
Become the ultimate assassin in the most realistic modern warfare sniping game available. Engage in an immersive single-player campaign across large, open-ended maps. Tactical thinking, stealth approach and precision in execution of long shots required.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 28 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.3Kreviews | 73% | — | $7.2M |
| $39.99 | 3.9Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 931 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+ ตอนลดแล้วราคาถูกดี + เกมเพลย์ดี + ภาพสวย ไม่ค่อยกระตุก - การออกแบบเกมทำมาน่าสนใจ แต่เล่นจริงไม่ค่อยประทับใจ - ภารกิจ Challenge แต่ละด่าน ทำให้เสร็จทั้งหมดภายในรันเดียวไม่ได้เลย(เงื่อนไขเหมือนอยากให้ต้องมาเล่นซ้ำ) - - ยกตัวอย่างเช่น เควส 1.กำจัด A ด้วยระยะทาง 200 เมตรขึ้นไป | เควส 2.ใช้แค่มีดในการผ่าน Mission นี้เท่านั้น - การเดินสำรวจ ปีนป่าย เดินที่แคบ พบบัคเยอะ เหมือนเกมค่าย U เลย (แมพใหญ่แต่บัคเยอะ) - UI MAP บัคบางทีกดมาร์คอะไรไม่ได้เลยซูมแมพเข้า-ออกก็ไม่ได้ กดได้แค่เปิดกับปิด - บอทบางทีก็ sense ดีไปหน่อย ** เล่นจบแล้ว ในระดับ MARKMAN
no
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Polish, Portuguese - Brazil, Russian, Czech, Korean +1 more
| $39.99 |
| 1.1Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | 203ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 935 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥ me in the ass one of the bounties broke and i cant 100%
惡性Bug太多,第一次執行遊戲就卡了移動bug(鎖定方向鍵移動)後續還有敵人穿模躲水底、莫名警戒 不等小BUG 撇除bug遊玩體驗尚可,沒有手動存檔很不方便,手動讀取與重啟任務選項過近容易誤觸,連續Ctrl掃描反應不流暢 特價可以買來打發時間
head go splat
watching their heads blow up is cool.
哇太真实太硬核了捏,巡逻路线怎么能一成不变呢?方圆百里但凡死个人其他敌人就像作者他妈闻到黑色格调一样拼了命朝那边跑,生怕玩家副武器派不上用场,真是太贴心了捏 还有那个逼bug,敌人下楼梯下到一半直接卡下来,埋伏不了一点.但凡离开游戏界面,对,电脑息屏也算,角色就会觉醒自我意识反抗玩家控制,这第四面墙说破就破,可见游戏内容之丰富多彩 反作弊不做评价,虽然本人不经常用修改器,但是单机玩法的游戏搞反作弊就是傻B,什么?你说你有多人?那你倒是拿出来给大家伙看看啊? 劝告各位,十块钱你干啥不好买这个,喜欢赤石的倒是可以买下来好好享用
狙击真实体验感
This game is very flawed. The concept of it is really good, but the execution is just downright broken. And that will be made EXTREMELY apparent when you do the final mission. Here's some examples of that BULL bull that will happen. You can unlock a skill to kill multiple enemies with melee in a row through "chain kills." This only works sometimes. You can unlock a drone that can scan people, cameras, and turrets, so you can plan ahead without revealing your position. The game is plastered with jamming towers exclusively made to jam your drones and you can't do anything about them. You are explicitly told that they are "indestructible" and "the only way to deal with these towers are to avoid them entirely." Good luck when half of the game is nothing but those towers. You can get a drone upgrade to use an EMP on turrets and cameras. It is one of the LOUDEST things you can use and defeats the purpose of using an EMP. I even had a guy 15 meters, which I think is, what, 45 feet? UNDERGROUND hear a turret get sapped. Yet later in the same mission, a heavy unit right outside of a door with gunshots, callouts, and dead bodies hears NONE OF THAT. Oh, and then a rival sniper just appears from the ether when I otherwise would've had him scanned with the Mask upgrade I had. You can shoot light sources to make areas less lit. This literally does nothing to benefit you, for I was still seen in pitch black darkness by some soldiers facing my general direction. Yet that same soldier is nearly blind to me when he's using a flashlight. Areas will reset the units you haven't killed if you leave it, and one time even reset every enemy I already killed. That was from a bounty area in the last mission. So not so bad, i guess. But later when I killed the FINAL GUY, I shot the heads of so many soldiers, only to leave me spot after getting MORTARED... then come back and see everyone is calm. I could've literally left around 5 minutes sooner and be unbothered if I just left out the back of a building and trigger a zone reset. I had fun in just about every mission before the last one, despite my frustrations. But the last mission had so many issues that were persistent throughout the whole game. Also, the guy that was 15 meters underground that was alerted to a broken turret he couldn't hear or see? Apparently there was a sewer entrance where he was at. I only was made aware after I used my mask and he got scanned underground.. I wonder why I didn't take UNDERGROUND into consideration. But that guy was right next to a ladder going to him. I could not look down far enough to shoot him. You can only look up so high and down so low. I had to find ANOTHER entrance so I could bump my drone to the back of his head so I could go down and pop one in his face. I couldn't even use smokes, because they get disabled in water. A thing I was NEVER TOLD WOULD HAPPEN. Also, this game has a way to let you shoot, like, 500 meters away. You will NEVER shoot at that range. Best that will happen is 300 maybe once and a little over 200 a few times. I got this game for $3 and that's about as much as it's worth. Because MAN does this play like an almost done baking mobile game. The name and thumbnails for it look like it, too. If you want this game.. I mean.. sure.. that's an option you have. But understand that this is a very under developed game. It's still a cool game. But man.. it has challenges for replaying missions and it is NOT that type of game. I honestly don't see what Badger saw in this game past the looks.
harika bir oyun süper çok beğendim..
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10M | 15K | 84% | $39.99 | |
| — | 203 | 70% | $29.99 | |
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| $60.1M | 45.6K | 79% | $59.99 | |
| $40.8M | 29.9K | 47% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2M | 8.2K | 94% | $29.99 | |
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| $7.3M | 18.7K | 36% | $19.99 | |
| $7.3M | 6.8K | 85% | $27.99 | |
| $7.3M | 6.2K | 86% | $27.99 | |
| $7.3M | 57.4K | 97% | $4.99 |