
SGW Contracts 2 is a modern warfare shooter set in the Middle East. Play as Raven, Contract Sniper Assassin, as you take out a series of targets across a dramatic single-player campaign. With extreme-range shots exceeding 1000m, gear up for the most challenging entry to the series yet.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese*, Portuguese - Brazil, Czech, Japanese*languages with full audio support
Engagement
Hours played at review time, across 106 reviews with recorded playtime.
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Recon drone isnt viable in the later stages of the game. Drone jammers are usually indestructable. Objective directions arent clear. Get stuck falling on invisible rocks a lot so always have to reload save. Enemies shoot through bushes and walls. Enemies always know what direction the shot comes from.
I had heard WAAAY better things about this game than I've experienced. It crashed because I picked up a medkit in the field. the movement for as solid as it initially feels is actually like walking on ice, you slip and get stuck on things less than a foot tall. You get punished for reloading last checkpoint and this game does NOT have the polish to demand that kinda punishment. Very unfortunate, because I do enjoy the general gameplay loop.
game is buggy and the save options suck
Sniper: Ghost Warrior Contracts 2 feels like the series finally refining what it started in Contracts 1, but still not quite breaking out of its formula. It’s a more polished and improved version of the same idea, just not something radically different. The story is still very minimal and mostly just there to connect missions, nothing really memorable. Sniping is again the main highlight. It’s very well done, with long-range engagements feeling more satisfying and precise than ever. The extreme-distance shots especially stand out and make the game feel more unique compared to other shooters. Stealth is solid and works well, but like the previous game, it’s not always strictly required since you can often approach situations in multiple ways. The contracts and mission structure are still fairly simple and can feel repetitive after a while, but they are more refined than in the first Contracts game. Gunplay is good but still not really groundbreaking for its release time. It feels familiar if you’ve played modern tactical shooters, just slightly more focused on sniping. The AI is decent but still has moments where it feels inconsistent or overly aware of your position, even when you think you’re hidden. Graphics are very good and probably one of the strongest improvements over the previous entry. Environments look more detailed and the overall presentation is cleaner and more modern. Maps are well designed and support long-range gameplay really well, which is exactly what the game is going for. Loadout and weapon customization is again a highlight, with satisfying upgrades and long-range tools that actually feel meaningful. One thing I really don’t like is that the game still leans into the “one-man army” design. It often feels like you’re doing everything alone in situations where a more tactical team-based approach would make more sense. The best part of the game is still the sniping system and long-distance shots. The worst part is the repetitive mission structure that doesn’t evolve much over time. Overall, it’s a clear improvement over Contracts 1, but still very much stuck in the same formula. 6.5/10
C'est un bon jeu, Sniper Ghost Warrior a toujours été une bonne licence AA. Depuis Contracts 1, j'avoue qu'ils ont gagné en qualité et en intelligence : plus de challenge, des gadgets et des balles différentes, des ennemis plus variés, et un scénario d'assassin de haute précision qui fait vibrer la corde (à piano) Hitman. Seul bémol du coup (je commencerai par là), dans cet épisode on... fait le bien ? Entendons-nous, c'est toujours de la déstabilisation politique par assassinats à l'américaine, mais dans le 1 c'était plus... gris. Dans le 1, en Russie, on était pas les gentils du tout. Y avait des cibles, c'était carrément des règlements de compte entre notre organisation et un concurrent. Et je trouvais ça cool en fait, ça rendait le personnage du Sniper Masqué encore plus flippant puisqu'il n'était qu'au service de l'argent. Dans cet épisode, quand Control nous dit que grâce à notre sabotage des antennes relais, enfin le voile de la propagande va se lever et que les civils découvriront les vrais actualités de l'Ouest... Changement de ton là, pis c'est lourd en plus. Aussi, un problème récurrent de la licence... LA GEOMETRIE DU SOL QUI TE GËNE TOUT LE TEMPS ! Punaise, y a du mieux ici, mais se déplacer allongé c'est vraiment pas la joie dans certaines zones, sans compter que le "parkour" du jeu bugue par moments. Du style, je saute dans le vide pour saisir une échelle au vol, mais Dewey me dit 'toi tu crèves" et donc je crève tout en bas. Mais enfin, ça n'est pas très grave car ce qui l'emporte dans tout ça c'est un bon jeu d'infiltration AA, avec un scénario oubliable, une progression Far Cry qui ne va que dans un sens (pas de build perso), mais des décors très sympas, un gameplay de sniper agréable, des IA très stupides qui peuvent ajouter un peu de rire, et une belle variété de styles de jeu proposé. C'est une licence que j'aime bien depuis des années parce qu'elle ne promet jamais la lune, mais elle tient toujours ce qu'elle promet. Et ça, ça se respecte.
Simply, the sniper elite games are better. Go and play them instead.
ASDFGHJKL;'
本来一开始打完游戏挺开心的,也没想来写评论。后来发现市面上鲜有类似的专注于现代背景狙击的游戏,才觉得游戏有多独特。
Срал разрабу в рот за такую прекрасную стрельбу
真不错,值得入选
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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