
Snapshot is the tale of a lone robot lost in an abandoned world. Armed with only his trusty camera, Pic sets forth on his great adventure. A camera might not seem like enough for a puzzle platforming adventure, but this camera is different from most: It has the ability to capture and remove from the world the very objects that it...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 259reviews | 73% | — | $51.2K |
| $9.99 | 68ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun, creative platformer that could have benefited from some serious polish. There are very few games that have driven me to rage quit, and this happens to be one of them. Most of the levels are clever and fun to solve, but the achievements/collectibles are just agonizing to collect in later levels. I feel like this is a game that falls into the "plays like a precision platformer, but doesn't control like one." Very floaty. There aren't any checkpoints, and so you end up spending 3+ minutes getting to a collectible, only to die immediately because the margin for error is so small. You know exactly what to do, and how to do it, you just can't execute it, and it doesn't feel like a player failing. However, if you are still going for achievements, read a guide. You get achievements for getting 25% completion, 45, etc etc. But you don't get the achievement for the previous percentage if you go over that. Despite all this, I think this is a really interesting indie game, and an impressive effort considering the amount of people working on it. There's a lot of fun to be had, and finally finishing a level you were struggling on is sooo satisfying, but do not go for all the achievements if you value your sanity.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While the concept is not bad, and the game is quite charming there are a few factors that make this game hard to recommend. Levels can take some time to explore, and have some tight jumps, which in itself is not bad. However, landing on spikes, or falling out of the map is instant death, and you have to restart the entire level. If the player was mearly reset a back to the last safe state, or if there was some kind of checkpoint mechanism this wouldn't be as annoying. There is no way to view an entire level at once. This means you can't analyze the level and plan out your route without exploring and discovering what the level contains. This compounds the issue of instant deaths restarting the level. There are a few quality of life things missing that make going for completion a pain. There is no in-level star counter, nor a timer, which makes knowing if you are missing any hidden stars, or if you are on a slow pace unknowable until you have finished the level, at which point you must restart from the beginning again. And lastly, there are "broken" achievements. There are a series of achievements for completing the game above a certain completion percentage. However, they don't unlock if you are in a higher bracket. I.e. if you 100% each level as you go, then you'll miss out on 6 achievements for beating the game 'above' 25% completion, 35% completiong, etc (Though there are community guides that can provide save files so you can paste them in to get these achievements.)
i played this when i was little with my big brother i loved it. and after revisiting it, it filled me with happiness. it's just a really nice and chill game, so if you're in that mood, than please buy this game
Puzzle platformer where you use a camera to capture and move objects in the level to progress. After just a few levels the game demands that you both move the character and take and place an object with the camera in fast succession, which is almost doable when using keyboard and mouse, but close to impossible when playing with a controller. The gameplay is also very repetitive between levels where not much changes so I couldn't manage more than 5 levels (each with 3 sub-levels) before I felt that it was getting really boring. Combine this with the bad controller experience and you have a game you don't want to play.
Unique puzzles. Cut and paste mechanic is simple. Controls are inaccurate. Sometimes I jump perfectly on a platform. Next, I'm slipping straight off it. No checkpoints. Dying sends you back to the beginning of the stage. Instant deaths, like spikes and pits. Cannot make a mistake around them. First 5 levels on each chapter can be completed to move on. Score: D. I only recommend Snapshot if you're a puzzle maniac and have absolute patience. If you don't have either, stay away.
The game has a fun little gimmick that unfortunately gets stale very fast, especially if you are trying for 100%. There are way too many levels for this type of game and it could have been 1/4 of the size and still be a little too long. I cannot recommend this game as it becomes a chore to play, even if you are just trying to reach the end.
Okay
Неплохой красивый платформер. Очень интересная идея с фотографированием предметов в буфер/карман в виде фотографии, чтобы потом можно было его получить из нее обратно в любом месте для использования.
Fun little game :)
Fun little puzzle platformer, very original
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $51.2K | 185 | 68% | $9.99 | |
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