
Snapshot is the tale of a lone robot lost in an abandoned world. Armed with only his trusty camera, Pic sets forth on his great adventure. A camera might not seem like enough for a puzzle platforming adventure, but this camera is different from most: It has the ability to capture and remove from the world the very objects that it...
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a shame that gamers have brow-beaten game developers into feeling like they need to pad the length of their games. I'd say you could trim about 50% of these levels out and have a better game -- more thriller, less filler. Otherwise, solid mechanical hook, good controls, decent graphics/music. There's an enjoyable game in here I think, it just badly needed some fat trimmed off. I looked at how many levels there were in Chapter 1 alone, and I said "no thanks, I don't have the time for this."
https://youtu.be/rvaUzJcslWI A clever set of mechanics and level design can't quite make up for the imprecise controls offer to the player that is only worsen by a lack of check points.
Bardzo fajna i przyjemna dwuwymiarowa gra platformowa z ciekawą i oryginalną mechaniką. W grze poruszamy się robotem, który znalazł się sam na nieznanej mu planecie. Główna mechanika, która sprawia, że gra jest interesująca jest to aparat za pomocą którego możemy robić zdjęcia napotkanych obiektów i je w ten sposób "wycinać" z jednego miejsca i następnie "wklejać" gdzieś indziej na danej planszy, co pomoże nam dostać się w niedostępne dla nas wcześniej miejsca czy ominąć różne pułapki i ostatecznie ukończyć dany etap. Gra posiada elementy logiczne ale nie jest raczej trudna. Niektóre etapy wymagają od nas zręczności. Muzyka mi się podoba i pasuje do rozgrywki.
[h1] Interesting puzzle platformer where you snap pictures and spawn things from them. Store up to three pics. Levels are a bit short though and platforming part could've been much better. Soundtrack is decent. Overall 6/10 [/h1]
Un'idea semplice: una macchina fotografica e un rullino in cui conservare fino a tre diapositive che, all'occorrenza, si possono riutilizzare nello scenario per superare ostacoli altresì impossibili. Precursore di una meccanica che poi ha trovato molti altri sbocchi ed evoluzioni, resta un piacevole passatempo da giocare nei ritagli di tempo. Cheers...and smile!
A very charming platformer with simple yet unique mechanics. The controls are tight and intuitive, and I love the artwork and music. At the 4.99 I paid, I consider this a bargain. A side rant: With every indie release being accompanied by so many complaints, I sometimes think I'm the only one who appreciates the new as much as the old. The indie titles such as Snapshot and other hand picks are usually VERY good games that often emulate a retro "feel" (i.e. Grimrock, The Real Texas, etc). They take nothing away from the classics that continue to be added weekly, so do quit ♥♥♥♥♥♥♥♥.
DO NOT BUY game is about 1 mechanic nothing more - its very borring and repetitive
I played the whole game and enjoyed it very much. I especially liked the gallery objects, which made every level more interesting, since you have to use the mechanics in special ways. Also, the "game feel" and controls were smooth, once you get used to it (using keyboards and mouse simultanously). If you're into puzzle games, or simply do puzzles for the fun of it, I can recommend this game.
A game recommended for what it is, despite what it could have been. You play as a robot with a camera that can remove certain objects from reality, and paste them in other locations. You have a maximum of 3 stored pictures at a time. The game offers 4 chapters. Each chapter offers 9 sets of 3 levels. This gives 36 sets of 3 levels: 108 levels. Each set of levels tends to introduce some mechanic or object that is usually either only used in that chapter, or not used again outside of that set of levels. The game is - fundamentally - fun. The levels are interesting enough, and there is about 15 hours of content to beat each level and grab the collectables. The problem is that the game really wants to be both a puzzle game and a serious platformer, and does neither particularly well. The puzzles are basic, rarely explore the interactions between different objects/gimmicks, rarely encourage you to drag loads of different objects through the stage, and pretty much never takes advantage of the built-in 3-stored-pictures limit. Instead, the challenge of the game almost exclusively comes from execution. And execution is where we see more issues. Controlling the character is not crisp like you'd want from a true platformer. It feels muddy, imprecise. Several puzzles expect you to pull off real-time picture taking jumps where you snap the bouncer as you launch, then re-bounce yourself repeatedly. A bunch of the star collectables require very precise jump lines and end up forcing you to make the same jump over and over trying to grab the last out-of-line star. Movement in the game is part of the challenge instead of being part of the fun. On top are the lacking star count QOL feature and the frankly abusive achievements. You cannot view your star count mid-level, so while playing a level (all of chapter 3 specifically), you don't know until you finish if you've finished collecting the stars. And the achievements... You are expected to watch the ending several times over at different completion percentages. These are not retroactive. You are expected to beat the game once with bare minimum completion, then again every 10%, and if you miss one, you are expected to start over again and beat the game at that specific percentage. Finally, the last 20% and (presumably) the true ending is tied to speed-running every level by beating the insulting "par" times - also known as within a few seconds of TAS. For a game that is intended to be a puzzle platformer, and that offers sub-par character movement, requiring extremely tight speedruns of every level is not okay. /rant. The game was fun despite my frustrations with what it didn't do. I enjoyed coming back and pushing through more levels. There could be less levels. Puzzles could be better. Movement could be more enjoyable. Speedruns could be cut entirely. But the game was still a lot of fun to play.
i played this when i was little with my big brother i loved it. and after revisiting it, it filled me with happiness. it's just a really nice and chill game, so if you're in that mood, than please buy this game
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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