
In the dark days of the end of World War 2 amidst the ruins of Berlin, one bullet can change history… Elite sniper Karl Fairburne returns to the front line in the remaster of this award-winning stealth-action experience. Packed with new features, contemporary visuals and definitive content.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 10 → 5.29/day in the week after.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 4.1Kreviews | 78% | — | $747.3K |
| $5.24−85% | 4.1Kratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 167 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
**Sniper Elite V2 Remastered Review** This is honestly one of the worst remasters I’ve played. Even visually, it barely feels like anything has been done. The lighting and textures might be slightly improved, but most of the time it looks so similar to the original that you could probably throw a decent ReShade preset on the old version and achieve something comparable. For something being sold as a “Remastered” release, it feels incredibly lazy and reeks of a cash grab. The controls aren’t much better. Mouse sensitivity feels inconsistent, especially when transitioning between aiming and normal camera movement, with this strange acceleration that makes everything feel unnecessarily awkward. The AI on the hardest difficulty is absolutely ridiculous. Instead of becoming smarter or more tactical, enemies basically turn into bullet sponges with what feels like aimbot. They can spot you from ridiculous distances, instantly return fire with near-perfect accuracy, and the stealth mechanics frequently feel like they’re working against you rather than rewarding careful play. The hit registration is also terrible. I’ve had point-blank shots seemingly pass straight through enemies without registering, which becomes unbelievably frustrating when you’re playing on the hardest difficulty and a single mistake can get you killed. A lot of the original game’s dated design is still here as well. Levels are extremely linear, the cover system feels clunky, stealth is inconsistent, and some encounters force you into awkward shootouts despite this supposedly being a sniper-focused game. It’s one of those remasters where they improved the resolution and textures but seemingly forgot to address most of the actual problems with the original game. On the hardest difficulty, some sections become borderline unplayable, not because they’re intelligently designed or genuinely challenging, but because you’re fighting against questionable AI, hit detection and dated mechanics at the same time. I genuinely love the Sniper Elite series, which is probably why this disappointed me so much. I hated playing this almost as much as *Thief*, which was another massive let-down for me. If you already own the original, I honestly struggle to see a reason for this remaster to exist.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Polish, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $34.99 |
| 892ratings |
| 76% |
| — |
| not modelled |
| $34.99 | 67ratings | 74% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 171 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
un buen simulador para hace una carlos kirki
Jeśli szukasz symulatora snajpera, w którym fizyka lotu kuli ma większe znaczenie niż Twoje plany na weekend, to dobrze trafiłeś. Sniper Elite V2 Remastered to powrót do klasyki, która wciąż bawi tak samo dobrze, a wygląda o niebo lepiej. 👍 Co tu gra idealnie (Plusy):Legendarny X-Ray Kill Cam: Oglądanie w zwolnionym tempie i w 4K, jak Twój idealny strzał z 300 metrów robi rewolucję w anatomii wroga, nigdy się nie nudzi. Legendarny „strzał w jądra” smakuje tu wybornie.Klimat zrujnowanego Berlina: Oprawa graficzna dostała porządnego kopa – tekstury są ostre, oświetlenie poprawiono, a tryb fotograficzny pozwala na robienie genialnych screenów.Satysfakcja ze strzelania: To nie jest Call of Duty. Tutaj musisz brać pod uwagę grawitację, kierunek wiatru i własne tętno. Każde trafienie daje ogromną satysfakcję.Pełna paczka DLC: Wersja Remastered zawiera wszystkie dodatki, w tym kultową misję, w której możesz osobiście zapolować na Hitlera. 👎 Gdzie poczujesz opór materiału (Minusy):Drewniane animacje: Grafika wypiękniała, ale mechanika poruszania się i walki z bliska (gdy zostaniesz wykryty) wciąż trąci rokiem 2012. Karl czasem rusza się jak wóz z węglem.AI przeciwników: Wrogowie potrafią być albo genialnymi jasnowidzami, albo biegać bez sensu pod Twoją lufę. Główna oś rozgrywki opiera się na schematach.💀 Werdykt: 8/10To nie jest nowa gra, ale świetnie odświeżony klasyk. Jeśli kochałeś oryginał, remaster da Ci masę frajdy w wyższej rozdzielczości i płynności. Jeśli jesteś nowy – przygotuj się na klimatyczną, snajperską skradankę, która nie wybacza błędów.Dla samych ujęć rentgenowskich warto to mieć w swojej bibliotece!
What exactly did you remaster here, Rebellion?
Заставляют играть за Мериканца и стрелять в дедов. Это даже не условные люди Баркова, а просто деды.
Warning: this game gave my dog explosive and contagious gonorrhea. He is now dead and I am suing the developer for damages. Let’s start with the good: the sniping mechanics themselves are generally fun. Unlike the sequels, there are more actual set pieces based on sniping instead of levels constantly funneling you right up the target’s buttcheek to actually kill them. Now for the bad. It is 100% linear and has a terrible borderline mandatory cover system. You cannot swap shoulders and popping out of cover takes longer than a Lord of the Rings movie so you’re guaranteed to be hit. There’s more or less forced combat and completing a mission entirely (or even mostly) in stealth is impossible. To add insult to injury, the game has a habit of scripting enemy spawn triggers at close ranges—one of the ultimate cardinal sins of a shooter, let alone one based on sniping. Finally, the enemy AI is absolutely ridiculous. Alerting one alerts them all and they have ludicrous aim. They can easily hit you from over 150m away with the iron sights on their 9mm submachine guns. Enemy snipers instantly go from standing to prone and aiming at you without any transition in between even if you graze them with a .30-06. This game has aged like spoiled milk put in a time capsule and then unearthed again. I don’t even recommend this for franchise fans. I would only recommend bothering as an exercise of game archeology or sadomasochism. Time is money, don’t waste it on this teeth-grinding piece of ♥♥♥♥.
самая шикарная игра
Vale muito a pena conferir esta versão, o foco aqui é mais tático (no posicionamento e precisão dos disparos) do que estratégico (foco na infiltração em grande escala), ao contrário de seu antecessor. Apesar da diferença de proposta, creio que os apreciadores da série Sniper Elite original ("Sniper Elite" de 2005 e suas mecânicas clássicas) também irão apreciar o Sniper Elite V2 Remastered. E deste remaster eu gostei mais das "missões de DLC totalmente integradas" do que o "modo multijogador", principal extra do pacote (lembrando que é possível jogar as "missões..." sem ter completado o "modo..."). Eu disse que este jogo é mais tático do que estratégico, mas é claro que há estratégia envolvida, tanto no gerenciamento das munições, explosivos e rotas quanto nas relações de balística com o cenário. O jogador pode optar por apenas avançar atirando para ver a ação ou participar da infiltração ativa e, escolhendo lutar em campo, não basta somente puxar o gatilho, usar paredes e escombros como cobertura e atirar no momento certo, mas antes é preciso observar os pontos conhecidos do mapa (cuja boa parte dos atiradores inimigos é ocultada a princípio) escolher o caminho e o que atacar, então não são apenas decisões de curto prazo, mas mesmo em campo, e quem jogar vai sentir, é preciso tomar decisões de longo prazo. Imagino que, pelo fato de o Sniper Elite 1 ser mais voltado para a furtividade em mapas abertos e para a progressão lenta, sendo o disparo em si um desfecho, em muitos aspectos ele acaba sendo mais divertido, ainda mais com ritmo de simulação predefinido, haja vista que a tensão é mais para o final e você precisa mais ser rápido na mira e no clique do que cauteloso com o contra-ataque inimigo. No Sniper Elite V2 Remastered a tensão é maior pois você já entra no cenário prestes a combater emboscadas e linhas de visão complexas -- bom, eu gosto, mas não sei se todo mundo gosta. O disparo é bastante diferente dos do jogo antecessor e, na minha opinião, para melhor: É mostrado o alcance da bala e seus efeitos por meio da câmera de raio-X (X-Ray Kill Cam) e do medidor de vento; quando o inimigo está distraído, a chance de ele nos causar um dano é menor, mas se dispararmos sem pensar nesse momento (e somos nós que escolhemos quando prender a respiração, como atiradores em campo), a posição é revelada e podemos perder a batalha, pois é preciso reposicionar o personagem (algo que no Sniper Elite clássico não acontece da mesma forma, primeiro porque nosso controle da física de balística era mínimo devido a mecânicas mais simples, e, em segundo lugar, porque dependendo da velocidade de jogo e do progresso da unidade, os confrontos eram muito diretos; houve situação no original em que perdi uma vida enorme sem causar impacto algum no alvo, o que em duelos de franco-atiradores na Segunda Guerra é bem esquisito e improbável). Ainda sobre o disparo, aqui há um conceito muito importante, que é o moral do soldado ao gerenciar os batimentos cardíacos (o moral e não a moral). Como os manuais militares ensinaram, o moral é muito relevante, e muita coisa altera esse fator no jogo. Por exemplo: Se você iniciar um confronto sem marcar os inimigos com o binóculo, isso pode diminuir o moral da sua precisão; se suas habilidades de furtividade são muito superiores ou está em uma posição elevada superior, uma pequena patrulha em formação pode ser evitada sem um disparo sequer usando armadilhas de linha; cada passo que você dá fazendo barulho, diminui um pouco o moral; e o mais importante, se você não for cauteloso e tomar um contra-ataque crítico, que derruba boa parte de sua vida, o foco falha imediatamente, talvez você perderá todo o progresso do setor -- e isso faz parte da mecânica do jogo, mas você pode desativar a física realista para tirar esse fator, o que, na minha opinião, estragará a experiência --, então aconselho a não mandar toda a sua munição para o tudo ou nada, a menos que a unidade inimiga também tenha se exposto, nesse caso, a luta será de pura precisão direta, pode mandar bala em todo mundo. Para finalizar, outra coisa que eu gostei: no combate, não fique com preguiça ao olhar para um mapa com muitos campanários, ruínas ou ninhos de metralhadora, foque no objetivo; você não precisará eliminar todos os soldados do mapa, nem coletar cada segredo, às vezes basta derrotar o franco-atirador inimigo combatente ou ocupar determinado setor da Berlim destruída. Enfim, recomendo.
Sniper Elite V2 Remastered is a great improvement of a classic stealth shooter with updated visuals and a satisfying sniper experience. The detailed environments, realistic shooting mechanics, and iconic kill cam make every shot feel rewarding. The World War II setting creates a strong atmosphere, and the challenging missions provide plenty of excitement. A great choice for fans of tactical action games and sniper gameplay.
리마스터 버전이라 기대했지만 전체적으로 아쉬움이 남는 게임. 저격 시스템은 나름 재미있었지만 반복적인 미션 구성과 부족한 액션 요소 때문에 금방 지루해졌습니다. 그래픽 개선 외에는 큰 매력을 느끼기 어려웠고, 한 번쯤 해볼 만하지만 추천하기에는 애매한 작품입니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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