
Discover unrivalled sniping freedom in the largest and most advanced World War 2 shooter ever built. Experience tactical third-person combat, gameplay choice and epic longshots across gigantic levels as you liberate wartime Italy from the grip of Fascism.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 11 → 23.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 63.2Kreviews | 91% | — | $70.6M |
| $5.99−90% | 37.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just played a few hours, i need more time to play, but i like it a lot, tho the multiplayer is kinda low, is enjoyable, and coop story is trully a gem, on auth plus is the real deal.
The Killcams are satisfying as hell in this game Its the best sniper elite game when it comes to gameplay but the story is meh Runs well on linux too 10/10 for me though
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #70, worst DE #100 · 7 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sniper Elite 4 represents the absolute peak of the open-ended stealth formula established in the previous entry, offering a visually stunning return to Europe that refines every single mechanic to near perfection. The shift to WWII Italy brings breathtaking, sun-drenched coastal vistas and lush vineyards that are outright gorgeous, making it easily the most beautiful and vibrant game I've played so far in the series. The levels are massive sandboxes, dwarfing anything seen in the franchise before, giving you unparalleled freedom to approach objectives. The AI is highly responsive, and the enemies pretend to act smart enough to force genuine tactical planning, ensuring that you utilize your entire toolkit of traps and relocations to survive. That said, it doesn’t quite deliver the massive, revolutionary leap forward that Sniper Elite 3 was to 2. Instead of reinventing the wheel, this installment is a masterclass in refinement, polishing the existing systems until they feel entirely perfected. The gunplay is tighter, the vertical traversal is smoother, and the iconic X-ray kills are as brutal and addictive as ever. The DLC content, including the mandatory Target Führer mission, continues the proud tradition of offering highly replayable, satisfying sandbox challenges that let you assassinate historical figures in creative ways. It takes everything that worked previously and optimizes it for modern hardware. However, my journey with this title was heavily impacted by a tactical mistake on my part. Because I played Sniper Elite 1, 2, and 3 in exceptionally quick succession, I was already hit with severe franchise fatigue by the time I booted up this fourth entry. Slogging through four games back-to-back in the exact same sniping vein is a heavy ask for anyone. I actually had to take a year-long break from the game before finally coming back to wrap up the remaining DLC campaigns. That burnout isn't a fault of the game itself, but rather a warning about binging this specific formula, reminiscent of those horror stories you hear about gamers marathon-playing all the Resident Evil titles front to back. Once I cleared that mental fatigue and returned with a fresh palate, I could truly appreciate the sheer brilliance of this game. It is a fantastic part of Karl Fairburne's stealth journey. It values your patience and rewards your tactical creativity on a scale the series had never reached before. If you have been following the franchise, this is an essential experience that flawlessly crowns the evolution of the series, just make sure to pace yourself before diving in.
如果可以把僵尸部队4那些花里胡哨技能加进来就更好了,或者出个融合版本,僵尸部队和狙击精英融合版本,开放世界,类似那种感染区和未感染区,然后玩家可以两边都能去,甚至最多可以八人组队,然后完善一下动作系统,比如可以随时随地跳跃,然场景能看到的都能去到,也都能上去,稍微高一点的地形不会卡脚之类的
a very mid game. i dont understand how people praise it's AI and other stuff, when its the same as call of duty modern warfare 1 2008. the game is way too mediocre in everything it does. it is not a realistic sniper simulator, nor a metal gear killer. rather fun in coop, i definitely would not play it alone. i wish i could give this game a neutral review, because this game is good for its price on sale, but for a full price it's an immediate NO
Very good game!
gostoso delicinha de stealth
爆蛋英精
Kinda boring.
Top demais
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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