是 Forbidden Island,更像後者多一些。不同之處是 Forbidden Island 是地圖會越來越小,Solar Settlers 則會越來越大,取決於玩家能多快探索版圖。 Solar Settlers 中有三種主要資料,氫氣、氧氣和金屬,用於移動,維持人口,和利用卡牌建築。另外還有軍事力量,決定能探索的範圍,需要某些建築提供。因此需要人才能探索和收集資源,但移動需要氫氣,人口也需要消耗等量氧氣來維持每回合的生存,而低軍事力量會限制探索範圍,所以需要平衡各種資源。 遊戲目標為在一定回合數內把一定人口在建築內定居(定居後不能再活動,但也不消耗氧氣),條件會隨著 Rank 的提升而越趨困難。 另外遊戲有七個種族,只要順著每個種族遊玩一定場數,或者在某 Rank 以上獲得一場勝利就能逐一解鎖。每個種族差異性很大。 最困難的成就為把其中一個種族上升至 Rank 20,後期的種族強大,不算太過困難。最耗時的成就是獲勝100場,不限 Rank,所以沒有難度。全成就耗時36.6小時。 非常好玩,想一局一局玩下去 9/10
Honestly, it's a good little game.
Lots of fun with simple ruleset and expanding card types and pay styles. So happy they updated the app to work on Mac Silicon!
I come back to this game every once in a while and it's always enjoyable & relaxing.
Simple and fun. That's all to say.
1
Nice, decent, peaceful, but too slow to progress. Obviously inspired by Terraforming Mars?
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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