
This is a Roguelite game that combines the gameplay of Snake with survivor mechanics. You will play as a large snake roaming above the city, clearing countless small monsters and spirits attracted by spiritual energy, as well as those frenzied large monsters.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我是白娘子,听说这游戏里面招蛇当群演,赞我一次让制作组看到我招我进去给兄弟们玩
All characters unlocked playthrough here (once it uploads): https://youtu.be/TOA9OZKvDfM Overall for the price it's quite fun, and there's a lot of achievements, but in my opinion the game just doesn't have enough skills and build paths to warrant how many plays it takes to get 100%. For the price it's great, but as a game in general it's quite limited in how much fun you can have since most of the builds are reliant on getting abilities that work together with your build and the fact that you can only upgrade every ability once which I think is one of the bigger draw backs of the game I may be spoiled, but I'm used to being able to upgrade my abilities into something awesome eventually. There's really strong builds, but like I said for a really strong build you need certain abilities to mesh together I think you can win a run with most builds, but you have to play in a really lame way to do it. I feel like Jade gain which is your out of game currency is HIGHLY reliant on getting the correct builds and the 5 times jade skill if you don't get that skill your overall jade gain is abyssmal making unlocking things grindy in a game with not enough interesting things to warrant the grind. Overall interesting concept and well worth the price, but that's it.
当我火元素技能叠满,站在火元素祭坛一直转动触发技能的时候,我感觉我踏马就是千军万马难以近身的长坂坡猛将!
要我说光盾的次数能叠加是最好的,又找到一种新玩法光翼流,这个技能好找成型也快就是有俩缺点: 1. 地图上的光祭坛实在是太少了,元素点消耗完很难凑到,能找到两个挨着的光祭坛你就偷着乐吧 2. 光翼输出跟金乌还不大一样,更吃走位一些,毕竟是近战攻击需要靠移动位置来输出 要是能多增加些光祭坛的话其实这流派挺强的,对了还有新增的活活光三消会触发雷电,还能做出来元素反应,就是这种设计还得在移动的时候看着蛇身上的排列顺序,实在是有点操作不过来 另外我想问一嘴这挑战模式真的会有人么,就连最简单的标准模式我都只想翻车,有点像看看这挑战模式是怎么通关的,游戏挺好玩的,无聊了点开一把随时就能玩进度也可以保存,希望官方能多宣发宣发吧
好游戏!玩着玩着我鼠标不自觉移动到了桌边!我不自觉开始用鼠标画圆
大概有十几个流派吧,但基本上都是两个流派结合在一起才能爽玩一整把,还有就是脉冲这个流派有了彩虹之后变化是真的大,相当于一增加吸附范围的小技能;上手基本没啥难度,基本上操作个一两把就能熟悉了,这都是光系带来的满满安全感
很适合在steamdeck上玩,一开始上手有一点点难度,解锁新人物和新流派以后越来越爽
正让我给完成庞然巨物了,光罩给上,金乌或者锦鲤都行反正都是炮台角色 这你就玩吧,泥头车开创!一玩一个不吱声
在选天赋的时候最好是别选一些不相关的,避免天赋池被污染了,有时候想玩一把自己想要的流派得反复重开好多次
一开始就知道无脑三消,玩到后面才知道存元素增加长度,选择聚怪之后再舒适三消的重要性,不然打到后面怪越来越多,自己的长度反而没增加,伤害一旦不够之后就被怪涌上来直接秒掉了,这游戏的策略性和消除爽感我只能说兼备
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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