
Snapshot is the tale of a lone robot lost in an abandoned world. Armed with only his trusty camera, Pic sets forth on his great adventure. A camera might not seem like enough for a puzzle platforming adventure, but this camera is different from most: It has the ability to capture and remove from the world the very objects that it...
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very cool little puzzle-platformer. The core conceit is taking "screenshots" of objects/parts of the environment and "pasting" them in a different location to help you platform through the level/solve the level's puzzles. The core conceit is simple, but throughout the game new objects are continuously introduced to keep things fresh. Like, it surprised me just how many ideas this game has, and just how cool it is. Beating the game is relatively straightforward enough, but trying to get all collectables is an entirely different thing and should definitely keep one busy for a while. Just a really cool experience all around; definitely would recommend this to anyone who likes/has any interest in puzzle-platformers. Personally, I understand reviews that call this game is repetitive, but I can't agree with them. Like yeah, it's repetitive, in the sense that say all platformers are repetitive because the core objective of each level to is to from the left side of the screen to the right side, accomplished by jumping. In that sense, yeah, Snapshot is repetitive because you are always making use of the core "snapshot" feature to solve levels, but that's really underselling it in the same way that describing a game like Super Meat Boy as just a run-an-jump would. It does keep the core gameplay, but each new level has something new to offer and keeps it feeling fresh, at least that's how I feel. Now, less this be misconstrued, I don't necessarily think this on the level of Super Meat Boy, definitely not in terms of the fluidity of the platforming or anything like that. But I really did enjoy just how may cool ideas this game came up with and really enjoyed the experience and was constantly surprised by it, so I'd definitely say there's more than enough here to be worth checking out, IMO.
There's lotsa generic puzzle-platformer indie trash, but this one probably isn't. Played it years ago, and it held my attention for 13 hours, playing it through to completion whilst also going for a boatload of optional objectives. So if a puzzle-platformer can do that, then it must be an alright game. It's not worth the full price though. Get it in a bundle, or for like a $1 or something.
Okay
Неплохой красивый платформер. Очень интересная идея с фотографированием предметов в буфер/карман в виде фотографии, чтобы потом можно было его получить из нее обратно в любом месте для использования.
Fun little game :)
Fun little puzzle platformer, very original
Surprisingly fun little game.
Unique puzzles. Cut and paste mechanic is simple. Controls are inaccurate. Sometimes I jump perfectly on a platform. Next, I'm slipping straight off it. No checkpoints. Dying sends you back to the beginning of the stage. Instant deaths, like spikes and pits. Cannot make a mistake around them. First 5 levels on each chapter can be completed to move on. Score: D. I only recommend Snapshot if you're a puzzle maniac and have absolute patience. If you don't have either, stay away.
Game is decently fun, achievements are broke as hell
Работа это не волк, работа — ворк. А волк — ходить.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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