
Over 9000 Zombies! is top-down arcade action blown out of all reasonable proportions. An endless horde of zombies is coming your way, how long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Over 9000 Zombies! is top-down arcade action blown out of all reasonable proportions. An endless horde of zombies is coming your way, how long can you survive?

So you might have already sussed out that there’s a lot of undead after you. To stay alive you’re going to need this arsenal of over 20 weapons. Some you might recognize but others are very experimental. Whether you want to shoot, burn, blow up or microwave the zombies there’ll be a weapon for you.

Keeping the barrel of a gun between you and the zombies is a good start but you’ll want to stay out of the open when things get especially crazy. Scavenge scrap metal to build barricades for protection and deploy automated turrets for extra crowd control.

You don’t have to go it alone. Bring both trusted friends and talented strangers into your fold and team up against the hordes with 2 player online co-op and 4 player local co-op.

This level of slaughter needs some decent beats. Using cutting edge research techniques we have been able to isolate the optimum audio for efficient undead butchery. Scratch that trigger-finger itch to the sound of intense electro-rock from Clearside.

The zombies will never stop. They’re only going to get faster and nastier. Keep your eyes peeled for flaming zombies, highly poisonous zombies, zombie animals, giant eyeballs and even the risen remains of political figures. You’re going to die out there so make sure you leave with a bang.

Create your own unique levels to test your mettle and the power of the zombie hordes. Upload them to the Steam Workshop and show the world your creations.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ITS OVER 90000000000000000000000000000000000000000000000! I'm sorry, I had to do it.
Кооператив, орды, племянничек оценил!
{ - Hikaye - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü 🔲 Çok Kötü ✅ Oyunun Hikayesi Yok { - Oynanış - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Grafikler - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Oynama Süresi - } 🔲 100+ Saat 🔲 50 - 100 Saat 🔲 25 - 50 Saat 🔲 10 - 25 Saat 🔲 0 - 10 Saat ✅ Belirli Bir Oynama Süresi Yok
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no 4 :(
Нажимаю, один игрок, создать карту, и игра просто закрывается! Запускаю заново всё тоже самое!
Fun game, loved it, fun guns, fun turrets, THE BARRIERS WERE SOOOO GLITCHY AMAZING 11/10 SOUNDTRACK 10/10 game for 50 cents
Когда-то я играл в неё и орды зондри просаживали мне фпс до -10. Спустя лет я обновил комп и нихера не поменялось, 10 сгоревших видеокарт из 10, топ геймплей на кончиках пальцев рук и ног!
Не плохой шутер с видом сверху, где нужно отстреливать толпы зомби. В целом игра справляется со своей задачей. Пиксельная графика очень даже приятна . Советую !
Over 9000 Zombies!, developed and published by Loren Lemcke, wears its intentions proudly in its title. It is a game built around excess—excess enemies, excess explosions, excess chaos—and that commitment becomes its defining charm. Instead of constructing a grim, cinematic apocalypse, it embraces the arcade roots of zombie shooters, stripping away narrative complexity to focus entirely on survival, momentum, and the overwhelming thrill of being outnumbered. The result is a frantic top-down action experience where clarity of design, responsive controls, and escalating intensity matter far more than lore or worldbuilding. From the moment the first shambling forms appear onscreen, the game begins accelerating, daring players to keep pace as the field grows more crowded and unforgiving. The gameplay loop blends twin-stick shooting with improvised fortification building, creating a hybrid that rests somewhere between chaotic arena combat and desperate base defense. Early moments often feel manageable—small clusters of zombies, a modest arsenal, and wide-open space to maneuver. But as waves accumulate, the map transforms into a tactical problem, forcing players to carve safe paths through hordes, funnel enemies toward chokepoints, and place turrets or barricades with intelligent foresight. The construction system may seem simple at first glance, yet it encourages creativity by allowing defenses to evolve organically around the flow of battle. Instead of predetermined strategies, players develop defensive layouts based on instinct and necessity, reacting to their own mistakes and successes in real time. Survival becomes a puzzle that changes every second. Weapon progression strengthens this sense of improvisational problem solving. Each new firearm, explosive, or specialty tool introduces subtle shifts in playstyle, encouraging experimentation rather than passive optimization. A rapid-fire rifle might excel at thinning swarms, while a heavy explosive launcher is best reserved for emergency crowd control. Ammunition scarcity prevents blind spraying, forcing players to switch weapons strategically rather than relying on a single favorite. Meanwhile, zombies themselves evolve into faster, stronger, and more varied threats, ensuring that complacency is punished. The game maintains a delicate, satisfying balance—just when a player begins feeling powerful, a new wave or enemy type arrives to challenge their confidence. A major contributor to the game’s appeal is its visual and tonal identity. Over 9000 Zombies! embraces a retro pixel-art style, not out of limitation but deliberate design, giving the battlefield crisp readability even as dozens—or hundreds—of enemies flood the screen. Because enemy shapes, bullets, structures, and effects remain visually distinct, the chaos never devolves into confusion, allowing players to maintain situational awareness despite the scale. The simplicity of the art style also amplifies the exaggerated violence—bright sprays of pixelated gore, collapsing walls, dazzling muzzle flashes, and cascading explosions combine into a kinetic, almost rhythmic spectacle. Paired with its energetic electronic soundtrack that loops and pulses in sync with the action, the game conveys a sense of unstoppable motion that suits its premise perfectly. Structurally, Over 9000 Zombies! favors replayability over long-form progression. There is no grand campaign, elaborate cutscene structure, or extensive character customization system. The game’s longevity emerges instead from player-driven challenge—survive longer, perfect defensive strategies, discover new synergies, and refine reflexes. Procedural map generation and enemy behavior keep each run fresh, ensuring that no two sessions play out identically. This arcade philosophy makes the game easy to return to, whether for a five-minute warm-up or a two-hour survival marathon. It respects the player’s time while still offering depth to those who wish to master its systems. The game’s single-mindedness, however, may limit its audience. Players looking for narrative motivation, RPG progression, or significant mechanical evolution may feel underserved. Its difficulty curve can also be punishing for newcomers, especially those unused to managing movement, resource awareness, and construction simultaneously. Some may find that extended play sessions expose repetition in enemy patterns or stage design. Yet these concerns speak less to design shortcomings and more to the game’s philosophical clarity—it prioritizes mechanical purity above all else, believing that intensity, immediacy, and replayability are reward enough. What makes Over 9000 Zombies! commendable is its unwavering focus. It does not dilute its premise with unnecessary systems or genre blending. Instead, it takes a simple idea—survive overwhelming hordes—and polishes it until every second feels deliberate. Its pacing, audiovisual language, and mechanical escalation demonstrate a deep understanding of arcade sensibilities, capturing the thrill of barely holding back disaster until finally collapsing under the weight of sheer numbers. Losing never feels frustrating because the game encourages players to immediately try again, armed with new strategies, sharper reflexes, and the memory of what went wrong. For players who enjoy high-adrenaline shooters, retro aesthetics, tower-defense improvisation, and horde survival challenges, Over 9000 Zombies! delivers a remarkably satisfying experience. It retains the accessibility of a pick-up-and-play action game while offering enough tactical nuance to sustain long-term engagement. Even years after release, it remains a distinctive entry in the zombie genre—not because it reinvents it, but because it embraces the simplest, most explosive version of it and executes that vision with confidence and personality. Rating: 8/10
Why we can't play this game with 4 friends online?
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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