
Deadly Dozen Reloaded is a complete remake of the original squad-based 3rd person shooter. Made in a new engine with upgraded maps, graphics and missions, Reloaded takes this classic franchise and brings it to modern audiences with a bang.
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Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
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Reviews
Практически покадровый ремейк старенького военного шутера Deadly Dozen (2001 год) в сеттинге Второй Мировой. Вплоть до расположения объектов и противников. Суть оригинальной игры была в прохождении простеньких миссий с тремя напарниками, каждый из которых обладал набором уникальных характеристик (снайпер, подрывник, медик и т.д.). Миссии были практически полностью лишены скриптов, триггеров или каких-то постановочных моментов, все враги изначально присутствовали на карте. Если кто играл в старенький Hidden & Dangerous от разработчиков "Мафии" - почти то же самое, только хуже, но зато с нормальным управлением на ПК. Deadly Dozen Reloaded - та же самая игра, но с новой графикой. Играть только фанатам оригинала, остальным, скорее всего, ловить тут нечего, даже если вы любите шутеры в этом сеттинге. Слишком примитивно, жанр сильно изменился за последние 20 лет. Ниже - список основных отличий от оригинала (если кому-то это будет важно при решении о покупке): - теперь с помощью бинокля и оптики можно ставить пометки на врагов (на манер Ghost Recon); - теперь можно прицеливаться из оружия вручную; - с карт исчез туман, и увеличилась дальность прорисовки, что позволяет видеть врагов с очень большого расстояния (в оригинале они отрисовывались буквально в паре десятков метров); - у всех 12 персонажей на экране выбора были перерисованы лица, почему-то на манер комиксной графики... - в самой игре все персонажи получили уникальную внешность (как в Deadly Dozen Pacific Theater); - одного из персонажей оригинала заменил темнокожий заключенный; - носить с собой теперь можно только два вида огнестрельного оружия; - улучшенная стелс-система: новые значки для обозначения того, спрятан ваш персонаж или нет и - насколько хорошо его видит противник (если кто-то вдруг любит шкериться по кустам); - напарники больше не умирают навсегда, даже если погибли на миссии (они - киборги, помноженные на бесконечность); - изменены некоторые звуки стрельбы, например, "Томпсона" (музыка осталась нетронутой, и это хорошо); - новое круговое меню тактических приказов (хотя и дублирующие их горячие клавиши остались); - уникальный тип приказов, которого не было в оригинале - двигаться туда, куда смотрит прицел игрока; - уникальный тип приказов, которого не было в оригинале - напарник лечит аптечкой сам себя, если она у него есть; - упразднены приказы напарникам двигаться справа или слева от игрока, вместо этого доступен приказ "Смена формации". Доступно два варианта: встать ромбом либо встать в линию. Второй вариант в основном нужен лишь для преодоления минных полей "паровозиком"; - значительно улучшена анимация от третьего лица; - некоторые другие мелкие доработки; - ухудшения некоторых уровней. Например, один из открытых домов оригинала, в котором были уникальные интерьеры, теперь стал закрытым зданием, а находившийся в нем персонаж - перемещен на улицу; - зачем-то ухудшена карта местности - какому-то гению пришла в голову мысль стереть с нее все подписи маркером, разбирайтесь как хотите. Также карту теперь нельзя открыть прямо поверх игры; - монета в инвентаре полностью перерисована и больше не напоминает презерватив ))) В целом, фанатам оригинала вполне может зайти, если хочется вернуться в старую полюбившуюся игру. К сожалению, ремейк не лишен багов (иногда сбоит сохранение, убитые враги стоят в Т-позе, окна некоторых домов не отображают находящиеся на улице объекты), а также полностью игнорирует мелкие улучшения второй части игры (Deadly Dozen Pacific Theater), например, появившийся показатель веса у предметов в инвентаре, возможность брать дополнительный боезапас и т.д. Если не играли в оригинал - пробовать исключительно на свой страх и риск - сегодня так игры уже не делают.
[h1][b]Deadly Remake[/b][/h1] It could be an interesting remake of an old game, but it’s not. There are too many wrong things. The game offers ten missions. You can choose four soldiers from twelve and gear them up with only a few items: pistol, rifle, sniper rifle, Thompson, bazooka, med kit, binoculars, additional grenades, dynamite, anti-personal or anti-tank mine and coins. More weapons would be better. When you start a mission, you are controlling a squad of your four brave soldiers. You can switch between them or give them some basic orders like go there, follow me, hold position, hold your fire or fire at will. Nowadays, there aren't many games like this, but this one is nothing special. The UI of the wheel menu looks bad and the AI of your guys doesn’t mean artificial intelligence, but it’s more artificial idiocy. Some go for enemies, so prepare for some weird situations. There are quick saves that can save your time and nerves, but only if they work. In missions six and seven, you can use them only at the very beginning because, later on, for some reason, the game says you can’t save during combat even if no enemies are shooting at you. It can be frustrating because these two missions without saving can be frustrating. Speaking of combat, the game is a tactical shooter, so sounds are important here to hear the enemies from where they are shooting. Well, in Deadly Dozen Reloaded it’s impossible. Sounds of guns… all sounds in the game are bad and the stereo doesn’t work properly. Also, the effects are poor and reactions to hits are bad. Put all this together and you get bad gunplay. Last but not least, the optimization is not good. Most of the time, the game runs smoothly, but there are some lags, especially during mission six in locations with tall grass. There I got huge lags, nope it’s not by my RTX 3060ti, i5 11400 or “only” 16GB of RAM. A game like this should run like a charm. Maybe you will be surprised, but there are some pros as well. You can switch between 3rd and 1st person view, you can drive a car, truck or motorcycle with a sidecar, and you can swim. Also, each of the deadly dozen has different stats, and these are noticeable during gameplay. For example, if your soldier has sneaking at 100 points, enemies will spot him or hear him at a smaller distance. [b]The game would have been better if every aspect had been completed, as it currently looks like an early access or beta version. There are too many cons to give it a positive rating. So do I recommend the game? Well, after reading my thoughts, I think you know the answer.[/b] [table][tr][td][h2][b]Deadly Dozen Reloaded 4.0/10[/b][/h2][/td][/tr][/table] [table][tr] [th] 🟢 3rd and 1st person view 🟢 Different soldiers stats [/th][th] 🔴 Sounds and effects 🔴 Gunplay 🔴 AI 🔴 Bugs 🔴 Optimization [/th][/tr][/table]
Мне понравилось, но я даже не представляю кому её можно рекомендовать... Я играл в оригинал, эта версия конечно выглядит в разы лучше, хоть и собрана из дешёвых ассетов. В игре всё не плохо, но техническое исполнение совсем хромает...Игра вот на 5 из 10...Брать наверное только в том случае, если перепрошли всё что можно из этого жанра и вы супер непривередливый игрок.
It's not anything mind blowing, just a faithful update of the old games. Changes some things for modern audiences (quick-melee key, ironsights, enemy attention indicators) but feels very in line with the older titles. with the somewhat glaring exception of character permadeath. Personally for all it's faults, it manages to be engaging and tense, even if it lacks some punch when characters die. I encountered no bugs, but the polish is certainly lacking. The levels are a lot more linear than they first appear, so some plans you construct quickly fade into clearing small arenas of enemies. Additional (and more open) levels would be well worth the time to make them. Certainly not going to be for everyone, and the content appears a little thin, but I've enjoyed the time I put in sofar and found the game engaging enough that I'd like to play more. The format of the game is such that extra levels, DLC, or mission packs could theoretically be worked in seamlessly.
Ремейк/ремастер/патч... как это назвать? В игре кроме интерфейса и графики ничего не изменилось - анимации, звуки/музыка, ИИ - все как в старом добром 2001ом. А нет, извините. Заменили одного персонажа на афроперсонажа. Для новых игроков будет максимально неиграбельно, Брать только по скидке и с острейшим приступом ностальгии.
This game is great! I loved the old one. Everyone said it was very "buggy" but I didn't have the same experience, I thought it ran smooth. When this came out I was super excited. And now after playing for about 45 minutes it's exactly as I remember except up to today's standards. This game is not a run and gun. It is a slow, enjoy the scenery, the MUSIC, and take your time with tactics. If you owned this game previously many years ago, you'll absolutely love what they did with it. Update: Hate to say it but...don't buy it yet till they get a few patches out...if they do. Buggy enough that I don't really enjoy playing it. I had so much hopes.
Deadly Dozen Reloaded, developed by N-Fusion Interactive and published by Ziggurat, is a modern reimagining of the original 2001 World War II tactical shooter Deadly Dozen, a cult-classic remembered for its squad-based infiltration missions, unconventional level design, and emphasis on using a small group of specialized soldiers rather than overwhelming force. Reloaded attempts to remaster that foundational idea for contemporary audiences—upgrading visuals, reworking controls, improving stability, and refining mechanics—while maintaining the slower, methodical pacing that separated the original from mainstream WWII shooters. Instead of cinematic spectacle or nonstop firefights, the game focuses on planning, patience, and quiet execution behind enemy lines, reflecting the narrative premise: twelve highly trained operatives sent on covert missions too dangerous or morally ambiguous for standard military units. The core structure remains faithful to its predecessor. Each mission allows players to select a team of four from the titular twelve soldiers, each with distinct specialties—snipers, demolitions experts, medics, machine gunners, scouts, and more. This squad composition system remains one of the game’s greatest strengths, forcing players to think strategically before deployment. Mission success depends heavily on choosing complementary skill sets, tools, and weapon loadouts suited to the terrain, objectives, and enemy presence. Because the squad members cannot be swapped mid-mission, every decision carries weight, encouraging reconnaissance, experimentation, and replayability. This design distinguishes Deadly Dozen Reloaded from more scripted shooters—victory emerges from preparation rather than reflex alone. The gameplay itself reinforces deliberate pacing. Missions take place across varied environments—European farmlands, desert outposts, snowy mountain ranges, industrial complexes—each offering multiple infiltration pathways. While players may attempt loud run-and-gun tactics, the level design heavily favors stealth, coordination, and tactical positioning. Managing line of sight, using suppressed weapons, scouting ahead, and staggering movement becomes essential. AI soldiers behave predictably but not foolishly—they patrol, investigate gunfire, pursue spotted targets, and call for reinforcements. Their awareness system, while not cutting-edge, remains satisfying to manipulate through distractions, careful timing, and flanking maneuvers. The ability to freely swap between squad members encourages distributed control rather than relying on a single hero, turning each mission into a multi-perspective tactical puzzle. Reloaded’s improvements are most evident in presentation and technical stability. The original game’s dated environments and muddy textures have been replaced with sharper modeling, improved lighting, and clearer terrain readability. Character models and weapons receive higher detail, making them easier to distinguish during firefights. Sound effects—footsteps, weapon discharge, ambient wind, distant engines—contribute to a grounded battlefield atmosphere, while the orchestral score respects the era without overwhelming the experience. Reloaded does not attempt Hollywood bombast; its audio design is restrained, reinforcing tension rather than spectacle. Performance on modern systems is generally smooth, eliminating the crashes, compatibility issues, and visual glitches that plagued the older version. The addition of customizable controls, controller support, and modern resolutions helps bring Deadly Dozen into the present without sacrificing tone. However, the game’s adherence to early-2000s design philosophy is both a strength and a drawback. Fans who appreciated the original’s structure will be pleased, but modern shooter players may find the pacing slow, the gunplay stiff, and the movement somewhat dated. Weapons lack contemporary recoil modeling and impact feedback, making firefights feel less dynamic compared to modern tactical shooters. AI companions, while functional, occasionally display pathfinding clumsiness—getting stuck on corners, lagging behind, or exposing themselves to enemy fire without direction. Some missions feel heavily scripted in execution despite offering multiple entry routes, leading to repetition on subsequent playthroughs. The storytelling, delivered largely through mission briefings rather than character development, may feel sparse to those expecting cinematic narrative arcs. Deadly Dozen Reloaded also does not vastly expand content compared to the original. While textures, models, UI, and controls have been modernized, mission objectives and structural flow remain largely intact. For purists, this fidelity is commendable—it preserves the game’s identity rather than reinventing it. But players seeking a fully reimagined experience—new mission design, expanded squad abilities, environmental interactivity, or updated stealth mechanics—may feel the remaster stops short of its potential. It exists more as a restoration than a transformation, which is an intentional design choice but one that limits broader audience appeal. Yet its value lies in exactly that restraint. Deadly Dozen Reloaded offers something rare in today’s WWII gaming landscape—a focus on small-scale tactical operations rather than grand battles. It invites players to outthink rather than overpower. It respects historical context without resorting to bombastic theatrics. The sense of accomplishment in completing a mission flawlessly—neutralizing patrols quietly, timing synchronized shots, extracting without triggering alarms—remains deeply satisfying. The game’s personality emerges not through cinematic cutscenes but through earned victories, near-failures, and player-driven decision-making. For fans of tactical shooters, stealth-action hybrids, retro PC games, or military strategy experiences, Deadly Dozen Reloaded provides a grounded, methodical alternative to modern genre trends. It succeeds as a preservation project—polishing and supporting a cult title so it can be experienced without technical frustration—and as a reminder that tension and strategy often leave deeper impressions than spectacle. While it may not appeal universally, it fills an important niche, offering thoughtful pacing and squad-based gameplay that rewards patience, observation, and planning over reflex-driven aggression. In that sense, Deadly Dozen Reloaded stands as both a tribute to its predecessor and a testament to the value of remastering historically overlooked games—not to reinvent them, but to ensure they continue to be played, studied, and appreciated. Rating: 6/10
Моя первая игра про нациков, в далёком 1891г :)
Schlechtes Remake von einen mittelmäßigen Spiel. Eins der schlechtesten Remakes, was ich je gespielt habe. Die Grafik ist zwar komplett überarbeitet wurden, jedoch nicht mehr wirklich zeitgemäß. Ansonsten hat man kaum etwas gemacht. Eine dumme KI und ein schlechtes Trefferfeedback sorgen für kein wirklich gutes Spielerlebnis. Kleinere Bugs trüben zusätzlich das Gesamtbild. Während des Kampfes kann man nicht speichern. Soll heißen: wenn auf der Karte irgendwo ein getriggerter Gegner herumsteht, aber nicht angreift, dann kann man halt gar nicht mehr speichern. Für ein mittelmäßigen Taktik-Shooter kann man auch zum Original greifen, der hat zumindest noch Charme, aber das hier ist nur noch Trash.
Considerando que Deadly Dozen só podia ser jogado no teclado, e que a nova versão, além de trazer melhores gráficos, permite o uso de controle, pode-se dizer que Deadly Dozen Reloaded é um bom jogo. Seu objetivo não é competir com jogos FPS atuais, mas trazer a nostalgia de jogar algo que foi idealizado nos anos 2000. O problema é o preço. Se custasse uns R$ 20,00, muitas pessoas que não conhecem Deadly Dozen Reloaded poderiam testar o jogo e inclusive avaliá-lo positivamente.
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